Author Topic: Next game from Cargosoft...  (Read 7658 times)

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Online CraigsBar

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Re: Next game from Cargosoft...
« Reply #50 on: 11:07, 08 October 16 »
:D

Offline robcfg

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Re: Next game from Cargosoft...
« Reply #51 on: 11:56, 08 October 16 »
... Something is going to happen on Monday... Just sayin' :) .


Trg.Aks


Finally! A monday that doesn't suck!  :D

Online CraigsBar

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Re: Next game from Cargosoft...
« Reply #52 on: 12:39, 08 October 16 »
This Monday was never gonna suck.... I have tickets for Jean Michel Jarre in Dublin. But now it just got a whole lot better!

Offline robcfg

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Re: Next game from Cargosoft...
« Reply #53 on: 14:40, 08 October 16 »
No spoilers, please!


I have tickets for JMJ in Stockholm, hehe  8)

Offline ||C|-|E||

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Re: Next game from Cargosoft...
« Reply #54 on: 14:45, 08 October 16 »
I am really happy to hear about the new game!  :D :D

Offline ldaneels

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Re: Next game from Cargosoft...
« Reply #55 on: 15:26, 08 October 16 »
Oh yes, bring it on ! Plus I love Shanghai games :)
Monday cannot come fast enough.

Online CraigsBar

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Re: Next game from Cargosoft...
« Reply #56 on: 14:32, 09 October 16 »
And now a rumoured symbos 3 public beta with albireo mouse, m4 WiFi and storage. Awesome Monday! ;)

Offline Sykobee (Briggsy)

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Re: Next game from Cargosoft...
« Reply #57 on: 16:46, 09 October 16 »
I'm intrigued by the new display mode. I guess it uses quite a bit of CPU time, as Mahjong isn't the most intensive of games!


But how fast can the CPC swap a colour palette entry? Every 4 characters maybe if you can fit the palette switch into 4 nops, so if the tiles are 32 pixels wide ...


And with tile stacking, say 4 pixels high per tile on a stack, you only need to store the palette change data every 4 lines, so a table 10x50 for a mode 1 sized screen (maybe this game uses overscan too, so 12x64). And whilst the screen is being scanned, you cannot do anything else. Wait, what would be better is to have the table as z80 code to save reads, a run-time assembled mode? A stream of LD A,n : OUT (&gatearraypaletteaddress),A (but 5 nops? - or could you use LD A,r with pre-populated register values for 4 nops?) to the gate array?


It's a poor man's attribute mode in some ways, but it's easy to imagine how it could be used in many games that don't have high CPU needs. E.g., above view RPG...

Offline arnoldemu

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Re: Next game from Cargosoft...
« Reply #58 on: 19:17, 09 October 16 »
... Something is going to happen on Monday... Just sayin' :) .


Trg.Aks

Thank you for the notice. I will prepare a cushion for my chin to drop on to.  :D
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Offline PulkoMandy

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Re: Next game from Cargosoft...
« Reply #59 on: 10:19, 10 October 16 »
But how fast can the CPC swap a colour palette entry? Every 4 characters maybe if you can fit the palette switch into 4 nops, so if the tiles are 32 pixels wide ...


No, this is not how it's done. No palette changes involved. And there is enough CPU time left to play digidrums!

Offline andycadley

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Re: Next game from Cargosoft...
« Reply #60 on: 10:31, 10 October 16 »


No, this is not how it's done. No palette changes involved. And there is enough CPU time left to play digidrums!
Interesting. I'd considered trying the tight palette switching thing myself and one of those Mahjong tile matching games seemed like the best candidate.


The only other way I can think of is alternating images each frame, which works for some but o tend to find headache inducing. Will have to give it a try tonight.

Offline Sykobee (Briggsy)

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Re: Next game from Cargosoft...
« Reply #61 on: 18:00, 10 October 16 »

No, this is not how it's done. No palette changes involved. And there is enough CPU time left to play digidrums!


Nice, and I presume it's not switching images as that flickers and would give around 6-8 usable colours (the ones that aren't too high-contrast pairs). So maybe a MODE 0 hack?


I look forward to trying it out at home.