Author Topic: Vector Vault released in september 2016  (Read 4917 times)

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Offline roudoudou

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Vector Vault released in september 2016
« on: 22:26, 28 September 16 »
(did not find a topic about this new game)


Hi there, there is a new game, very addictive and funny, only with lines, at 25fps


https://albertoven.com/2016/09/26/vector-vaults/





use RASM, the best assembler ever made :p

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Offline fgbrain

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Re: Vector Vault released in september 2016
« Reply #1 on: 22:32, 28 September 16 »
Its in the German section...from yesterday


http://www.cpcwiki.eu/forum/index.php?topic=12402.0




BTW game looks great!
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Offline ||C|-|E||

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Re: Vector Vault released in september 2016
« Reply #2 on: 02:22, 29 September 16 »
It looks awesome!  :)

Offline Targhan

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Re: Vector Vault released in september 2016
« Reply #3 on: 11:59, 29 September 16 »
Played it a bit, the game itself is really good, the ship moves smoothly, it's a real pleasure!


Just one constructive remark (I hope) if I may: all the packaging around the game itself is... not the same quality: the introduction pictures are very ugly, the menus are sluggish.


More on the gameplay itself after I play it more!
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Offline Targhan

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Re: Vector Vault released in september 2016
« Reply #4 on: 00:44, 30 September 16 »
Went till the level 4 (but stopped only because I had to leave), really great and addictive game! The gameplay is flawless.


Great work!
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Offline fano

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Re: Vector Vault released in september 2016
« Reply #5 on: 08:49, 30 September 16 »
Very nice concept, and very fresh
"NOP" is the perfect program : short , fast and (known) bug free

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Offline alex76gr

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Re: Vector Vault released in september 2016
« Reply #6 on: 09:27, 30 September 16 »
Absolutely awesome! :o
I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

Offline ervin

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Re: Vector Vault released in september 2016
« Reply #7 on: 12:33, 30 September 16 »
On his page, Albert describes his technique for clearing the screen 7 times faster than normal.
It's absolutely brilliant, and explains why the game is so smooth, despite being full-screen.
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Offline Targhan

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Re: Vector Vault released in september 2016
« Reply #8 on: 13:37, 30 September 16 »
Oh? I thought he only drew/erased what was required. It would have made the game run at 50hz!
« Last Edit: 15:07, 30 September 16 by Targhan »
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Offline invent

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Re: Vector Vault released in september 2016
« Reply #9 on: 15:38, 30 September 16 »
Very nice,  can this technique be use for vertical games also?
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Offline roudoudou

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Re: Vector Vault released in september 2016
« Reply #10 on: 16:24, 30 September 16 »
Very nice,  can this technique be use for vertical games also?


According to the game author, the only limitation is that you can only use two colors at the same time
As he is using a 16 color mode, the 14 others inks are blacked
So he has only to empty 1/7 of the screen each frame (that's completly different than being 7 times faster!!! Which is not the case)
It's a color trick
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Offline TFM

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Re: Vector Vault released in september 2016
« Reply #11 on: 18:02, 30 September 16 »
On his page, Albert describes his technique for clearing the screen 7 times faster than normal.
It's absolutely brilliant, and explains why the game is so smooth, despite being full-screen.


Yes, 7 times more fast than erasing full 16 KB. But far not as fast as inteliigent cleaning of the screen. The author also states that his game is the first with pixel precise scrolling. Which is also wrong: First pixel precise game in MODE 0 was Burning Wheels, first game for MODE 1 was Cyber Huhn.  :)
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Offline ukmarkh

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Re: Vector Vault released in september 2016
« Reply #12 on: 12:28, 01 October 16 »
This guy is amazing! What a game, I'd pay for this on the APP Store...

Offline roudoudou

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Re: Vector Vault released in september 2016
« Reply #13 on: 14:24, 01 October 16 »

Yes, 7 times more fast than erasing full 16 KB. But far not as fast as inteliigent cleaning of the screen. The author also states that his game is the first with pixel precise scrolling. Which is also wrong: First pixel precise game in MODE 0 was Burning Wheels, first game for MODE 1 was Cyber Huhn.  :)


Intelligent cleaning need memory, intelligent cleaning need time, proportionnaly to the number of writes! His method takes the same time, disregarding the writes, that's a serious asset!
use RASM, the best assembler ever made :p

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Offline Rhino

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Re: Vector Vault released in september 2016
« Reply #14 on: 16:25, 01 October 16 »
It seems like a new application of color cycles. That's good because it is the result of crazy ideas and experiments which makes things evolve.

Offline remax

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Re: Vector Vault released in september 2016
« Reply #15 on: 18:48, 01 October 16 »
Works nicely with the M4 Board.  :)


Offline remax

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Re: Vector Vault released in september 2016
« Reply #16 on: 18:49, 01 October 16 »
Just one constructive remark (I hope) if I may: all the packaging around the game itself is... not the same quality: the introduction pictures are very ugly, the menus are sluggish.

Well, as the game is quite minimalist, graphicly speaking, is it really a big deal ?

Offline Xifos

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Re: Vector Vault released in september 2016
« Reply #17 on: 20:42, 01 October 16 »
Nicely done, i like it.

Offline TFM

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Re: Vector Vault released in september 2016
« Reply #18 on: 23:21, 01 October 16 »

Intelligent cleaning need memory, intelligent cleaning need time, proportionnaly to the number of writes! His method takes the same time, disregarding the writes, that's a serious asset!


No, few time and few memory only. Therefore I got 50 fps and pixel precise scrolling done.  :)
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Offline TFM

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Re: Vector Vault released in september 2016
« Reply #19 on: 23:22, 01 October 16 »
Well, as the game is quite minimalist, graphicly speaking, is it really a big deal ?


It's smooth and beautiful.  :)
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Offline Targhan

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Re: Vector Vault released in september 2016
« Reply #20 on: 17:58, 02 October 16 »
Quote
Well, as the game is quite minimalist, graphicly speaking, is it really a big deal ?


Well, to me, yes, but you can disagree :) . Why make a great game and fail to wrap it with a great menu and nice intro gfx?


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Offline TFM

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Re: Vector Vault released in september 2016
« Reply #21 on: 20:12, 02 October 16 »
But GFX and intro are nice! IMHO the totally fit!  :)
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Offline Targhan

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Re: Vector Vault released in september 2016
« Reply #22 on: 20:25, 02 October 16 »
Quote
But GFX and intro are nice! IMHO the totally fit!


No kidding? Once again I think the game is great, but in 2016 I expect more than these quick transfers without any retouch... Especially with all the great graphists our scene has! Minimalist design doesn't mean no design. The game is greatly designed. The rest is not.


Anyway, went till level 5 for now, very challenging. Level 4 was very, very tough. I wonder how many people will finish this game!

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Offline TFM

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Re: Vector Vault released in september 2016
« Reply #23 on: 20:28, 02 October 16 »
Not everybody has a "full team" together. For example me, I've been very lucky that MacDeath and Tom&Jerry helped me with my last project, als GFX and Sound would suck!
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Offline Targhan

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Re: Vector Vault released in september 2016
« Reply #24 on: 22:19, 02 October 16 »
Fair point. Too bad he didn't ask, then!
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