0 Members and 1 Guest are viewing this topic.
I guess in the free-movement version, some form of keeping the player from the wall could be implemented too?
I guess the cart version can have a better palette and fades?
How much memory does the basic 64 version use?
The column based texture storage sounds quite clever. I guess with careful design you could get a lot of variety (plain painted walls would surely only need one column).Are the columns pixels, or bytes (pixel pairs, the RPG screenshot suggests that it's pairs of pixels making up a column)?I look forward to the next video and tech update :-)
Page created in 0.118 seconds with 30 queries.