Author Topic: ChinnyVision: Shao-Lins Road  (Read 859 times)

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Offline chinnyhill10

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ChinnyVision: Shao-Lins Road
« on: 13:22, 21 August 15 »
I guess the fact the CPC got power ups (unlike the C64) makes up for the awful loading screen and narrow play field!


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Offline Gryzor

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Re: ChinnyVision: Shao-Lins Road
« Reply #1 on: 17:08, 21 August 15 »
Doesn't look too much fun to play, does it?

Offline chinnyhill10

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Re: ChinnyVision: Shao-Lins Road
« Reply #2 on: 17:31, 21 August 15 »
Doesn't look too much fun to play, does it?


It's alright but very repetitive. I played it a fair bit on my CPC but today the lack of variety means its only good for a short blast. The power-ups are the best part of the game which is why it's annoying they are missing from the C64 version.
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Offline fatbob

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Re: ChinnyVision: Shao-Lins Road
« Reply #3 on: 18:27, 21 August 15 »
I am sure the C64 version had the power ups in it.

They are certainly mentioned in the manual.

Quote
Your control of Lee allows you to kick, jump over opponents, jump up
and down levels, and to use various magic skills you can acquire
during the game. Killing some of your opponents will result in a ball
of energy being shot across the playing area - successfully catch this
ball and you will temporary posess one of several magic powers. Using
the KICK button whilst you possess power will fire the magic at your
opponents.

Although it is a long time since I played it, time to dig the tape out & give it a go I think.


[EDIT]

Yep definitely got power ups although I never saw the "ball of energy being shot across the playing area". My character just changed to flashing/interlaced and I was briefly able to shoot fireballs or bouncing bombs, I was playing using an untrained version.
« Last Edit: 18:50, 21 August 15 by fatbob »

Offline chinnyhill10

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Re: ChinnyVision: Shao-Lins Road
« Reply #4 on: 02:19, 29 August 15 »


[EDIT]

Yep definitely got power ups although I never saw the "ball of energy being shot across the playing area". My character just changed to flashing/interlaced and I was briefly able to shoot fireballs or bouncing bombs, I was playing using an untrained version.


That's weird. I'll need to re-look at it. Do the enemies throw out the power-ups like on the CPC? Played it for quite a while, trained for the recording but untrained for playing beforehand and didn't see a thing.
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Offline fatbob

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Re: ChinnyVision: Shao-Lins Road
« Reply #5 on: 11:30, 29 August 15 »
No I never saw anything being thrown-out.

Offline chinnyhill10

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Re: ChinnyVision: Shao-Lins Road
« Reply #6 on: 14:16, 29 August 15 »
No I never saw anything being thrown-out.






Just checked another video and it looks like the extra weapons work via the standard fire button like the CPC. So I wouldn't have been able to avoid having them.


Faulty image? Wouldn't be the first time its happened. When I reviewed Space Harrier 2 it had no enemy sprites at all. The image worked fine under emulation but on both of my C64's it lacked all the enemies.


I'll go back and take a look and see if I can run another image.
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Offline Shaun M. Neary

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Re: ChinnyVision: Shao-Lins Road
« Reply #7 on: 05:34, 17 October 15 »
Doesn't look too much fun to play, does it?

To be fair, it's a conversion from a 1985 arcade, and a load of coin ops were VERY simple.
The original was repetitive too, but it did get harder as the levels progressed.

Got this as part of the Konami Arcade collection compilation, killed many an hour with it. :)

Offline ukmarkh

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Re: ChinnyVision: Shao-Lins Road
« Reply #8 on: 13:19, 17 October 15 »
I had fun playing this as a kid. I know it's only a bit of fun, but the only problem when people do these kind of reviews is that they haven't taken the time to learn the in-game moves (Constructive Criticism). The Amstrad version does indeed have more moves including a flying kick, plus every time the reviewer collected a power up, he just fired it off and let it go, without understanding the full potential of the power up. Technically, his presentation and everything looks good, but on this occasion, I'm afraid it comes across as a poor review, when it could have been so much better, with just a little more thought.


I quite like the style of Xyphoe's reviews and longplays. I know these are a different type of video, but I like how much more in depth his video's are and he clearly spells out how to properly play the game.   

Offline SuTeKH/Epyteor

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Re: ChinnyVision: Shao-Lins Road
« Reply #9 on: 15:03, 17 October 15 »
[youtube]http://www.youtube.com/watch?v=x1MFq-nUTwI[/youtube]

A replay of a "1-minute challenge" for the X360 Arcade Room version. I was quite proud of this little run-through!
The "pro-gamer" who challenged me could only match my score..He later removed me from XBLive friends-list because of it! Ha!
« Last Edit: 15:09, 17 October 15 by SuTeKH/Epyteor »
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline Shaun M. Neary

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Re: ChinnyVision: Shao-Lins Road
« Reply #10 on: 03:51, 31 October 15 »
I had fun playing this as a kid. I know it's only a bit of fun, but the only problem when people do these kind of reviews is that they haven't taken the time to learn the in-game moves (Constructive Criticism). The Amstrad version does indeed have more moves including a flying kick, plus every time the reviewer collected a power up, he just fired it off and let it go, without understanding the full potential of the power up. Technically, his presentation and everything looks good, but on this occasion, I'm afraid it comes across as a poor review, when it could have been so much better, with just a little more thought.


I quite like the style of Xyphoe's reviews and longplays. I know these are a different type of video, but I like how much more in depth his video's are and he clearly spells out how to properly play the game.   


Gotta agree here, if you don't know the controls and how to fully play the game, best not to review it.
I remember one dude trying to play Renegade forgetting that he had to use the three buttons on the keyboard.

He literally thought all your character was supposed to do was walk around a train station with his hands in his pockets!  :laugh: