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General Category => Games => Topic started by: Neil79 on 19:24, 04 October 17

Title: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Neil79 on 19:24, 04 October 17
(https://2.bp.blogspot.com/-YTXwN4U0Yok/WdUIaKDXZQI/AAAAAAAAjS8/8ASil0LvwoIdb10tDmfDpTZKHiIUhhFogCLcBGAs/s640/The%2Bshadows%2Bof%2BSergoth.jpg)


Quote
I'm almost in complete disbelief as I've only just been contacted by Chris94 about a brand new dungeon crawler called ' The Shadows of Sergoth ', that is not only a homebrew game, but it's a first person grid based dungeon crawler and made for the Amstrad CPC 6128. Now you may wonder as to why I'm in shock, that's because these types of games as a homebrew are a rarity on the Amstrad (it's mainly platformers and shooters), but from the footage below it looks very impressive indeed!


http://www.indieretronews.com/2017/10/the-shadows-of-sergoth-dungeon-crawler.html (http://www.indieretronews.com/2017/10/the-shadows-of-sergoth-dungeon-crawler.html)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 20:03, 04 October 17
Whoua ! A real dungeon master CPC  :o

I always like this kind of game.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Neil79 on 20:15, 04 October 17
Whoua ! A real dungeon master CPC  :o

I always like this kind of game.


When we got the email and I saw dungeon crawler, I wasn't expecting it to look this good!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: ||C|-|E|| on 21:19, 04 October 17
It looks amazing and it is totally my type of game!  :D
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: mr_lou on 22:07, 04 October 17
Wow! Reminds me a bit of "Hired Guns" on the Amiga.
Very nice, very smooth, awesome graphics and music too.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 00:23, 05 October 17
Wow, this is very good. I didn't expect such game to appear on CPC. I'm glad to see the return of Chris, which left the CPC after the demise of the sequel of "CPC Aventure".
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: khaz on 03:18, 05 October 17
I just saw it on the cpc-power front page, and it's an amazing demo indeed! The movement was super fast, and maybe a bit too much: I had trouble to understand where the player was going because the screens changed so quickly lol. Slower, smoother transitions could be nice (maybe an option? I'm sure after spending 10 hours in the game I'd wish for faster movement lol)

The auto-map is very welcome. It helps a lot understanding where the player is and doesn't beak the immersion. I can only hope a full map will be available at the press of a button too.

It's a WIP obviously, but I know the pick-up option placement will be super irritating for me: seeing the player having to move the cursor over the whole inventory each time they need to pick something up triggered me lol. Simply swapping the boots and the pick-up spots would greatly alleviate it.

But yeah, super impressed by the work done, I didn't know it was possible on a CPC.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: XeNoMoRPH on 10:05, 05 October 17
very fast map  :o
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Sacrosanct on 10:12, 05 October 17
f'ing awesome. I'm always up for some more dungeon crawling, old-school style.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Gryzor on 10:29, 05 October 17
Wow. First, Dungeon Master on my 1040, then Grimrock, and now this!


Hungry for more info...
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Neil79 on 10:52, 05 October 17
Wow. First, Dungeon Master on my 1040, then Grimrock, and now this!


Hungry for more info...


This game is going to be huge on the Amstrad from what I've been told, but don't expect a release any time soon  :)   There's a lot still to come and this just the beginning
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Gryzor on 10:54, 05 October 17
Well, obviously this is a big undertaking so I wouldn't hold my breath! I just wish it comes in a nice box :)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: keith56 on 11:51, 05 October 17
Looks absolutely fantastic! The artwork on the titlescreen is superb, and the ingame animation looks really good!

Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Optimus on 21:52, 05 October 17
The movement was super fast, and maybe a bit too much: I had trouble to understand where the player was going because the screens changed so quickly lol.


The movement confusion is a common thing in these games. Now, if I watch the video I don't understand but if I am the one playing it's better. Also, the player controls that, how fast you go is how frequently you tap key for movement. As for smoother transitions, maybe that's out of the question. These games where based on prestoring walls in different distances and orientations. And I'd like to see different wall graphics in later levels for change in settings, so it's gonna be more memory or disk intensive.

Quote
The auto-map is very welcome. It helps a lot understanding where the player is and doesn't beak the immersion. I can only hope a full map will be available at the press of a button too.


At some point on the video (yeah, I was so thrilled about this that I watched it all carefully like a normal let's play) it does change screeen to a full screen view of the whole map.

Quote
It's a WIP obviously, but I know the pick-up option placement will be super irritating for me: seeing the player having to move the cursor over the whole inventory each time they need to pick something up triggered me lol. Simply swapping the boots and the pick-up spots would greatly alleviate it.


Doing such controls without mouse (which is how I enjoyed playing Eye of the Beholder on PC) is a pain in the ass. I'd like to think or revisit again different approaches taken (like the EOB ports on SNES or MegaCD, also the original keyboard only controls of EOB on PC) and see what could happen. From what I understand, a button takes you to inventory where you move a cursor with arrows. What about a secondary set of arrows (maybe IJKL or the numeric keyboard, but anyway you can redefine) which moves the selector on the inventory while you can move independently the player. The inventory selector will be always visible (oh and you would need to have a second key for use inventory, instead of space for attack/use on main screen). Soon though more keys will creep in. It's an interesting thought what controls one can do (I was even thinking on GX4000 with two fire buttons, how I could tackle this problem if I ever decide to make my RPG project with the wolfenstein engine playable in GX4000 too somewhere in the future. It's easier on CPC with keyboard, but somehow consoles with few buttons managed such games back in the times).
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: kawickboy on 23:44, 05 October 17
Chris showed us a demo during the french RetroGaming Connexion last weekend. The animation is fast and smooth.
A project full of promises.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: khaz on 23:50, 05 October 17
Youtube can play 50/60Hz videos, but it has to be uploaded as HD. Which also prevents the butchering compression of low-res videos.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: mr_lou on 06:37, 06 October 17
Youtube can play 50/60Hz videos, but it has to be uploaded as HD. Which also prevents the butchering compression of low-res videos.

50hz videos on YouTube is almost worthless though, since most people have a 60hz PC monitor, resulting in jerky animation and scroll anyway. Even a modern Smart-TV doesn't automatically change the display refresh rate to match that of the video.

But put 50 fps videos on a Blu-ray Disc, then you'll see some awesomeness that you probably didn't think your TV could even do.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: cpcitor on 01:10, 31 October 17
 :o :o :o :o :o Now, that's reeaaally impressive. :o :o :o :o :o

Reminiscence

Not only this is totally my type of game, but it is a fun fact that before coming back to the CPC I used to program a dungeon crawler game on another system even smaller than a CPC: a machine with a 4-bit wide bus, running at 2MHz, with 32kb RAM, a 131x64 black-and-white screen, named the HP-48.

(http://amphi-gouri.org/hp48/dm48/dmanimated.gif) (http://amphi-gouri.org/hp48/dm48/dmpreview.gif)

More details o DM48 Home Page. A Dungeon game for the HP48 (http://amphi-gouri.org/hp48/dm48/)

The program is mentioned in a number of Dungeon Master (e.g. http://www.hpcalc.org/details/382 ) and HP48-related (e.g. http://dmweb.free.fr/?q=node/821 ) place, including http://www.cpcwiki.eu/forum/games/wolfenstein-3d-on-the-cpc/msg56434/#msg56434

The Shadows of Sergoth

This Sergoth-thing CPC production is huuuuge. So fluid, I'm wondering if some animations are not "cheating" (like: you can't actually move while a door is moving or a object flies).

The history of impressive productions for the CPC give credit to it, else one could question if it's really genuine: so much things to move on screen, so much data, text, monster sprites, etc.

As a programmer that tackled the challenge to code a similar program, including displaying monsters and objects with variable size with memory and CPU efficiency, I can testify that it is possible to compress graphics and reuse them. Still, that youtube video is really impressive.

In other words, I have not seen the Shadows of Sergoth on a real CPC but I think it's real, and it really implies a lot of work!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: khaz on 01:21, 31 October 17
This Sergoth-thing CPC production is huuuuge. So fluid, I'm wondering if some animations are not "cheating" (like: you can't actually move while a door is moving or a object flies).

Is it really cheating though? My experience of dungeon crawlers is super limited (I played Shining in the Darkness and Shining the Holy Ark) But both had a turn-based gameplay where you couldn't move during the animations, be they a door opening or a monster appearing (or you yourself moving). Legend of Grimrock was much more dynamic, but I thought it was more of a modern interpretation of the genre.

Your own game looks very amazing. I've never even heard of that machine before 😳
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: roudoudou on 09:06, 31 October 17
Your own game looks very amazing. I've never even heard of that machine before 😳


Maybe because it's a (great and powerfull) calculator
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: cpcitor on 09:39, 31 October 17
Is it really cheating though? My experience of dungeon crawlers is super limited (I played Shining in the Darkness and Shining the Holy Ark) But both had a turn-based gameplay where you couldn't move during the animations, be they a door opening or a monster appearing (or you yourself moving). Legend of Grimrock was much more dynamic, but I thought it was more of a modern interpretation of the genre.

Your own game looks very amazing. I've never even heard of that machine before 😳

The reference for me is Dungeon Master (on Amiga, Atari ST and PC). Everything feels like a (coarse grain) simulation: you can always move and act in real time while anything happens.

The granularity: any creature is either at center of a square, or in one of four quarters. Objects/spells/etc are always on (or above) one quarter.

It's part of the fun to click a button near a door and run beneath it before it closes, because of some benefit (like, the same button opened something else).

Or magically freeze a dangerous monster under a heavy door and close it on its head to hurt and possibly kill, while you run away.

If driving a fast team not carrying too much weight, you could even throw an object and run fast enough to bump into it before it fell to the ground.

In some areas you dodge fireballs thrown from a distant wall.

All this is not possible if throwing or other actions are rendered as smooth but unstoppable 2D animations preventing you to move.

Anyway, huge feat here. Kudos to the team!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Gryzor on 11:42, 21 January 18
Any news on this??
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Dubliner on 11:19, 22 January 18
Any news on this??

I interviewed them one month ago. This time you won't need any translator, since i kept the english interview at the bottom http://retromaniacmagazine.blogspot.com/2017/12/hacer-un-juego-estilo-dungeon-master-en.html
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: ComSoft6128 on 12:00, 22 January 18
I will buy this as soon as it available and chris94 is 100% correct - a good Wolfenstein clone on the CPC would be fantastic. I had to use a PC to play that game and it always irritated me that there was nothing like it on the CPC.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Gryzor on 12:08, 22 January 18
I interviewed them one month ago. This time you won't need any translator, since i kept the english interview at the bottom http://retromaniacmagazine.blogspot.com/2017/12/hacer-un-juego-estilo-dungeon-master-en.html (http://retromaniacmagazine.blogspot.com/2017/12/hacer-un-juego-estilo-dungeon-master-en.html)


Ahhh thanks, going to read it tonight!! So glad it's still on track :) 
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: cpcitor on 12:59, 22 January 18
I will buy this as soon as it available and chris94 is 100% correct - a good Wolfenstein clone on the CPC would be fantastic. I had to use a PC to play that game and it always irritated me that there was nothing like it on the CPC.

(monster lurking in the dark) Gneeheheee.

What do you think I have in mind since I started cpc-dev-tool-chain (https://github.com/cpcitor/cpc-dev-tool-chain) late 2013?  ;) (Well, I had in mind the lack of a proper integrated development toolchain so I made one and shared it as free software.)

Now our CPC scene ecosystem has cpc-dev-tool-chain, and cpctelera. Time to continue building step by step.

Wolfenstein project? Not exactly.

So, I'm on something. Actually it's not exactly a Wolfenstein clone. I'm aiming at something different.

On a different platform I did this game fully in assembly for a 2MHz, 32k RAM machine... partly in 1996, 1997, 1999:

(http://amphi-gouri.org/hp48/dm48/dmanimated.gif) (http://amphi-gouri.org/hp48/dm48/dmpreview.gif)

Which I mentioned already here:

http://www.cpcwiki.eu/forum/games/wolfenstein-3d-on-the-cpc/msg56434/#msg56434
http://www.cpcwiki.eu/forum/games/the-shadows-of-sergoth-a-dungeon-crawler-on-the-amstrad-cpc/msg150966/#msg150966

But the current project is different and I think it's best not to say much at the time.

Perhaps a team may form, where I'd do most code, and other people would do art (graphics, music), and some things will be common (game design, level design)? Feedback (forum, private) welcome.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: felow on 09:13, 31 January 18
 That’s a great news, can’t wait for this game!
 
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: XeNoMoRPH on 08:55, 15 March 18
Any date for release ...? thx  :o
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Kukulcan on 12:12, 05 May 18
Check cpc-power (http://www.cpc-power.com/) tomorrow  ;)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: ukmarkh on 13:53, 05 May 18
Can’t wait to play this, looks very close to Dungeon Master on the Amiga/ST


Sent from my iPhone using Tapatalk
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 13:14, 06 May 18
WOW! Instantly the very, very best game on CPC, ever!
Simply amazing! Thanks and respect to all involved! Top job! ^_^



NOTE: Make sure the discs are WRITE ENABLED, otherwise the game crashes to BASIC when changing key definitions.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 13:57, 06 May 18
How did you know tomorrow is my birthday?? :)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 14:24, 06 May 18
Think to remove the option "Automatically Run Program" on Winape "Open Disc File" Window or the CPC will restart when inserting face B

I was unable to launch the game until now because of that :D


How did you know tomorrow is my birthday?? :)

Happy Birthday for tomorrow @Targhan (http://www.cpcwiki.eu/forum/index.php?action=profile;u=110) !
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 14:33, 06 May 18
Thanks :).


Tested it on a real CPC for 10 minutes, it looks great! I was just surprised by the saving system, but I'll get used to it.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: khaz on 15:33, 06 May 18
Damn, that cover and manual make me want to have it professionally printed! No point in ordering a single print for myself though. Am I correct in assuming the case is meant to be a double cassette? I really like this format, even though it's super fragile.

I have yet to play it on a CPC, does it detect double sided 3.5 drives and switch sides automatically? Else I'll put the image on a real 3" disc.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: reidrac on 15:43, 06 May 18
I can't believe this was released and I missed it!  :picard:

Looks fantastic, I'll try to give it a go tonight. Thank for the game!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Xifos on 16:21, 06 May 18
I just tried it and went to level 2 !

A wonderful game !

(where you run away from green bats !)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: GUNHED on 18:29, 06 May 18
There is a sword on the floor, how to pick it up?

Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 20:16, 06 May 18
There is a sword on the floor, how to pick it up?

- Pick up an item
Move over the object so it appears in the "inventory" section (to the right).
Press the INVENTORY button.
Highlight the object using the MOVEMENT KEYS.
Press the ACTION button to put it in the inventory.
Press the EXIT MENU button to return to the game.

- Using an item.
Press the INVENTORY buton.
Use the MOVEMENT KEYS to select the item.
Press the ACTION button.
Press the EXIT MENU button to return to the game.



Or RTFM! ^_^
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 20:24, 06 May 18
I've played for two hours, I'm now at level 5. This is a really pleasant game!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 20:42, 06 May 18
I've played for two hours, I'm now at level 5. This is a really pleasant game!

Have you find "Cure Poison" Spell ?

Because i'm also in Level 5, my character is poisoned and i haven't Cure Potion anymore. I fear my game is lost  ???
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 20:58, 06 May 18
Yes, I have it. Found it on level 2 or 3, I don't remember. There is also a "poison resistance spell" that exists, but it must be used before a fight, obviously.


On level 4 exists also a very well hidden object to help you with poison :).
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 21:04, 06 May 18
Yes, I have it. Found it on level 2 or 3, I don't remember. There is also a "poison resistance spell" that exists, but it must be used before a fight, obviously.


On level 4 exists also a very well hidden object to help you with poison :) .

Well, well, i feel i'm going to restart and deeply search secrets in previous levels.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 21:19, 06 May 18
Are you sure you explored everything? The mini map should be complete for all levels. Maybe you have the spell and haven't noticed.
The object I'm talking about is not mandatory, I found it completely at random (it is not behind a hidden wall or something).
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 21:33, 06 May 18
Are you sure you explored everything? The mini map should be complete for all levels. Maybe you have the spell and haven't noticed.
The object I'm talking about is not mandatory, I found it completely at random (it is not behind a hidden wall or something).

No, i missed part of map, but i can only make 50 steps before death by poison.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 21:55, 06 May 18
Ouch. Do you have the "cure" spell? MMmh, what happens if you rest??


A hint for players:
Using the teleportation to another level saves the game, so don't hesitate to travel back often to the teleporter of the level!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 22:00, 06 May 18
Ouch. Do you have the "cure" spell? MMmh, what happens if you rest??

A message : You cannot rest poisoned  ;D

This time i'll play more carefuly, i have taken an half Orc she should be more resistant.
 
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: jesusdelmas on 02:55, 07 May 18
I am stuck in the 2nd level, there is a 7 number password spread in 7 papers in the level and 5 swithces in the north center of the map, ive tried everything but nothing happens, i have looked the entire map and there is one door that asks me for a key, i have 2, but none of them work.


i dont know if there is a fake wall or something but ive searched for it and i didnt found any. (anyway a fake wall will make the things frustrating and not fun).


does anyone know what to do there?  :'(
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 09:53, 07 May 18
I am stuck in the 2nd level, there is a 7 number password spread in 7 papers in the level and 5 swithces in the north center of the map, ive tried everything but nothing happens, i have looked the entire map and there is one door that asks me for a key, i have 2, but none of them work.


i dont know if there is a fake wall or something but ive searched for it and i didnt found any. (anyway a fake wall will make the things frustrating and not fun).


does anyone know what to do there?  :'(
Spoiler: 1 • show

Try hitting the switches in order - "2115435"
So, hit the second from the left, left-most twice, right-most, second from right, middle then finally the right-most switch!

Then go through the teleport to level 3!

Also, you're not going to like LEVEL 5... it is full of fake walls and hidden passages! ^_^


Have you find "Cure Poison" Spell ?

Because i'm also in Level 5, my character is poisoned and i haven't Cure Potion anymore. I fear my game is lost  ???
Spoiler: 2 • show

The "CURE POISON" spell is in the "secret" area of level 3!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 11:21, 07 May 18
On level 4 exists also a very well hidden object to help you with poison :) .
I find it, Hurrah !

Spoiler: 2 • show

The "CURE POISON" spell is in the "secret" area of level 3!

Not find the secret area, i'm going back.
Edit :
Finally i find, not obvious.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: GUNHED on 14:34, 07 May 18
Thanks for you detailed help! I will try it now.  :)  Since I'm not familiar with that kind of games I rather start from scratch.  :)

Or RTFM! ^_^

It's not written in the FutureOS Manual, that crap is pretty boring, nothing about games at all  ;) :) :)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: DARKGATE on 15:06, 07 May 18
 :o :o :o , with this great game is possible made others games using the same engine,  next future an DUNGEON MASTER for CPC can be great!!!!
This game is FANTASTIC!!!!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: jesusdelmas on 15:47, 07 May 18
Spoiler: 1 • show

Try hitting the switches in order - "2115435"
So, hit the second from the left, left-most twice, right-most, second from right, middle then finally the right-most switch!

Then go through the teleport to level 3!

Also, you're not going to like LEVEL 5... it is full of fake walls and hidden passages! ^_^

Spoiler: 2 • show

The "CURE POISON" spell is in the "secret" area of level 3!



thaks for the advice! i see that ill have fun on level 5   ;D [size=78%]anyway knowing that will make thins better cuz i know now abot the fake walls so i wont feel like wasting my time hehehe[/size]
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 16:05, 07 May 18
anyway knowing that will make thins better cuz i know now abot the fake walls so i wont feel like wasting my time hehehe
;D
Title: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: ukmarkh on 16:11, 07 May 18
Easily the best game ever for the Amstrad CPC... I love it as much as Dungeon Master, but in an 8bit kinda way [emoji12]

Is there a way to save game progress other than snapshots, I don’t have a great experience of using snapshots and winape32?

The last snapshot I took crashed on me...

(https://uploads.tapatalk-cdn.com/20180507/73a40246099e278470eb2fa5b7a14682.jpg)

Sent from my iPhone using Tapatalk
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 17:13, 07 May 18
It's not written in the FutureOS Manual, that crap is pretty boring, nothing about games at all  ;) :) :)
I see what you did there! Very good! ^_^

Is there a way to save game progress other than snapshots, I don’t have a great experience of using snapshots and winape32?

The last snapshot I took crashed on me...
The game automatically saves whenever you go UP or DOWN a level and there's also a SAVE option when you QUIT.
HINT: REST OFTEN! VERY, VERY OFTEN! TOO OFTEN, INFACT!

Make sure your WinAPE snapshot is set for 128k and not 64k, otherwise it will crash when you reload it!





EDIT: Map removed, as requested!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 18:13, 07 May 18
@SuTeKH/Epyteor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=466) Please remove this, this is a spoiler! Many objects are hidden this way! Please hide this...
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: cpcitor on 18:23, 07 May 18

So fluid, I'm wondering if some animations are not "cheating" (like: you can't actually move while a door is moving or a object flies).

Bingo! While a door is opening or closing, it seems you can't do anything. In Dungeon Master (on Atari ST, Amiga, PC) you and monsters can move while a door closes or opens, which opens up a number of possibilities (crush monster under door, escape if door closes on you, even close it from inside a room and run out while it closes).

In TSOS, can a closing door crush a monster, like on Dungeon Master?

I tried with a bat, no success so far.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: cpcitor on 18:27, 07 May 18
(removed)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 18:31, 07 May 18
@cpcitor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=531) The game is great, but a very simple version of Dungeon Master. Nothing is real time, it is turned-based. It reminds me of the first Might&Magic on PC.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: cpcitor on 19:44, 07 May 18
@cpcitor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=531) The game is great, but a very simple version of Dungeon Master. Nothing is real time, it is turned-based. It reminds me of the first Might&Magic on PC.

Yes, as written in the Fine Manual (TM).  ;)

You're right, it is turn-based yet feels pretty "smooth" besides the specific cases that allow to detect an actual difference.

I'd be tempted to promote it to "turn-and-a-half-based", like doom is a "2D-and-a-half" yet feels 3D so much.

From https://en.wikipedia.org/wiki/Doom_(1993_video_game)#cite_ref-NotTrue3D_58-0 :
Quote
A common criticism of Doom was that it was not a true 3D game, since the game engine did not allow corridors and rooms to be stacked on top of one another (room-over-room), and instead relied on graphical trickery to make it appear that the player character and enemies were moving along differing elevations.[57]

(AFAIK Quake https://en.wikipedia.org/wiki/Quake_(video_game) was the first real 3D textured first-person shooter.)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: khaz on 21:48, 07 May 18
I'm just done with Shining in the Darkness (literally yesterday), so I'll take a break from dungeon crawlers, but I'm keeping an eye on this game. I'l likely give it a shot in a couple of months :)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 21:58, 07 May 18
Now that I have defeated the "final boss", I am looking forward to purchasing all the DLC mission packs over the next few years! This game can be extended almost infinitely!

Definitely my all-time favourite CPC game of all time!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: jesusdelmas on 05:40, 08 May 18
I just came here to say that I FUCKING hate the cobra snakes!!


just that, thanks for watching  ;D
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: jesusdelmas on 05:41, 08 May 18
 8)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Carnivius on 11:53, 08 May 18
Good game.  Not my sort of genre and gameplay but I had a couple goes on it yesterday and it's fast, well presented and enjoyable.  I did get overwhelmed by the amount of controls though. Not something easily mappable to a one or two button joystick like all the other CPC games I play.  But yeah overall a very nice production.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 14:34, 08 May 18
Just finished, i accidently go to the last level without having explored whole current level. I fear i missed something  :-[

Really good game, mix between Eye of Beholder and Might And Magic.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: khaz on 15:34, 08 May 18
You guys have finished it already? Is it that short of a game?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 15:41, 08 May 18
You guys have finished it already? Is it that short of a game?
Around 10-12h
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 22:52, 08 May 18
Just finished, i accidently go to the last level without having explored whole current level. I fear i missed something  :-[
Were you "curious"after you finished the game? With FACE A inserted?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 09:41, 09 May 18
Were you "curious"after you finished the game? With FACE A inserted?
Yes but with help of @Kukulcan (http://www.cpcwiki.eu/forum/index.php?action=profile;u=450) , nice bonus  :)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: SuTeKH/Epyteor on 15:32, 09 May 18
MEGA SPOILER: Attached is the location of all 20 banners!
NSFW: Level 05 contains a rather large Willy! Be warned!



EDIT: FYI: I'm still missing one spell, so these maps are NOT 100% uncovered! Some "fall holes" are missing on a couple of levels!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 12:31, 10 May 18
FINISHED IT! Found all the spells, destroyed all the banners, so I guess I found everything (except the hidden stuff on Side A, though I haven't searched yet).


A great game. I admit going back to my CPC for an hour or two every day to play this game was a great experience!

One reproach would be that the game is quite easy when you have figured the whole kill/rest/cure spell thing. Plus the healing spell does not cost much, even for a character that is not good at magic, so I was never in trouble (my character was the Lizard). Also, some weapons are massively powerful, even against magical creatures.


Maybe I am the only one thinking that way?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 13:33, 10 May 18
FINISHED IT! Found all the spells, destroyed all the banners, so I guess I found everything (except the hidden stuff on Side A, though I haven't searched yet).


A great game. I admit going back to my CPC for an hour or two every day to play this game was a great experience!

One reproach would be that the game is quite easy when you have figured the whole kill/rest/cure spell thing. Plus the healing spell does not cost much, even for a character that is not good at magic, so I was never in trouble (my character was the Lizard). Also, some weapons are massively powerful, even against magical creatures.


Maybe I am the only one thinking that way?

I also found the game easy but i haven't played with the most difficult settings, and finally i died quite often. But i'm agree when we have good stuff (magical sword, regeneration cape, and full cure spell) all became easier.
For me, the game was pretty difficult in my first run because of poison, i haven't found the way to cure it and i run out of potions.

I think if we found the game not too difficult, it's because of the linearity of a dungeon. In open world as M&M3, some places are too difficult and we have to do something else while waiting to have the right level.
In my memories of old CRPG player, Eye of Beholder and Dungeon Master were easy, and Chaos Strike Back or Might And Magic were more difficult, for me the difference is due to the no linearity of the games.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Hwikaa on 11:09, 13 May 18
So far I've been able to reach level 10, and man!, I enjoy it so much! This game has a strong Eye of the Beholder feeling, and it reminds me all the hours spent in the sewers of Waterdeep... ^^


Congratz to the team on bringing such a game to the CPC, this is literally a major achievement!


One thing, though: I tried to play The Shadows of Sergoth on my actual CPC (CRTC 2) via my Floppy Emulator, but I never passed the language selector screen. When trying to display the main screen, the game freezes.


Has anyone of you experienced the same kind of issue?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 11:29, 13 May 18
No problem on my CRTC1, but indeed, one has to watch out when making a fullscreen on CRTC2... Which is probably something the coder overlooked!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Kukulcan on 13:31, 13 May 18
Sorry for the problem with the CRTC2.
But for access directly on the main menu, RUN"MENUUK
For others languages :
RUN"MENUFR
RUN"MENUSP
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Hwikaa on 14:33, 13 May 18
Super, merci Kukulcan. Je vais essayer ça de suite. ^^


EDIT: Fantastic! Works like a charm. Thanks again!  :D
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: jesusdelmas on 05:11, 14 May 18
Yes but with help of @Kukulcan (http://www.cpcwiki.eu/forum/index.php?action=profile;u=450) , nice bonus  :)

Hi! i hace finixhed the game with all banners and magics found but a dont know how to trigger the "face A" of the game once i have finished it. could you help me? i have tried every button and nothing happened...
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Arnaud on 19:09, 14 May 18

Hi! i hace finixhed the game with all banners and magics found but a dont know how to trigger the "face A" of the game once i have finished it. could you help me? i have tried every button and nothing happened...
Spoiler: show
Open face A with Winape and go to Menu File -> Drive A: -> Edit Disc (Check Show Sytem Files) and you'll see "a special file" to run
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 11:13, 15 May 18
Nice hidden surprise :). I suck at such games. Is there anything when the level is finished?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: drakon on 23:46, 15 May 18
I've got a problem with running the game on real 6128 (CRTC2) and Zax Drive (Gotek with Flash Floppy) running from *DSK file.
After starting the game i've got "MEMORY FULL IN 10" error.
Well, tomorrow i will be changing CRCT to 1 (most new demos not working on 2), but i don't think it will help.
Anyone had a similar problem?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: jesusdelmas on 00:39, 16 May 18
Spoiler: show
Open face A with Winape and go to Menu File -> Drive A: -> Edit Disc (Check Show Sytem Files) and you'll see "a special file" to run



thanks for the advice :),  but i run the file and the emulator gets stuck, i will download other version of the game and check again
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 01:18, 16 May 18
@drakon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2645) Only a thought, do you have any ROMs connected? If yes, try disconnecting them.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: drakon on 09:20, 16 May 18
Nope. Just 6128+Gotek.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Hwikaa on 10:48, 16 May 18
I've got a problem with running the game on real 6128 (CRTC2) and Zax Drive (Gotek with Flash Floppy) running from *DSK file.
After starting the game i've got "MEMORY FULL IN 10" error.
Well, tomorrow i will be changing CRCT to 1 (most new demos not working on 2), but i don't think it will help.
Anyone had a similar problem?


Well, I had an issue as well, running the game on a CRTC2 with a Floppy Emulator. Not the same, though. Anyway, have you tried the solution Kukulcan suggested? Cause it worked for me:

RUN"MENUUK (English) or
RUN"MENUFR (French) or
RUN"MENUESP (Spanish)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: drakon on 10:51, 16 May 18
Will try it today. Thanks for info.

EDIT: I've changed CRTC to version 1 today and the game runs fine.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Scautura on 09:43, 26 May 18
I was wondering if there was a version on 3.5 (no flipping required), or that plays nice with the M4 WiFi? The game starts OK from the M4, but requires changing disk (side), which can't be done on the M4. I've written it out to disc, but then I get weird errors, either with the M4 ROM turned on (a weird "disk not inserted" error without a proper drive label, or "line too long" if M4 is turned off). I even tried extracting the discs to a folder, but that didn't work either (I can't remember the issue, but it didn't seem happy - I think it failed after selecting a character)


I could play on an emulator, but there's something about playing on real hardware that feels right.
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Optimus on 22:46, 09 June 18
Hah, I wasn't warned when I teleport to final level 16, there is no way back (and a save has happened). So I was with 19/20 banners, not having completed fully level 15 when I stepped in the teleport (Now I have to play from the start :P)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: GUNHED on 23:01, 18 July 18
Hi there!


Well I explored all rooms in lower part of the map and there is only one field, I can fall down and loose health points there after few steps I have to walk into an stars field, which brings me "upstairs" again. How to proceed? Any idea?

Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: ukmarkh on 02:23, 19 July 18
I was wondering if there was a version on 3.5 (no flipping required), or that plays nice with the M4 WiFi? The game starts OK from the M4, but requires changing disk (side), which can't be done on the M4. I've written it out to disc, but then I get weird errors, either with the M4 ROM turned on (a weird "disk not inserted" error without a proper drive label, or "line too long" if M4 is turned off). I even tried extracting the discs to a folder, but that didn't work either (I can't remember the issue, but it didn't seem happy - I think it failed after selecting a character)


I could play on an emulator, but there's something about playing on real hardware that feels right.

The M4 is only really experimental, there’s loads of games, roms and CPC specific programs that won’t run, but it’s definitely a fun bit of kit...

I did think about creating a list of working and non working until I realised that there’s thousands of games and other software [emoji23]


Sent from my iPhone using Tapatalk
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Targhan on 10:18, 19 July 18
Quote
Well I explored all rooms in lower part of the map and there is only one field, I can fall down and loose health points there after few steps I have to walk into an stars field, which brings me "upstairs" again. How to proceed? Any idea?


What level?
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: GUNHED on 17:21, 19 July 18

What level?


The very first of course, I'm not familiar with that kind of games.  :)


EDIT: OH, got it! I need to shoot an arrow!
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: TotO on 10:25, 02 March 19
The incoming Amiga version (wip) ... Hope the same look on PLUS now!  ;D

https://www.youtube.com/watch?v=CBwx32IZbWI (https://www.youtube.com/watch?v=CBwx32IZbWI)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Gryzor on 11:03, 03 March 19
The gfx style and overall aesthetics are beautiful and oh so retro :)
Title: Re: The Shadows of Sergoth - A Dungeon Crawler on the Amstrad CPC
Post by: Colday on 16:32, 03 March 19
Well, I only just found this!! But I was/am a huge fan of the original Dungeon Master franchise, and having played this for about 20 minutes (and died) I absolutely love it.


Playing on an expanded 6128 (512kb expansion) with a MultiFaceII (series 1) plugged in but not used and using a Gotek emulator, it works like a charm.


Although for some reason when I downloaded it, Face A of the disc was labelled Face B and vice versa which I found very odd.


But never mind, and excellent game, and once the kids shuffle off to bed tonight, it will get a proper hammering.


I'm new to the old CPC world (well, I had one as a kid) so am slowly remembering/learning stuff.


I love this game! Superb job!