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Cholo's Vids - Bounder - Amstrad CPC

Started by NewsBot, 09:13, 20 July 10

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Bounder - Amstrad CPC
25 May 2010, 4:52 pm



Never managed to get past lvl 2. The game boasts of having 174 screens .. and ive probably never seen more than the frist 5% of them. What kills the game for me is that when you die you usually end up dying at least once more. Simply because the ball is resurrected INSTANTLY in some random spot and just keeping the ball in control is hard enough, so it is bound (pun?) to fall up off at least once more. And that is if you are lucky. Unlucky and you get badly spawned and loose 4+ live within one second. Then there is the layout of lvl 2. During my second play you may glimse a bit of it there at the end. Note: see how there is suddenly a gap of 2 blocks to jump .. but you can only jump 1 block without help? There is at least 4 of those gaps at the end of that lvl so you know that you will need at least 4 balls to loose .. and that is just if you dont get badly spawned again. The game engine isnt to bad really and the game idea is quite good too, but sadly its killed off by the bad spawn/lvl design. By Gremlin 1986
From: CholoCPC Views: 65 4 ratings
Time: 08:00More in Entertainment

Source: Uploads by CholoCPC

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