Author Topic: ChinnyVision - Deathkick  (Read 2502 times)

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Offline chinnyhill10

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ChinnyVision - Deathkick
« on: 23:13, 08 February 18 »
Oh dear! Oh dear oh dear!


https://www.youtube.com/watch?v=h0W9iRGL7ss


But it was 1984 you cry! Yes, and so was Sabre Wulf! The real problem here is the game hasn't even been tested. Or more likely it has (because it crashes each and every time a short way into the game) but nobody cared less. Not the programmer, not the publisher. A horrible horrible game.


And as we know the CPC has a powerful BASIC which is capable of reasonable games. This however is just trash.
« Last Edit: 20:04, 11 February 18 by Gryzor »
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Offline Zoe Robinson

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Re: ChinnyVision - Deathkick
« Reply #1 on: 00:46, 09 February 18 »
I've seen worse...


...but only because I hadn't finished coding them. ;)

Offline EgoTrip

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Re: ChinnyVision - Deathkick
« Reply #2 on: 01:23, 09 February 18 »
I don't get what's wrong with this game. It's got great graphics, animation, sound and game play. Seems like a well produced game that was ahead of its time, I can't understand why people hate it.
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Offline SuTeKH/Epyteor

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Re: ChinnyVision - Deathkick
« Reply #3 on: 08:58, 09 February 18 »
I agree with EgoTrip! When I bought the game (with my Christmas tenner) in early 1985, I had to burn my copies of Pyjamarama, Technician Ted, Mutant Monty, Roland In Time, Blagger, Manic Miner, Roland In Space, Fire Ant, Roland In The Caves, Jet Set Willy, Bruce Lee, Sultan's Maze, Knight Lore, Oh Mummy and Roland On The Ropes as this was such a superior product!

I showed it to my Speccy & C64 owning friends and they smashed their own, inferior, machines and bought CPCs just to play this game!

Maybe your version was simply a bad crack; it did have an infinite lives cheat, after all!
I blame illegal games piracy for your bad experience with this masterpiece!

Offline Shaun M. Neary

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Re: ChinnyVision - Deathkick
« Reply #4 on: 11:15, 09 February 18 »
Thankfully, I didn't pay for this game at all. It came on a tape that had a few others copied on to it from a mate.

We loaded it up thinking "Deathkick, with a title like that, it's GOT to be good", bearing in mind we'd played Bruce Lee (keep typing Bryce Lee in there, don't know why!).
What we got made us laugh our bollocks off, it was just so bad.

30 years or so on, we still laugh, only at our reactions at such an atrocity.
The real question is why @chinnyhill10 felt the need to punish himself so badly by playing this in the first place?  :laugh:

Offline chinnyhill10

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Re: ChinnyVision - Deathkick
« Reply #5 on: 19:38, 09 February 18 »

The real question is why @chinnyhill10 felt the need to punish himself so badly by playing this in the first place?  :laugh:


Stuart Ashen was researching his book and said to me, 'you have to try this'. As I was testing the M4 card at the time on my 464 I decided to kill two birds with one stone. And oh dear!
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Offline CraigsBar

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Re: ChinnyVision - Deathkick
« Reply #6 on: 20:13, 09 February 18 »

Stuart Ashen was researching his book and said to me, 'you have to try this'. As I was testing the M4 card at the time on my 464 I decided to kill two birds with one stone. And oh dear!
Verdict: the M4 is awesome, this game.. not so much. ;)

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Offline Phantomz

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Re: ChinnyVision - Deathkick
« Reply #7 on: 20:31, 09 February 18 »
WOW this game is so amazing, who wants it for the GX4000 ?  :P :laugh:

I thought super gran was bad, not sure if this is worst.  :-\

Offline Shaun M. Neary

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Re: ChinnyVision - Deathkick
« Reply #8 on: 21:17, 09 February 18 »
Supergran was a cash in on a semi popular kids TV show.


I'm not sure what the justification for this was!  :laugh:

Offline remax

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Re: ChinnyVision - Deathkick
« Reply #9 on: 10:13, 10 February 18 »
Supergran was a cash in on a semi popular kids TV show.


I'm not sure what the justification for this was!  :laugh:


Making a quick cash grab on a new computer.

At this time, competition was really low so the only fact of selling a new game could insure some sales.

Offline Zoe Robinson

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Re: ChinnyVision - Deathkick
« Reply #10 on: 15:23, 10 February 18 »
I'm going to make a remastered version of this with enhanced graphics.


I've drawn a stick man on some paper. The game is a flip book.

Offline Shaun M. Neary

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Re: ChinnyVision - Deathkick
« Reply #11 on: 18:16, 10 February 18 »
I'm going to make a remastered version of this with enhanced graphics.


I've drawn a stick man on some paper. The game is a flip book.

It's probably crash free by comparison too!

Offline AMSDOS

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Re: ChinnyVision - Deathkick
« Reply #12 on: 07:38, 04 August 19 »
@chinnyhill10 Your review is priceless! :D  Regarding "Splatch!", it's been totally written in Assembly then converted to BASIC Data Statements so it could be published as an ACU Listing, when it comes to fine Boulder Dash clones written in BASIC "Rock Hopper" is a great example though.  :)
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* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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Offline chinnyhill10

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Re: ChinnyVision - Deathkick
« Reply #13 on: 22:28, 05 August 19 »
@chinnyhill10 Your review is priceless! :D  Regarding "Splatch!", it's been totally written in Assembly then converted to BASIC Data Statements so it could be published as an ACU Listing, when it comes to fine Boulder Dash clones written in BASIC "Rock Hopper" is a great example though.  :)


I assume that's how they did Roland Take A Running Jump as well.


Did anyone actually type in those multiple issue games with just data statements?
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Offline AMSDOS

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Re: ChinnyVision - Deathkick
« Reply #14 on: 12:12, 07 August 19 »

I assume that's how they did Roland Take A Running Jump as well.


It appears to be the case, though it appears it was written for an article which is on CPC-Power. I've only had a glance at it, though as part of the article some BASIC components are used, one of them is a Level Editor.

Quote
Did anyone actually type in those multiple issue games with just data statements?


The longest thing I remember typing on the Amstrad back in the day was "Rock Hopper", I don't recall encountering any multiple issue games with DATA statements as I was mainly collecting AA & ACU and our Aussie Mag "The Amstrad User" before they folded. I recall "The Amstrad User" publishing the Text Adventure games "The Rings of Artek" which went across 4 Issues I think, though by then I'd had enough of Adventure Games since I was never any good at them.


These days I've typed in longer listings using PC Keyboard and Scans of Listings onscreen. Adventures seem to be good for keeping the typing in check, Listings with DATA statements are somewhat limited because your limited to certain parts of the keyboard, despite that I typed in Splatch, though there were mistakes which the checksum didn't pickup on and then I think @Johnny Olsen had already typed it in. I was responsible for typing in Harrier Attack Version NLO which was published in Amstrad Cent Pour Cent. Road Toad is another from Popular Computing Weekly which was also typed in by @Nich I think. The other large M/C based game in ACU Space Mania I think was also typed in by Nich.
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