Author Topic: Super mario bros on CPC 464, still alive!  (Read 13809 times)

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Offline TotO

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Re: Super mario bros on CPC 464, still alive!
« Reply #75 on: 15:05, 17 November 16 »
I have liked the B&W first idea, because the player was free to imagine the colourfull picture into his mind.
It remembered me the Gameboy with a touch of colour in contrast for the background.
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Offline ||C|-|E||

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Re: Super mario bros on CPC 464, still alive!
« Reply #76 on: 20:09, 17 November 16 »
I like it more with color but, in principle, I guess that it should no be difficult to implement a color choice in the main menu just in case you like it better in grey  :)

Offline ivarf

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Re: Super mario bros on CPC 464, still alive!
« Reply #77 on: 22:53, 17 November 16 »

To make you understand how close it's now to the original, I took this picture:


The NES is a muddy brown machine, just like the C64! :o

Offline NiNxPe

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Re: Super mario bros on CPC 464, still alive!
« Reply #78 on: 03:51, 19 November 16 »
[attachimg=1]

Offline ivarf

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Re: Super mario bros on CPC 464, still alive!
« Reply #79 on: 14:05, 19 November 16 »
[attachimg=1]
Looks nice, how many colours do have on-screen there?

Offline Rhino

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Re: Super mario bros on CPC 464, still alive!
« Reply #80 on: 15:09, 19 November 16 »
[attachimg=1]

Nice! If you only use the 4 colors of mode 1, it is a good idea to apply meshes as in that screenshot.
It may also be possible to apply rasters, for example, to use different colors for the floor.

Offline EgoTrip

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Re: Super mario bros on CPC 464, still alive!
« Reply #81 on: 16:31, 19 November 16 »
Looks nice, how many colours do have on-screen there?

Definitely only 4. The blue background/transparent, and black, red and yellow for the rest. It looks really nice.
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Offline TotO

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Re: Super mario bros on CPC 464, still alive!
« Reply #82 on: 16:54, 19 November 16 »
The palette is close to the Pac-Man screening pixels colours. (I should have done something close to that for fun)
About using rasters, may be it is possible for the ground and the clouds... But, really not sure. Require to check all the levels. :-\
« Last Edit: 19:15, 19 November 16 by TotO »
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Offline GinBlog82

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Re: Super mario bros on CPC 464, still alive!
« Reply #83 on: 21:15, 19 November 16 »
[attachimg=1]


Nice idea, maybe I'll apply this kind of graphics, one day.

Offline ||C|-|E||

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Re: Super mario bros on CPC 464, still alive!
« Reply #84 on: 23:03, 19 November 16 »
The screen with dithering looks great in a CM14  :D

Offline GOB

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Re: Super mario bros on CPC 464, still alive!
« Reply #85 on: 18:45, 21 November 16 »
I think Mode 1 gfx is a bad idea. Use mode 0 !!!

Offline Sykobee (Briggsy)

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Re: Super mario bros on CPC 464, still alive!
« Reply #86 on: 01:48, 22 November 16 »
I think Mode 1 gfx is a bad idea. Use mode 0 !!!


Most of the time I agree, but I think Mario was never an overly colourful game, and decent dithering can produce a great detailed effect.


Now a Sonic clone, MODE 0 would be best for.

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Re: Super mario bros on CPC 464, still alive!
« Reply #87 on: 02:01, 22 November 16 »
I think Mode 1 gfx is a bad idea. Use mode 0 !!!

I think that in a real screen, with dithering, it looks absolutely great in Mode 1. Without dithering is very nice as well:

https://www.dropbox.com/s/2dg1wmhmngb9v3g/mariocrt.jpg?dl=0

https://www.dropbox.com/s/krxugs85eqd1thj/mario2crt.jpg?dl=0

 :)

Offline Dizrythmia

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Re: Super mario bros on CPC 464, still alive!
« Reply #88 on: 02:43, 22 November 16 »
If you look at the CPC & NES screenshots side by side, you can see that Mode 1 offers the best resolution if you're looking to match the original. As Sykobee said, Super Mario Bros was never the most colourful game in the world anyway.

Offline Puresox

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Re: Super mario bros on CPC 464, still alive!
« Reply #89 on: 03:33, 22 November 16 »
 definitely feel the first alteration you applied was the best fit.whether the extra consideration of enemy sprites ,makes things awkward,who knows.
Looks like the dithering style has appeal though,and i suppose game designer is the key decider. Mode 1 has been done well.


Offline TotO

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Re: Super mario bros on CPC 464, still alive!
« Reply #90 on: 09:56, 22 November 16 »
I think Mode 1 gfx is a bad idea. Use mode 0 !!!
Most of the time I agree, but I think Mario was never an overly colourful game, and decent dithering can produce a great detailed effect.
Now a Sonic clone, MODE 0 would be best for.

I think Mode 1 gfx is a bad idea. Use mode 0 !!!
I think that in a real screen, with dithering, it looks absolutely great in Mode 1. Without dithering is very nice as well:
https://www.dropbox.com/s/2dg1wmhmngb9v3g/mariocrt.jpg?dl=0
https://www.dropbox.com/s/krxugs85eqd1thj/mario2crt.jpg?dl=0

Exactly... The same for peoples who said that MODE 0 was better for Pac-Man... Just stupid to waste the resolution to use 8 colours at end.  8)
« Last Edit: 10:02, 22 November 16 by TotO »
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Offline VincentGR

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Re: Super mario bros on CPC 464, still alive!
« Reply #91 on: 11:09, 22 November 16 »
Mode 1 looks great.

Offline Nich

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Re: Super mario bros on CPC 464, still alive!
« Reply #92 on: 22:49, 22 November 16 »
I think that in a real screen, with dithering, it looks absolutely great in Mode 1. Without dithering is very nice as well:

https://www.dropbox.com/s/2dg1wmhmngb9v3g/mariocrt.jpg?dl=0

https://www.dropbox.com/s/krxugs85eqd1thj/mario2crt.jpg?dl=0

Nice screenshots! :) Although the dithering looks nice on a real CPC monitor, I prefer the look of the second screenshot. The undithered colours make it look a lot more vivid and pleasant to my eyes.

Offline ukmarkh

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Re: Super mario bros on CPC 464, still alive!
« Reply #93 on: 23:56, 22 November 16 »
Both look great!!!

Offline sigh

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Re: Super mario bros on CPC 464, still alive!
« Reply #94 on: 13:46, 24 November 16 »
Both look great*. I would suggest using the mode which is easiest for you. Mode 1 means more memory for sprites/animation and sound effects if the scrolling is making it hard for you to allow these features in Mode 0 because of RAM.





* Personally, I prefer the Mode 0 :)
« Last Edit: 13:48, 24 November 16 by sigh »

Offline EgoTrip

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Re: Super mario bros on CPC 464, still alive!
« Reply #95 on: 16:09, 24 November 16 »
Do it in Mode 2
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Offline TotO

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Re: Super mario bros on CPC 464, still alive!
« Reply #96 on: 16:15, 24 November 16 »
 ;D
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Offline dragon

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Re: Super mario bros on CPC 464, still alive!
« Reply #97 on: 17:02, 24 November 16 »
Ok guys,the solution is simply people want mode 0+people want mode1= mode 3

160x200 with 4 colours,and all happy.

Offline villain

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Re: Super mario bros on CPC 464, still alive!
« Reply #98 on: 17:12, 24 November 16 »
I'd like to vote for: the developer decides. Is this a valid option? :-)

Offline GinBlog82

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Re: Super mario bros on CPC 464, still alive!
« Reply #99 on: 17:21, 11 December 16 »
I was busy with my job, only today i found the time to continue the project. I decided to implement the suggestion of @NiNxPe , the final result is pretty decent so I decided to adopt it (thanks again to NiNxPe!).


https://www.youtube.com/watch?v=jtlgLAnXf6s


Thanks to 1 pixel accuracy too, now the title looks more and more similar to the NES one. Enjoy!