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Question: Is there a WARCRAFT/SETTLERS clone on CPC?

Started by tastefulmrship, 13:55, 24 August 11

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tastefulmrship

Quote from: Morn on 12:47, 25 August 11

Maybe you could add some pace by setting a time limit for a turn. Don't let the game just sit there for an hour waiting for the player's input. And no pause function either!  :)

Then again, you also don't want to cut a player off while he/she's still completing a task. Maybe set it so if the player doesn't do anything for a set time, the turn ends. And if they're actively 'playing', the timer stops.

Anyway, this is way down the line. I want to set the main building code up before getting to the finer points.

MiguelSky

Quote from: tastefulmrship on 12:34, 25 August 11EDIT: Yeah, I plan to give the player a choice between a small set of options per turn; build a structure or move army or fortify location, etc. And then continue to the next player or AI. Heavily scripted is my kinda scripted!
Kaiser is a BASIC multiplayer strategy too but it has a nice battle mode in MC.

Morn

Or (if you use AI) just decouple the computer's turns from the player's completely. So e.g.:


AFTER 1500 GOSUB 10000


And at the end of the computer's move, a new timer is set up that is slightly faster. Say, 29.5 seconds instead of 30 s. Which means the player will have to decide more quickly or risks losing the game.


MacDeath

#28
A big problem in Dune2 wasn't the AI but the movement management...

It was a bit difficult to get those harvesters not turning around/dodge the troopers but properly harvest them...

And when a lot of tanks had to move, they spend a lot of time blocking themselves...


I those strategy games, the AI is often scripted a prone to cheat.

That's what fog of war was designed for : to enable the AI to cheat.

Empire
This was a fun little ASCII game.

Warcraft : Warcraft 1 and 3 had a lot of RPG or dungeons levels... which is good.

Perhaps the game should be more separated in the Stronghold build, dungeons explorations or sieges...
Would then be a bit more like X-Com or Syndicate then...

A good thing could be to adapt some existing board games.

Cholo

Should be quite possible to make a really oldstyle "rts" for the amstrad. Even tho a lot of stuff happens in a modern rts it dosnt change the fact that the player him/her-self still can only command one unit at a time. North and South is a really good example of "real time" combat (where you can only guide 1 unit at a time) with those cannon+horse+army movements where you press space to choose the next unit.

Thinking of those early maps in Warcraft its also could have a very basic enemy AI as all you did at first was just walk into the black area untill you encounter 1 enemy unit and then kill it pretty automaticly. Having some kinda timed or triggered larger enemy raid is probably going to be tricky tho.

Harvest units does look very pretty in games like Warcraft/2 but are mostly there for show. Instead of having little animated people running around on the map, you could simply have a "harvest" building for each harvester (that can still get attacked/killed).

MacDeath

While Warcraft had to get peons running between mines/tres and a building, the 40K dawn of war method is perhaps better : as you told : just to built a proper building.

tastefulmrship

Quote from: MacDeath on 15:16, 25 August 11
Perhaps the game should be more separated in the Stronghold build, dungeons explorations or sieges...
Would then be a bit more like X-Com or Syndicate then...
CPC Syndicate (not Syndicate Wars) would be brilliant. You'd have to import the minigun sound as a sample! The game is nothing without it!

Quote from: Cholo on 15:20, 25 August 11
Harvest units does look very pretty in games like Warcraft/2 but are mostly there for show. Instead of having little animated people running around on the map, you could simply have a "harvest" building for each harvester (that can still get attacked/killed).
I was thinking of having workers in farms/quarries instead of upgrading them... or maybe as well as upgrading them! So, the more workers you have (from a set population) the more resources you are getting per turn. Obviously, this will need a LOT of tweaking to balance it out! However, that's not for a LONG TIME from now!
The enemy can attack the buildings and you can have the workers 'defend' it... as well as your own army! Maybe?

Xyphoe

Quote from: Morn on 01:49, 25 August 11

QuoteBut about Games, there are really a bunch: Mission Genocide, Trantor and take a look at Tornado Low Level (increase the speed to max and hell enjoy!).

Xyphoe needs to do a video about those then. BTW, did you watch that YouTube vid through a proxy? It gives me the "Sorry, this content is not playable in Germany because GEMA sucks"-type error message.

I will do Trantor at somepoint, but I believe Axelino's channel has already done a longplay so will probably wait abit longer then do that and Savage etc from David Perry.

TLL and Mission Genocide are great and I should really do something about them, but typcially I only do longplays about individual games on my channel and both are very hard from the few times I've played them.

Morn

Quote from: Xyphoe on 02:04, 26 August 11
I will do Trantor at somepoint, but I believe Axelino's channel has already done a longplay so will probably wait abit longer then do that and Savage etc from David Perry.

TLL and Mission Genocide are great and I should really do something about them, but typcially I only do longplays about individual games on my channel and both are very hard from the few times I've played them.


Well, you've done the tennis games from A to Z and I enjoyed that a lot too. It doesn't have to be longplays all the time, especially if these games are very hard and perhaps a little repetitive too. The question here in this thread was whether there are any old CPC games with reasonably smooth scrolling, so I think that's a theme for another compilation right there.


Xyphoe

Quote from: Morn on 02:21, 26 August 11

Well, you've done the tennis games from A to Z and I enjoyed that a lot too. It doesn't have to be longplays all the time, especially if these games are very hard and perhaps a little repetitive too. The question here in this thread was whether there are any old CPC games with reasonably smooth scrolling, so I think that's a theme for another compilation right there.

That's not a bad idea! Maybe someone could start a topic for games with the best scrolling and get everyones input, otherwise I'm sure to miss a few....

And yes I'm sticking to longplays or 'compilation' videos (ie best of's, games of a certain type, etc) for the time being, as that's the unqiue and USP of my channel I guess :)

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