Hello,
1st post! CPC-owner since 1984.
First I like to express my gratitude for everyone keeping the CPC alive and bringing all these great new achievements to the lurking public like me
At first I also thought about this being an April's Fool prank - but then I dared to check this in WinCPC first and it worked fine. Well actually, it lagged a bit here and there, but I thought it was some emulation issue.
So I copied the dsk to an old trusty 3" and loaded the game on real hardware (6128 classic) and watched it coming to live on a CTM 644. And what a wonderful experience that is: The overscan, the colours - this is the arcade look and feel that I remember from the late 70ies in some Italian arade. It's so much better than MAME on a PC with an LCD monitor!
But I have to pour a little water into the wine: The lagging I experienced with WinCPC reproduces exactly on the real hardware. It's everywhere, in the start screen, the demo mode, the real game, the interlevel animations (especially with the latter and big sprites). The speed just goes down a bit then after 2-3 seconds it goes back to full speed. This does not happen at fixed times or situations it's more or less unpredictable. So I checked with my CPC 464 (classic) - same story. It's still playable, it even adds another challenge: ghosts speed up all of a sudden!
Even though it remains a great achievement (I couldn't have lived with the Spectrum having this alone), thanks a lot!!! I don't know if there is a chance to fix this or of it's just the limits of the hardware - in any case: thanks for making me happy!
Greetings,
Folko