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I modified the arnold emulator to do statistics on CPU cycles, track I/O locations in memory, track read/write to memory/screen memory,etc.. The problem is that my code is consuming a lot of CPU and need to be optimised.So the emulator doesn't run at full speed. Another problem is that I'm using the windows version and even without profiling code, directx sound rendering is jerky and comes late.
PS: Remember that you need to add the rom files to the DSK.
How do I do this? I have the arcade rom (from my MAME roms directory) and I can see what I assume to be the four files mentioned in your pacman's readme file but I don't know how to use Winape to put the roms in the dsk.
ok I did that and instead of the pacman picture flashing reds it now fades to black but then nothing.
Mark the checkbox that put Add/Remove AMSDOS headers.Must be only that.
As i promised, Pac-Man v1.1 (codename Arcade Edition) is here.I would like to thank 40Crisis again, because his speed-up hack makes the game totally enjoyable now and because during the process of adding it, let me to add a few extras optimizations and fixes (always great for a hacker mind) and making good the reason because i publish the sources of my projects.PS: Remember that you need to add the rom files to the DSK.
Many thanks for this new release
Just a question about something I have seen in the game since version 1.0the ghost sprites when overlapping other ghost or pacman seem to be unmasked (see screen snasphots) Black color appears not to transparent. But you hardly notice it.Is it a bug or feature ?
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