I decided it's time to release a preview of my wolfenstein engine, both the free movement one and the smooth dungeon crawler use of it in a game I planned but never finished last year. Since I am not sure when I will be motivated to continue working on this project, I thought it's good CPCists have the opportunity to move around those mazes and be inspired by what it might be.
Because of the last gamedev compo, it made me make changes to the engine so that it can run in 64k machines and so you have bother 64k/128k editions and GX4000 cartidge. You see few differences like 64k flickering because of not enough memory for double buffering (which I might find ways to solve, especially in cartidge versions). And you will notice a lot of artifacts because of the optimizations (false positive interpolations, ugly junk in fade algorithm on rpg version) bad aliasing and colors/textures which can be better.
To give the credits due, the wall and door on rpg version is from sigh, the knife I just ripped from wolfenstein 3d, the old red walls must be from art studio tile editor.
Maybe I'll write some more info on my blog or post progress on youtube when I get back to this project again (which I am not sure when, but as I was recompiling code to prepare these previews I started getting flooded with inspiration for new gameplay and ideas how to fix some bugs, so maybe it will be soon or maybe next year

).
Anyway, I attached the previews.