Author Topic: Street Fighter II - CPC Edition  (Read 63224 times)

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Offline Joseman

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Re: Street Fighter II - CPC Edition
« Reply #175 on: 11:16, 27 October 16 »
There is an articule in RetroManiac with new information and pics!

http://retromaniacmagazine.blogspot.com.es/2016/10/la-conversion-de-street-figher-2-para.html

it is in spanish but there is a buttom in the up-right to traslate it !

Offline Gryzor

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Re: Street Fighter II - CPC Edition
« Reply #176 on: 11:20, 27 October 16 »
Dear gods this made me drool!!!

Offline ||C|-|E||

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Re: Street Fighter II - CPC Edition
« Reply #177 on: 12:53, 27 October 16 »
It is really great to see that it is progressing nicely!  :D

Offline Joseman

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Offline arnoldemu

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Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #180 on: 17:54, 27 November 16 »
Thanks!  :)

Offline sigh

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Re: Street Fighter II - CPC Edition
« Reply #181 on: 18:35, 27 November 16 »
Absolutely amazing.

Offline CraigsBar

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Re: Street Fighter II - CPC Edition
« Reply #182 on: 19:14, 27 November 16 »
Wow! How is that possible? It looks like being a good CPC year ahead.

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Offline villain

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Re: Street Fighter II - CPC Edition
« Reply #183 on: 19:34, 27 November 16 »
Is this really the same machine like I own? Impossible!

What about controllers? With a normal joystick?

Offline dragon

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Re: Street Fighter II - CPC Edition
« Reply #184 on: 20:51, 27 November 16 »
Time to throw the snes :D.

Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #185 on: 21:01, 27 November 16 »
Is this really the same machine like I own? Impossible!

What about controllers? With a normal joystick?


It requires two buttons that actually behave as two buttons (like the gx4000 pads). Regular joysticks usually have only one - several instances of the same one)

Offline Prodatron

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Re: Street Fighter II - CPC Edition
« Reply #186 on: 22:02, 27 November 16 »
This is crazy, Augusto!  :o

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #187 on: 23:55, 27 November 16 »
Thank you very much!
I'm working my electronics a little bit. I would like to release the physical version as a cartridge... to reduce loading times and have more memory to have more frames and smoother animations (and that would also mean it would work on 464s too!). I'm guessing I'll have some time while graphics are made. What you see is ripped gfx, not cleaned - except background and some Ryu anims (stand and walk)
Ideas about this particular matter are very welcome.

Offline ||C|-|E||

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Re: Street Fighter II - CPC Edition
« Reply #188 on: 03:28, 28 November 16 »
It looks really awesome!  :)

Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #189 on: 11:14, 28 November 16 »
It look promising. I can imagine all the work that remain to made that gameplay engine a full game.
Good luck for all the players and stages implementations !  ;)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline sigh

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Re: Street Fighter II - CPC Edition
« Reply #190 on: 22:35, 28 November 16 »
Thank you very much!
I'm working my electronics a little bit. I would like to release the physical version as a cartridge... to reduce loading times and have more memory to have more frames and smoother animations (and that would also mean it would work on 464s too!). I'm guessing I'll have some time while graphics are made. What you see is ripped gfx, not cleaned - except background and some Ryu anims (stand and walk)
Ideas about this particular matter are very welcome.

It's looking very good. I like that you removed the scrolling backgrounds for now, but I suppose you could always put it in for the cartridge version, though personally I would rather see the interactive backgrounds, like being smashed into the boards or barrels like in the original.
The character that I've been wondering about the most is Dhalsim. You'll most likely will need a limb that doesn't have any ends on either side so that you can tile/link them together to make them stretch by sliding it along the axis. You could then have a separate fist and a foot sprite that you stick at the end of the limb. The same limb could be used for both the legs and arms and could have 2 angles: Horizontal and Diagonal.


Offline kawickboy

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Re: Street Fighter II - CPC Edition
« Reply #191 on: 10:25, 29 November 16 »
How many characters would you like to include ? The original 8, 12 or less ?

Offline villain

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Re: Street Fighter II - CPC Edition
« Reply #192 on: 17:45, 29 November 16 »

It requires two buttons that actually behave as two buttons (like the gx4000 pads). Regular joysticks usually have only one - several instances of the same one)

So which controllers are we going to use when the game is finished? Is something still available in the retro-world?

Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #193 on: 19:35, 29 November 16 »
Any CPC compatible joystick with 2 separate buttons, such as the gx4000 pads. Or the keyboard.

Offline villain

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Re: Street Fighter II - CPC Edition
« Reply #194 on: 21:26, 29 November 16 »
Any CPC compatible joystick with 2 separate buttons, such as the gx4000 pads. Or the keyboard.

Yep, that's what I understood.  ;) But in whole Germany you will not find more than 12 GX4000-pads, at least seven oft them not working anymore. Personally I own none of them and can't imagine playing a game like SF2 on the keyboard. So it would be cool to have some actual, buyable pads.

Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #195 on: 22:07, 29 November 16 »
There will be a redefine function. That way you can use a Megadrive pad.
http://www.cpcwiki.eu/index.php/Digital_Joystick_Related
« Last Edit: 22:10, 29 November 16 by AugustoRuiz »

Offline GOB

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Re: Street Fighter II - CPC Edition
« Reply #196 on: 22:40, 29 November 16 »
Yep, that's what I understood.  ;) But in whole Germany you will not find more than 12 GX4000-pads, at least seven oft them not working anymore. Personally I own none of them and can't imagine playing a game like SF2 on the keyboard. So it would be cool to have some actual, buyable pads.

Easy to repair. Contacts are the same than a nes pad !!!

Offline HAL 6128

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Re: Street Fighter II - CPC Edition
« Reply #197 on: 22:52, 29 November 16 »
@villain
...or build one for yourself. It's not that difficulty. I've done it for myself too...
http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-laptop/msg96918/#msg96918
...inspired by this...
http://www.cpcmania.com/Docs/Arcade/Arcade.htm
« Last Edit: 23:02, 29 November 16 by HAL 6128 »
...proudly supported Schnapps Demo, Pentomino and NQ-Music-Disc with GFX

Offline BSC

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Re: Street Fighter II - CPC Edition
« Reply #198 on: 23:27, 29 November 16 »

https://mobile.twitter.com/pagantipaco/status/802500836332945410/video/1

This is awesome! Looks almost like the SNES version (it IS the SNES version, right? you are making fun of us.. right? RIGHT!?  ;D )

Keep it up, Augusto, you rock!

And I'll challenge anyone here when the game is available  8)

Offline andycadley

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Re: Street Fighter II - CPC Edition
« Reply #199 on: 00:53, 30 November 16 »
Having played a couple of the single fire button versions of SFII, the GX pad is definitely the way to go. Kick and punch buttons are the absolute minimum requirement.