Author Topic: R-Type  (Read 72455 times)

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Keith A Goodyer

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R-Type
« on: 05:08, 25 February 10 »
You make one little mistake in your life and the internet will never let you live it down....

Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.

Keith A Goodyer (realy)
« Last Edit: 12:05, 01 January 12 by Gryzor »

Offline MacDeath

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Quote
Keith A Goodyer (realy)
Oh wow...OMG.

We have a guest star.



Well, we know it wasn't really your fault.

I mean, yes the company simply didn't allow enough ressources (Mode0 Graphist, Time...)  to get a more proper job.

You did well as I spent a lot of time playing R-Type despite it being "disapointing".

The game remains good because faithfull to the Arcade, and Speccy version being great (for a speccy) the Amstrad "emulated" one remains fun.

Yet may we get more details on how you made it ?

I suppose you had access to all ZX Spectrum datas and codes ? and started from those ?
Were you involved in Speccy's version too ?


So the urban legend stating it took 1 week to get a speccy port on Amstrad was false : it was 3 weeks. ;D
« Last Edit: 12:02, 25 February 10 by MacDeath »

Offline fano

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You make one little mistake in your life and the internet will never let you live it down....

Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.

Keith A Goodyer (realy)
Really ?  :o
Welcome on board !
Anyway you made a fairly decent job for the time you had.And that was interesting to look at your code  ;D (http://cpcwiki.eu/index.php/Talk:R-Type)
We are planning to modify the original code to accept full Amstrad graphics in mode 1 without spectrum attributes.
Do you remember more details about his project ?
« Last Edit: 13:31, 25 February 10 by fano »
"NOP" is the perfect program : short , fast and (known) bug free

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Online Gryzor

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You make one little mistake in your life and the internet will never let you live it down....

Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.

Keith A Goodyer (realy)


Oh wow, this is just great... Welcome - we do hope very, very much that you stay here a while (Stay a while... stay forever!).

Regarding the game, though, I always said: I love it. Don't know what the fuss it. Could it be better? Sure. Is it great, does it have style, playability, hookability? Heck yeah!

Offline TFM

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Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.

These bastards!!! 21 days is nothing!!! You must have worked day and night.
However you will find great people here to do graphics ;-)
TFM of FutureSoft
Visit me at the German forum: Schneider / Amstrad CPC Forum - Index
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline ukmarkh

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Keith A Goodyer: Please contact me, as I'm currently writing a CPC BOOK and would like very much to hear your opinions about life and the tribulations around programming in the 80-90's.

Offline MacDeath

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Well, I don't think he'll come back...

Maybe we hurted him a bit. ::)

But it wasn't meant to be mean...

Yet it would be great if he could tell us more of his work from that time.

Offline ukmarkh

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Keith has agreed to do an iterview for the new CPC book?

Anyone feel they'd like to ask him something?

Offline fano

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Anyone feel they'd like to ask him something?
Great !
I may have some questions about R-Type , on what hardware it has been develloped (cross dev ?) and if he remember how he did the portage and some anecdotes about this dev.
Did he receive the source code and had to make the whole adaptation by himself ? (where i can find the source code ?  :P hum , forget about that  ;D )
« Last Edit: 21:43, 03 March 10 by fano »
"NOP" is the perfect program : short , fast and (known) bug free

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Offline redbox

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And some general insight into what it was like being a 8-bit games programmer in that era would be really interesting...?

I remember reading about Dave Perry and Nick Bruty developing games in ACU, and also 'The Making of the Game' in the later Amstrad Actions which were a good read.

 

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