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Author Topic: Rodland  (Read 6748 times)

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Offline robcfg

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Re: Rodland
« Reply #25 on: 19:21, 12 June 11 »
I understand you, but then again, the Plus machines and GX4000 will die completely underused.


Anyway, after doing the standard version, it shouldn't be too difficult to work on a plus one. I'd only like you to have it in mind, just in case.


Despite the acid being cracked and the chances of making cheap cartridges for the Plus/GX range, there are no releases.


Keep on the good work!

Offline sigh

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Re: Rodland
« Reply #26 on: 00:45, 13 June 11 »
I understand you, but then again, the Plus machines and GX4000 will die completely underused.


Anyway, after doing the standard version, it shouldn't be too difficult to work on a plus one. I'd only like you to have it in mind, just in case.


Despite the acid being cracked and the chances of making cheap cartridges for the Plus/GX range, there are no releases.


Keep on the good work!

Okay. CPC 464 and GX4000/464 PLUS Cartridge. Would definitely need to be 64kb game.  :)
« Last Edit: 00:47, 13 June 11 by sigh »

Offline MacDeath

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Re: Rodland
« Reply #27 on: 01:23, 13 June 11 »
I no more ask for PLUS versions because I get kicked each time. ;D

Anyway, just have a look at Pang or Plotting to know how such kind of game (static colourfull screen) can be great on a "64K RAM + Cartridge" PLUS machine.

A good point with PLUS cartridge game is that you can more easily stick to the native "320x200" sized screen (or 160x200 in mode0...)
perhaps even bigger (160x240 in mode0 ?)

Because you have the Extra ROM to stock everything you need, no more need to scratch the screensize to have extra room for datas in RAM.
Especially since nowadays we can mostly only find 512K ROMs.

With such a large amount of ROM there is actually no need for extra RAM (yet it could be used too).


mmmh... Puzzle Bobble clone anyone ?

« Last Edit: 01:28, 13 June 11 by MacDeath »

Offline dlfrsilver

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Re: Rodland
« Reply #28 on: 02:34, 14 June 11 »
Well, i'd say that whatever the memory, making great versions of games released in a hurry back in the day would be really awesome !!!

The CPC was so underused that it's only justice for it !!!



Offline arnoldemu

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Re: Rodland
« Reply #29 on: 11:16, 14 June 11 »
I no more ask for PLUS versions because I get kicked each time. ;D

Please continue, the conversation would not be complete without you.

I compare you to two things:  :laugh:

1. A conversation about Spectrum vs Amstrad, Amstrad vs C64 comes up, and the nurse takes you from your mental hospital and wheels you in so you can shout about Plus.   :laugh:

2. A Plus version of Jesus. You preach the true way of the Plus. And you are creating followers. We are believers!  :laugh:














Please don't take offence by this joke reply ;)
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Offline AMSDOS

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Re: Rodland
« Reply #30 on: 13:12, 14 June 11 »
I never had the opportunity of buying a Plus computer merely because Amstrad didn't sell them to Australia!  :( 
 
They didn't even release the GX4000 console here which is further annoying.
 
So as a rule I don't use the Emulated Plus which might be quite accurate though cannot be sure without trying the real thing!  :(
 
If I had that option back then to get one I might have got a 464 Plus and upgraded it to 128k with 3" Disc Drive cause it came with Tape as Standard (and not have to do some technical modification as you did for a 6128 Plus!).
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Offline robcfg

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Re: Rodland
« Reply #31 on: 15:46, 14 June 11 »
Hehehe, Jesus Plus, I like the idea...  ;D

Offline sigh

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Re: Rodland
« Reply #32 on: 13:51, 18 June 11 »
New screen (the last detailed screen of the entire game I think)



..forgot to animate 2 of the effects with the rod. The effect when they are hitting with the rod and the effect when the enemy is surrounded by the rods magic. I'll start work on those today and cut the background tiles for this level. Over next week, I'll work on the simple brick tiles for the other levels which will take a couple of hours if that.

I really want to get back on the beat em up, but I know if I dont finish these other minor tasks it will be niggling me in the back of my mind :D
« Last Edit: 14:05, 18 June 11 by sigh »

Offline Gryzor

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Re: Rodland
« Reply #33 on: 13:58, 18 June 11 »
Yeah, beat em up FTW, but this looks so nice too!!!

Offline sigh

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Re: Rodland
« Reply #34 on: 20:19, 18 June 11 »
Yeah - I'm kinda forcing myself to take a break for a bit as you can easily lose sight of a project when your working on it very closely for a long time. I've been working on it quite feverishly since December, but during that time I wasn't working that much but I started a new job fulltime job this monday, so my freelancing days are over and I will have  to manage my time more efficently.

Offline Gryzor

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Re: Rodland
« Reply #35 on: 21:18, 18 June 11 »
Well, if nothing else, good luck in your new position :)

Offline CPCLER

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Re: Rodland
« Reply #36 on: 16:17, 19 June 11 »
I really hope Rodland evolves to finish remake.. the graphics look so nice :)


Yeah - I'm kinda forcing myself to take a break for a bit as you can easily lose sight of a project when your working on it very closely for a long time. I've been working on it quite feverishly since December, but during that time I wasn't working that much but I started a new job fulltime job this monday, so my freelancing days are over and I will have  to manage my time more efficently.

Offline Mr. DVG

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Re: Rodland
« Reply #37 on: 15:20, 30 March 19 »
So far....



..animated all the special effects. Just need to animate the rest of the different enemies/bosses and flowers.

Sorry if I carry this old argument back up, but the version that was reprogramming Sigh looked so beautiful, that I was wondering if there was any hope that the project would be taken up again in the future or not ... It could be really a great way to redeem the bad version released years ago, which does not in any way do justice to the real capabilities of the CPC!  ::)

Offline kawickboy

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Re: Rodland
« Reply #38 on: 10:24, 01 April 19 »
Since BB4CPC some great projects were started: parasol stars, snow bros... But rodland would be aperfect choice for a cpc plus release.

Offline Carnivius

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Re: Rodland
« Reply #39 on: 12:18, 01 April 19 »
Never mind the Plus I want to see Sigh's regular CPC graphic version done.  I'm not a big fan of the game in general myself but that looks far better than the crud version that was actually released.  The Cb64 and Spectrum versions look drab and boring but play far better than the CPC port and that ain't right.   

And bloody hell this was long since dead thread. :P
Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy

Offline Carnivius

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Re: Rodland
« Reply #40 on: 12:55, 01 April 19 »
ok am noticing the upside down avatars I presume is cos of April Fools. :P
Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy

Offline Gryzor

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Re: Rodland
« Reply #41 on: 12:57, 01 April 19 »
Who wat?

Offline kawickboy

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Re: Rodland
« Reply #42 on: 12:57, 02 April 19 »
At the time french magazine Amstrad 100% didn't the game at all. No news, no review... Nothing. Strange. Double dragon 3 from the same company was reviewed.