Author Topic: Quick question on Renegade/Target Renegade graphics  (Read 90734 times)

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Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #500 on: 16:17, 05 July 19 »
Hello,
Another apology from me for the slow updates!
I had started creating the backgrounds for level 3 - I have only have one screen done and will need to do another 7; this wont be happening till around sometime August. This level is more akin to Dragon Ninja/Shinobi where you have the ability to climb up onto another platfrom. You will still be able to move in the Z axis.

I haven't pixelled the boss for level 3 and need to go back and have a look at my design document for her.



Offline kawickboy

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #501 on: 16:37, 05 July 19 »
Do you have new screens to share ?

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #502 on: 11:45, 07 July 19 »

Here is the first screen for the third level. It's an underground pharmacy where you can either walk on the top or below. There are six levels so we are currently half way through with the level design. The carpet on the top is a little problematic to work out the tiling because of the pattern, but it is still being worked.The lower part of the level will be flooded with water so there wont be any texture, though there will be a 2 frame animated ripple around the characters feet.
« Last Edit: 11:47, 07 July 19 by sigh »

Online Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #503 on: 15:41, 12 July 19 »
Still beautiful :)

Offline roudoudou

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #504 on: 17:29, 17 November 19 »

Here is the first screen for the third level. It's an underground pharmacy where you can either walk on the top or below. There are six levels so we are currently half way through with the level design. The carpet on the top is a little problematic to work out the tiling because of the pattern, but it is still being worked.The lower part of the level will be flooded with water so there wont be any texture, though there will be a 2 frame animated ripple around the characters feet.
woh, very nice screen, still on the project?
use RASM, the best assembler ever made :p

I will survive

Offline siccoyote

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #505 on: 18:20, 17 November 19 »
This looks great, love the animation!
Hope this is still being worked on and maybe will be GX compatible?
Can't beat a good scrolling brawler

Offline BSC

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #506 on: 23:56, 19 December 19 »
The graphics and aminations look fantastic! An as a great fan of Renegade, Target Renegade an others I am really looking forward to the final game. Kudos

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #507 on: 04:07, 20 December 19 »
Hello! Thank you for the comments:)
The Xmas holiday has already started for me; I had a rather long seven month contract and hadn't taken any days off for that duration. I had opened the level I was creating only 2 days ago to see were I was at. I will be travelling tomorrow which should leave me sometime to sketch out the rest of the level.


Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #508 on: 15:42, 19 February 20 »
Hello,
I'm back on this after taking a break as it's quite easy to get burn out when working on this game ;) .I'm still designing this third level, which is rather complicated due to the split level design. This makes the tiles for this particular level very tricky to optimize so they can be used elsewhere.
Will hopefully have it finished by the end of this month.

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #509 on: 23:26, 06 March 20 »
Well - I have 3 of the sections done for this level (there are 8 256x192 sections that make up a level when stitched together) and I have 20 empty tile spaces left. This has been the most tricky level so far to optimize due to it being a split level.



I thought it would be interesting to have a wall to separate the rooms, as it would feel too much like a hallway.
I will need to create a window, staircase and maybe a radiator with those 20 tiles spaces. Will start on that next week.

Offline kawickboy

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #510 on: 11:28, 07 March 20 »
The game will be 128ko only ?

Online Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #511 on: 13:17, 07 March 20 »
I like the original title of this thread 😄

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #512 on: 13:54, 07 March 20 »
The game will be 128ko only ?
Yes - it's very animation heavy.

I like the original title of this thread 😄
I know! :D

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #513 on: 15:46, 18 June 20 »
Hello - an update!
I have nearly finished all the background levels for the game. I have one screen from the final level that is almost complete, then I need to create two single screen levels; a single level with a moon in the background over water and another single screen level with a sunrise/sunset in the background over water.
That will be it for all the levels! I will most likely be starting this week as I had been away for three months and now have to quarantine for two weeks.After these three single screens are done, I can now start creating the enemy sprite sheets and start designing the rest of the bosses.
I am really looking forward to finally finishing these background and level designs.

Online Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #514 on: 11:20, 19 June 20 »
So... yay for quarantine I suppose? :D

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #515 on: 21:19, 19 June 20 »
Not the showing whole background level as it is rather long, but it splits into two paths. The main thing with this level,  is that I thought it would be nice have a bit of diagonal scrolling like in
Dynamite Dux. I really enjoy the different directions you can take in that game that leads to the same exit.


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Re: Quick question on Renegade/Target Renegade graphics
« Reply #516 on: 10:53, 22 June 20 »
This does introduce some nice variety indeed! And the way it transitions is very nice too.

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #517 on: 14:59, 22 June 20 »
This does introduce some nice variety indeed! And the way it transitions is very nice too.
Thank you.
Now working on the last screen for this level:




Online Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #518 on: 15:05, 22 June 20 »
Great screen, screaming of BOSS!

For some reason it also reminded me of Lucasarts' Loom :D

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #519 on: 18:04, 25 June 20 »

I have one more background to animate which is a sunset that will have a tide coming in and out along with some white lines on the water, to show movement.
Then it will only be the single screen boardroom level. After this is done - I will need to create some simple tiles that are need for when one level transitions to another. The levels follow on like the way it does in Double Dragon, with the only breaks being the final boss level and the player vs player level.

Offline kawickboy

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #520 on: 18:13, 25 June 20 »
Lightning in cpc games... I remember Legend of Kage, Turrican & A.M.C.

Offline GOB

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #521 on: 21:58, 26 June 20 »
Lightning in cpc games... I remember Legend of Kage, Turrican & A.M.C.
And Myth

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #522 on: 18:39, 27 June 20 »

Another of the player vs player level.

I have one more background level left to do. :)
« Last Edit: 18:41, 27 June 20 by sigh »

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #523 on: 20:25, 02 July 20 »
All background levels have now been completed.
I am now working on the enemies for the rest of the levels. The boss enemy designs; most of them have a background story which makes creating their look, easier.
Their unique moves and special moves still need to be decided.