CPCWiki forum

General Category => Games => Topic started by: Barty on 21:33, 23 June 09

Title: What do ya think about unfinished projects ?
Post by: Barty on 21:33, 23 June 09
All is on subjet.

Hudson Hawk + : http://cpcrulez.fr/forum/viewtopic.php?f=6&t=189 (http://cpcrulez.fr/forum/viewtopic.php?f=6&t=189)
Blues Brothers + : http://cpcrulez.fr/forum/viewtopic.php?f=6&t=189&start=15 (http://cpcrulez.fr/forum/viewtopic.php?f=6&t=189&start=15)
Manoir de Mortvielle + : http://cpcrulez.fr/forum/viewtopic.php?f=6&t=198 (http://cpcrulez.fr/forum/viewtopic.php?f=6&t=198)
Title: Re: What do ya think about unfinished projects ?
Post by: Gryzor on 16:07, 24 June 09
Oh wow. Especially the Plus mockups look juuuust lovely...

Dear Barty: please, PLEASE do consider registering for an account instead of posting as a guest! :)
Title: Re: What do ya think about unfinished projects ?
Post by: mr_lou on 17:28, 24 June 09
Wow!! Those are great!!
Why unfinished?

I saw those Hudson Hawk mockups a while back actually, which was a bit funny because I'd recently seen the movie again.

Is any coder working on any of those games, or are they "just" mockups?

The CPC+ versions of Mortvielle does look very different than the CPC versions. I think I would have preferred some dithering on the CPC versions instead of the bright colors.

But very nice work!
Title: Re: What do ya think about unfinished projects ?
Post by: MacDeath on 15:05, 12 October 09
Those projects (Blues Brotehr and Hudson Hawk) were started with the goal to use the Moktar/Titus the Fox engine.

The problems when modifying a fully working engine/game :
--may be some slight difference in gameplay...who may be hard to code or add.
--You may need Graphists or Musicians...as a coder is not always good at those.
--You try to understand the programm from scratch, because you didn't wrote it...
--this remains time consuming.


Exemple :
--Blues Brother : the ballons or umbrella may be hard to add...


It think  it would be great if Amstrad 8 bit community worked on efficiant generic action games engines.

By generic, I mean easy to mod, because we would have all design explanations et explainned blueprints, and so on...
Because it would be the work of a community, not a lone coder.

Also, the best games engines should be decrypted and fully analysed, those ressources then put in common.

It always looks like you have to start from zero again each time you want to make a project...
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