Author Topic: 8-bit battles super space invaders 91  (Read 703 times)

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Offline NewsBot

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8-bit battles super space invaders 91
« on: 16:10, 21 March 13 »
8-bit battles super space invaders 91
23 February 2013, 10:44 pm

 


8bit battles super space invaders 91. Uploaded by thesman32 on Jan 23 2013. 8bit battles compares the game super space invaders 91 with versions from the amstradc64sega master system and spectrumYOU DECIDE WHAT VERSION IS THE BEST Amstrad 000 C64 135 Sega master system 310 Spectrum 445 if anyone has a request for a video please leave a comment on one of my 8bit battles videos or on my channel the only condition that i have is that it must be on a computerconsoleno handhelds ...[/t][/t]
From: thesman32 Views: 94 4 ratings
Time: 07:46More in Gaming

Source: Uploads by thesman32
« Last Edit: 16:13, 21 March 13 by Gryzor »
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Offline Sykobee (Briggsy)

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Re: 8-bit battles super space invaders 91
« Reply #1 on: 16:38, 21 March 13 »
Gotta say the C64 is clearly the best here.

Offline Gryzor

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Re: 8-bit battles super space invaders 91
« Reply #2 on: 20:25, 02 April 13 »
Yup, the c64 version is the bee's knees. The SMS one is really nice, too. Since when did the Speccy have a green monitor? :D


Was it really that choppy on the CPC or is it just the vid?

Offline Puresox

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Re: 8-bit battles super space invaders 91
« Reply #3 on: 01:44, 03 April 13 »
CPC's version was utter, utter shite, It really played so poorly , had loads of stuff missing, C64's was excellent!

Offline TFM

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Re: 8-bit battles super space invaders 91
« Reply #4 on: 04:32, 03 April 13 »
Well, the CPC port was obviously done in basic  :P
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Offline Gryzor

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Re: 8-bit battles super space invaders 91
« Reply #5 on: 20:57, 03 April 13 »
Still, nice colours :)

Offline MacDeath

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Re: 8-bit battles super space invaders 91
« Reply #6 on: 21:54, 03 April 13 »
Yeah, every thing could have been better in this CPC version.
Graphics are badly pixelised (no use of dithering, poor palette choices...)
looks like por automatic calculated Atari ST port, with heavy empathy on using the less RAM possible and the less graphic artist paid hours possible.


This kind of game could have used the vertical 256pixel resolution (Arkanoid someone?).
Also PLUS features...
Or just a proper 128K/disk engine.


as usual... freaking Domark, they somewhat managed a few good games, but also screwed a lot of them.
Even Xybot managed to be both awfull and better than speccy/C64.. WTF ?




Offline Puresox

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Re: 8-bit battles super space invaders 91
« Reply #7 on: 21:56, 03 April 13 »
If I remember rightly , the best thing about the CPC's was the presentation ,loading screen,option screens and the music !