Author Topic: Amstrad CPC 16KBs ROM Game Development Competition!  (Read 75887 times)

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Offline fano

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #25 on: 15:26, 07 January 13 »
Tell you what, if I was a dev I'd be happy with a toy car assuming it had Amstrad/Wiki decals :)
hey fucking great idea ! i need some to put on my real car ! (i imagine a giant CPCwiki sticker on the hood of my citroen nemo !)
"NOP" is the perfect program : short , fast and (known) bug free

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Offline Gryzor

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #26 on: 15:30, 07 January 13 »
Was thinking the exact same thing :D  Like:

WRC
OZ
Sparco
Flame
Dragon
Amstrad CPC464

Ooh yeah. Couple that with the vector machine drawings we have, it could be sweet!

Hell, I'm doing it.

Offline Bryce

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #27 on: 15:41, 07 January 13 »
That's a known fact making retro gaming is good for making money.With R-Type, we were able to afford a porshe for every EE members (except totO who selled a kidney for producing package).This porshe :



More seriously, this is not only nostalgia , fun is our main motivation !

(do not take it seriously , i am a french guy and as french people i am an horrible socialist monster who hate money...   ...not for me, only for others  :P )

If you get any richer you'll have to move to Belgium or Russia or where ever all the rich French people go to hide from the Tax man. :D

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Offline SyX

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #28 on: 16:12, 07 January 13 »
Exactly as Gryzor has said :) ...the days that selling cpc games would pay your mortgage have gone a lot time ago... at least our idea of home is this :P

Offline fano

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #29 on: 16:35, 07 January 13 »
If you get any richer you'll have to move to Belgium or Russia or where ever all the rich French people go to hide from the Tax man. :D

Bryce.
That was my first plan but GĂ©rard stole me the idea (evidence: my son is named Sacha (the first idea was Youri)) so i'll just do like most of hypocritical rich people in France , i'll go to Monaco , Luxembourg or another european fiscal paradise  ;D
Anyway , i'll never be rich , that needs talent or luck and i do not own any of theses  :P
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Offline MacDeath

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #30 on: 19:28, 07 January 13 »
Quote
More seriously, this is not only nostalgia , fun is our main motivation !
also beating severly those Speccy and C64 fanboyz... just so they know we are not shitty human being because our parents chosed the mighty CPC for us.

Offline TFM

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #31 on: 21:59, 07 January 13 »
What's the last day at which one can join this competition?
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Offline sigh

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #32 on: 23:22, 07 January 13 »
Hoping that there's going to be a music game! :-*

Offline SyX

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #33 on: 00:16, 08 January 13 »
What's the last day at which one can join this competition?
The last day is just before the deadline, but you can register now and if you like your project remains anonymous until the deadline ;)

Offline TFM

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #34 on: 04:02, 08 January 13 »
Thanks' friend. Dunno if I have time at all.
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Offline SyX

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #35 on: 10:03, 08 January 13 »
Don't worry, i know that you have a lot of projects and very little time. Take care!!! :)

Offline TMR

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #36 on: 10:27, 08 January 13 »
i'm just getting a news item together for Retro Gamer and need a screenshot of something to go with it; does anyone have working code they could send a still of for print in about two months' time please...?

Offline Gryzor

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #37 on: 17:05, 08 January 13 »
Quote from: TMR
i'm just getting a news item together for Retro Gamer and need a screenshot of something to go with it; does anyone have working code they could send a still of for print in about two months' time please...?
Hm, that would be difficult, unless someone has a WIP already and is going to remodel it for the compo? Probably go with a generic photo, stuff like BASIC on a CPC monitor or a blank CPC cartridge...?

Offline Bryce

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #38 on: 17:31, 08 January 13 »
How about a nice Hi-Res picture of a 16K EPROM, with the reflection of a game in the glass?

Bryce.

Offline TFM

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #39 on: 19:00, 08 January 13 »
i'm just getting a news item together for Retro Gamer and need a screenshot of something to go with it; does anyone have working code they could send a still of for print in about two months' time please...?
Ehm... is a screenshot all you need?
 
How about a nice Hi-Res picture of a 16K EPROM, with the reflection of a game in the glass?
Bryce.
Well, that would also be a funny idea for a final game - as long as you can still play it in that small area. That way "little computer people" get a very new meaning ;-)
 
« Last Edit: 19:02, 08 January 13 by TFM/FS »
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Offline TMR

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #40 on: 01:53, 09 January 13 »
Ehm... is a screenshot all you need?

Yup, and i've emailed you as per your PM about it too. =-) All the news items have to have a screenshot of some kind due to the page template.

Offline TFM

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #41 on: 02:22, 09 January 13 »
Alright! Got your email. Thanks. :)
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Offline TMR

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #42 on: 14:47, 09 January 13 »
Alright! Got your email. Thanks. :)

Sorry to be a nag and i really should've mentioned it before, but my deadline is tomorrow! =-(

Offline cpcitor

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Open/close-ness of prods.
« Reply #43 on: 15:50, 09 January 13 »
The last day is just before the deadline, but you can register now and if you like your project remains anonymous until the deadline

At the moment, I'd prefer to remain anonymous for an extended time anyway.
Registering seems like an engagement to deliver something, and I really can't promise anything.

  • Do you need my real name to register ?
  • Is there any requirement of publicity (or non-publicity) about the prod (content, style, whatever) ?
  • Is there any problem with open-sourcing some parts of the prod or even everything, at any time ?
Had a CPC since 1985, currently software dev professional, including embedded systems.

I made the first CPC cross-dev environment that auto-installs C compiler and tools: cpc-dev-tool-chain: a portable toolchain for C/ASM development targetting CPC.

Offline SyX

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Re: Open/close-ness of prods.
« Reply #44 on: 17:23, 09 January 13 »
At the moment, I'd prefer to remain anonymous for an extended time anyway.
Registering seems like an engagement to deliver something, and I really can't promise anything.
No, registering means that you are interested in participate and in case that any change happens, everybody registered will be notified, aside the forum and the competition page, but you are not forced to deliver anything, if you can, GREAT; if you can't, i'm sure the next time we'll enjoy your game.

This is a competition for having fun making games. And of course, you can remains anonymous until the deadline.

Do you need my real name to register ?
No, you can use the nick that you like.

Is there any requirement of publicity (or non-publicity) about the prod (content, style, whatever) ?
No, we only will publish what you want that we said about your production.

Is there any problem with open-sourcing some parts of the prod or even everything, at any time ?
There is no problems, the only requirement is the game can not be downloadable before the deadline.

This is an the information that i'm sending to the people has showed interest to participate...
Quote
We only need a few datas from you, for adding the entry to a page in the CPCWiki.
 
1.- Name of the game: If you haven't any yet, we can leave it in blank until you have one.

2.- Team or Author: You can use your name or your nickname or even you can remain anonymous until the last day.
 
3.- Game genre: Platform, arcade, interactive fiction, ...

4.- Title and game screen: Of course, it's too soon for it, and as with the author name you don't need to give us them until the last day. We will only add the screens, when you like. And you can give us update versions everytime you like, and we'll update the entry. And for example, during the compo, you could give us only the title or a logo for teasing or creating expectations or raising the temperature of the contest, that it's up to you.
 
Important note, even although you send us your finished game today, the game only will be downloadable from 1st of July.
« Last Edit: 17:31, 09 January 13 by SyX »

Offline TFM

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #45 on: 18:24, 09 January 13 »
Sorry to be a nag and i really should've mentioned it before, but my deadline is tomorrow! =-(

Well, I intended to send it yesterday, but then I got a call and had to leave (kind of emergency). I will do send it tonite. If anybody else is more quick... go for it! :)
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Offline sigh

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #46 on: 19:19, 09 January 13 »
Noob question time.

16KB meaning that this is uncompressed? Or could the game be 64KB and compressed into 16KB?

Offline Sykobee (Briggsy)

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #47 on: 19:29, 09 January 13 »
Noob question time.

16KB meaning that this is uncompressed? Or could the game be 64KB and compressed into 16KB?


Depends on the binary what compression you will get.


From the Exomizer page on the wiki, the example binary there was compressed to 37% of its original size. So you might get around 43KB of data into a 16KB ROM (-RSX setup and Exomizer routine). Or you might not, in your own particular situation. I'm setting aside around 4KB for graphics initially, if I get 8KB decompressed, so be it, if I get 12, that's great.

Offline sigh

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #48 on: 19:48, 09 January 13 »

Depends on the binary what compression you will get.


From the Exomizer page on the wiki, the example binary there was compressed to 37% of its original size.

That's some serious compressing! The tighter the compression you do, I guess that would impact performance?
(A compression of 50% instead of 37% would result in a faster game/code?)

Offline Sykobee (Briggsy)

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Re: Amstrad CPC 16KBs ROM Game Development Competition!
« Reply #49 on: 20:10, 09 January 13 »
That's some serious compressing! The tighter the compression you do, I guess that would impact performance?
(A compression of 50% instead of 37% would result in a faster game/code?)

I don't think Exomizer gives you that level of control, or if the difference will be that much even if the encoder gives that option. Will hopefully have found out by the end of this weekend.

I wonder if it compressed well because the game used has a lot of large, but simple, maps.

I don't think it should be something you are calling during your main game loop, only at game startup, or between levels, where a two second pause won't matter.