Keith A Goodyer (realy)
We have a guest star.
Well, we know it wasn't really your fault.
I mean, yes the company simply didn't allow enough ressources (Mode0 Graphist, Time...) to get a more proper job.
You did well as I spent a lot of time playing R-Type despite it being "disapointing".
The game remains good because faithfull to the Arcade, and Speccy version being great (for a speccy) the Amstrad "emulated" one remains fun.
Yet may we get more details on how you made it ?
I suppose you had access to all ZX Spectrum datas and codes ? and started from those ?
Were you involved in Speccy's version too ?
So the urban legend stating it took 1 week to get a speccy port on Amstrad was false : it was 3 weeks.