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WIP: The Last UFO

Started by invent, 13:09, 09 October 15

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invent


The Last UFO game - WIP.


I thought it was a good time to present you some further progress on "The Last UFO".  The name by the way reminds me of the game The Last V8.   


Your an alien that is trying to escape earth (plot coming).





Below is the example sprite sheet.  Aliens have 3 frames that get flipped and has a hit state that flashes.   





It was important to post this now as I have two other games that have programmers attached to them but wanted to show you what I have done so far for this game. 
I have also started building the map in the program "Tiled"


As the Amstrad was the very first computer I own and enjoyed very much this project has a very special place.


P.S.  Once the Amstrad Graphics/Map/Design is done, I plan to create (ZX Spectrum, C64, Amiga and then modern PC/Mac/Linux spritesets)





Enjoying/Creating Retro Games

Carnivius

This is looking really great.  More proper video-gamey than what I can do (I always over-complicate things).  I like it a lot!

Your creature sprites look fantastic too.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

ervin

Holy cow that looks great!
@invent, @Carnivac - I wish I could pixel like you guys!


CraigsBar

I love the border with the green and blue bubbles, awesome work.
IRC:  #Retro4All on Freenode

reidrac

Very nice tiles, excellent use of light. Well done!
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick and Hyperdrive for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Fessor

Looks great.
I cant help, but on some screens are IMHO too many colours used.



||C|-|E||

It looks really really nice!  :)

reidrac

Actually, @Fessor is right... how many colors?  :o
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick and Hyperdrive for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Carnivius

There's 47 colours.   A lot of slightly different value versions of the CPC colours in there.  With those wrong ones adjusted to correct values there are 27 in total which is every colour in the CPC palette.  Next problem there is many of those screens are using about 20 colours at once when 16 is the limit.

So these graphics will need some modification to be truly possible on CPC but with some careful work they shouldn't look much different than they do now. 
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

TotO

More than 50 colours. (but 27 good ones if posterised)
The problem is more that most of the pictures use >16 colours without the score bar.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

TFM

Oh man - and for a while I thought it's CPC stuff, but it's just stuff painted on a PC.  :picard2:
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

||C|-|E||

To be honest, I also thought that the screens had 16 colors!  :laugh:

Puresox

I was blown away on initial sight, a little disappointed to find out it is not a Straight CPC game.

TFM

Still looking forward to it.  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

||C|-|E||

I was very curious and I converted some of the screens to the CPC and the Plus palettes. They actually look very nice and similar to the original ones!

CPC

[attachimg=1]

Plus

[attachimg=2]

:)



invent

#15
Hi Everyone,


Appreciated all your comments and feedback. I will address a few of the concerns :)


Firstly, here is an optimised 14 colour (just updated) image for the Egyptian level. 
The only colour obvious to me (missing) is the bright red missing out of the (Jewels, Lazer shooters and player jet) but it could be brought back in.





Puresox, Sorry that your disappointed.  If you mean about converting this game to other platforms, that's only after the Amstrad is completed. While I have created a few other tests (eg spectrum) they won't be public for a long time.  The Amstrad version is my highest priority.


||C|-|E||, I hope the above image shows 16 colours is very possible ;)


Hi TFM, I use PC (Mac) yes but for the only reason it allows me to work quicker and have lots of other files open.


The Spritesheet shown is purely showing all sprite examples in one graphic, the final game it will be split off into 16 colour optimised. The graphic was to show how much graphics is in the game so far, including the Title page that uses about 10 tiles to build up the title name.


Hope this update helps :)
Enjoying/Creating Retro Games

invent

#16
The palette with white lines underneath represent colours that will more than likely be locked for each theme/level/screen.
Colours for player ship, background and menu.


The two similar greens could be reduced to one, currently the enemies use the pale version which I prefer and the saturated green for the menu Laser section.


P.S. thanks ||C|-|E|| for taking the time to creating CPC, Plus examples, interesting :)  (I finally worked out a quick way of typing your name:))
Enjoying/Creating Retro Games

||C|-|E||


Puresox

I may not be understanding the project , so hope not to offend. I get confused as to whether some of these games are PC games done in the style of Amstrad(or whatever micro it may be). Or that they are actual Amstrad running games , that will work on a CPC464 or 6128. It does look fantastic , and will be really impressed if an actual Amstrad version becomes available.
All these pieces of work have my utmost respect whatever the case maybe.

invent

Hi Puresox. 


No offense taken :)
Would like it to be on real hardware such as CPC464 or 6128, I don't have hardware at the moment or the space, although I do keep looking out for a 6128 to buy locally.


I'm entertaining the thought of crowd funding to pay for a programmer, musician and costs to produce on tape/disc but this is later down the track.   
Enjoying/Creating Retro Games

Fessor

Quote from: invent on 23:57, 09 October 15
The two similar greens could be reduced to one, currently the enemies use the pale version which I prefer and the saturated green for the menu Laser section.
On real Hardware they are so near together that a difference is very hard to recognize. You can also define one additional colour as on the picture only inks 0 to 14 are used.

MacDeath

#21
concerning palette :
if you replace bright Magenta with Purple, it gets a little more redish.

You use bright green and pastel green, which doesn't offer good contrast and is quite unusable.
If you replace bright yellow by pastel yellow, you can then go into dark green - any medium green - pastel yellow gradiant.

Sea green can offer a nice variant to both pastel/bright green or Cyan.

otherwise, Love the tiles.

||C|-|E||

I would love to see a Plus version of this game, movement could probably be really soft and great  :) . I mean, the normal CPC could move those sprites very happily, but a Plus version would be very cool.

invent

Hi MacDeath,


Thats a good suggestion with the Magenta/Purple, I have updated the image above.  :)
Removed the pastel green, I agree.


re-added the Jet with a Purple pixel.


I'll experiment more with your other suggestions but keen to keep the Bright Yellow on the bricks to keep that goldish look.


Now 14 colours :)


||C|-|E||  Can you point me in the right direction to see what you mean. eg videos especially if you know one of a CPC and Plus example. About to look now for more info.
I can say that I would expect the enemy sprites and the game to be very similar to "The Covenant" on the CPC.  That game had no more than two enemies.


Enjoying/Creating Retro Games

||C|-|E||

It is not so easy to compare, side by side, the same CPC and Plus game and see proper differences, but this is more for historic reasons. However, the Plus had a few nice games (very few) that show its capabilities. One of them is Pang, were the sprites move really really smooth:


[AMSTRAD GX4000] Pang (Gameplay Run-through) - YouTube

Problem is that pluses are not so popular. Back in time the machine did not sell well at all and nowadays they are expensive to buy  :)





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