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General Category => News & Events => Topic started by: iXien on 23:15, 30 January 14

Title: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 23:15, 30 January 14
Hello everybody,

I wanted to inform you of the birth of a new website : Homebrew.AT (http://homebrew.amstradtoday.com/index_uk.htm)

Mom (uh, me in this case) is tired but doing well!

Homebrew.AmstradToday will offer regularly new tests and reports dedicated to indie games on CPC. Many titles are produced each year. The objective is to test and extract substantial marrow in few lines! But far from simply follow the news, we return on games published in the past, whether recognized or remained in the shadows.

The main idea of this website was born from the desire to offer a space 100% dedicated to independent games on CPC and highlighted them so that they are no longer embedded in the mass of the commercial productions. For each test, the website offers a standardized and numbered cover that you can print and slip into a 3" disc box to protect your favorite games. The set is a collection of packaging using a homogeneous design. A way to pay tribute to this profusion living on CPC and to those enthusiasts who feed the legend!

All the website is available in English. But I'm French and I'm sure I made a lot of mistake translating all these text Translate from the language of Molière to the one of Shakespeare. Please feel free to send me mails to help me to improve the English content of the website.

The creation of this website and its launch contents took me over a year and a half, I hope you will enjoy it.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: ralferoo on 23:45, 30 January 14
Nice. I've only looked at A-B so far and realised I'd missed most of the games!  :o

Looks good so far! :)

Only criticism is that whilst the screenshots are the "correct" size, it'd be nice if they were scaled x2 or x3 so that those of us with poor eyesight could see them easily!  ;) x2 might work well as then it'd be easy to have mode 2 screenshots in too...
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: robcfg on 16:51, 31 January 14
iXien, congratulations on your new site!


Looks quite well and polished, and as Ralferoo said, I've discovered some games I didn't knew they existed.


I find the navigation quite comfortable, and the only 'bug' I've seen is Bollaware misspelled as Balloware in the Bollaware report (both the page and the report description on the list of reports).


Other than that, just dandy!
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Gryzor on 18:24, 31 January 14
Hey, great site!!! As the others noted, within seconds I found several titles I wasn't aware of/didn't remember. Awesome!


I agree with Ralferoo, screens should be bigger, though without filtering to upscale them.


Thanks for an awesome job done!
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 18:32, 31 January 14
Great work! I'm looking forward to more reviews - based on facts and not on personal taste.  :) :) :)  It's just fine as it is.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Gryzor on 18:58, 31 January 14
Are facts handed down by the Gods?
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: redbox on 19:36, 31 January 14
Quote from: TFM on 18:32, 31 January 14
Great work! I'm looking forward to more reviews - based on facts and not on personal taste.  :) :) :)

Surely you mean "technical analysis" and not "review" then?
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 22:38, 31 January 14
Thank you for all these compliments !  8)

Double the size of the screenshots is an interesting idea. I'll see what I can do to add a "x2" option above screenshots, like on the excellent Hall of Light for exemple (but not the antialiasing).

TFM, I'm not sure to understand your remark either. Are you talking about the content of the reviews or the choice of the games reviewed ? Like Redbox said, are you searching for more technical analysis ?

(thanks robcfg, I'm going to correct the "Bollaware" name mistakes)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Gryzor on 00:11, 01 February 14
Ah, and I logged on to correct your mistake about me correcting your mistake :D
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: BluesBrothers on 00:26, 01 February 14
I don't know if the cranky's made it over to France so don't know how this will translate;

Fan-dabby-dosy!

Or maybe I should just say;

C'est magnifique

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: radu14m on 08:26, 01 February 14
Looks great iXien !
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Gryzor on 09:32, 01 February 14
Oooh and a great avatar to boot!
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: MacDeath on 13:10, 01 February 14
QuoteBut I'm French and I'm sure I made a lot of mistake translating all these text Translate from the language of Molière to the one of Shakespeare.
Rassures toi, il y a aussi quelques fautes en Français... :P




iXien said :
(http://lemondedeskaijus.free.fr/ixien_showa.PNG)
Viendez sur mon nouveaux site !!!
Come over me new site !!!




anyway fun fact : with your first post you exploded the "like" number record... (is he ?)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: mr_lou on 15:46, 01 February 14
Looks really great!

You're missing "Teodoro no sabe volar", which definitely belongs on that site.
http://www.retroworks.es/php/game_en.php?id=6 (http://www.retroworks.es/php/game_en.php?id=6)

"Sort'em" is also missing, but it probably don't belong there anyway.
Sort'em released | The Amstrad CPC news portal (http://www.octoate.de/wp/2009/01/15/sortem-released/)

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 16:07, 01 February 14
The Teodoro's original box is on the website pictures, so I suggest that you just have to wait for unseen games.


(http://homebrew.amstradtoday.com/about/homebrews.png)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 17:33, 01 February 14
The 32 sheets you can find on the website is only a beginning, I've got a list with numerous homebrews to test and covers to create.

"Please wait, loading..."  8)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: MacDeath on 01:40, 04 February 14
Read error.
Retry, Ignore or Cancel?














**fixed.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 08:17, 04 February 14
Don't be afraid MacDeath, lot of good things will follow very soon...
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 09:11, 04 February 14
Quote from: MacDeath on 01:40, 04 February 14ignore, Retry, abandon ?
Witch computer ask that?
Not the CPC, for sure...  :-\

You already have 32 homebrew tested and covers/instructions/labels to build a real collection... Have you done that?
I think that you don't really understand the work behind and the website goal.

If only the review of "your games" are important, you just have to take a look on cpcgamereviews.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 20:27, 04 February 14
Come one guys!  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: MacDeath on 20:32, 04 February 14
don't worry, that was just a joke*... I love this site anyway.






*yeah, did it from memory, and failed, patched it and it is better now)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 20:35, 04 February 14
Sure, but it's more easy to "joke" by getting happy feedbacks that searching for what is going wrong. :p
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: MacDeath on 02:53, 05 February 14
well, as promised the content will be more solid with time. just can't wait. :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Gryzor on 19:46, 05 February 14
Can't wait to see more :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 20:00, 05 February 14
Let us know here as soon as more reviews are up.  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Gryzor on 20:08, 05 February 14
An RSS feed would be nice but it's static pages...
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 09:07, 06 February 14
You will discover directly on the website the new reviews. I will not add several reviews at the same time occasionally. I think it is more interesting to add regularly one or two reviews at a time.
   Thus, there will be regular novelty, you will not have to wait for months between big updates.

   I am currently working on the next addition.  ;)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 20:24, 06 February 14
@iXien: I don't know if the flag provides information about the language of the game or the origin of the game. In case the latter one is the case then you can change the flag to the one of the Switzerland. Because Flynn is from Swiss.  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 20:34, 06 February 14
Of course flags are for the language(s) of the game. For exemple, "Groops!" doesn't come from 4 countries  8) ! But it's true that some games are made by people from different countries. I think that it is not really interesting for users, I prefer indicate the languages  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Devilmarkus on 20:49, 06 February 14
Nice website so far...

In one case I wondered:

QuoteA website dedicated to a 25 years old computer but testing recent games? Games tested in sheets? A collection of covers to print? No tapes, disks only? Only 3" disks?

Isn't it the 30th birthday for the CPC this year?  :laugh:
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 21:00, 06 February 14
Hey, but in what year are we ? 2014 ? Nobody ever tells me anything!  :P

You're true, I will change that !
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Devilmarkus on 21:01, 06 February 14
Good morning ;)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 20:32, 16 February 14
 Hi,

The first update of the website is here with a new game! It took more time than I thought because of many adjustments.

You will find a new homepage that will now give life to the website. You will find a weekly suggestion of game to discover or rediscover in titles already reviewed. I will also add a new game sheet weekly . Rythm will be regular, thus means that I will not post more on the forum about this weekly rendezvous because I think it unnecessarily trolls the topic, unless it is to inform or discuss a particular event.

For this first update, although I prefer of course to highlight lesser known titles, I decided to choose a title that I think everyone knows and like  8)

Homebrew.AT (http://homebrew.amstradtoday.com/index_uk.htm)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 20:37, 16 February 14
Nice update! Thanks!  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: McKlain on 08:38, 17 February 14
Waiting for your test of "La Guerra de Gamber" ;)


http://www.amstrad.es/juegosamstrad/decargajuegos/la-guerra-de-gamber.php (http://www.amstrad.es/juegosamstrad/decargajuegos/la-guerra-de-gamber.php)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 09:13, 17 February 14
Hello McKlain,

you know, I have many many games to review before adding sheets for 2013/2014 games and I reviewed Super Edge Grinder (2012) only because of Edge Grinder (2011)  ;)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: McKlain on 09:16, 17 February 14
I'll be waiting anyways  ;D
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 09:55, 17 February 14
As you are here,

do you know if it is possible to find the visual of "La Guerra de Gamber" in biggest size and without GG and ESP Soft logos to create a future cover for Homebrew.AT ?  :)

And are you planning to translate this game in English ("Gamber's War" should be very nice  8) ) ?
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: McKlain on 10:09, 17 February 14
As for the first question, I'll ask the creator for a cover without logos, as for the second one, there are no plans to do a translation. Spanish language shouldn't be a problem either for this game, as it's just a platformer/shooter.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 10:32, 17 February 14
Many thanks for your answers. I'll wait for news from you. Don't hesitate in contacting me on PM about the cover  ;)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 11:17, 17 February 14
Quote from: McKlain on 10:09, 17 February 14Spanish language shouldn't be a problem either for this game, as it's just a platformer/shooter.
I would like to said the opposite too.
As I understand that an adventure game was in spanish, because there is many text and that can be difficult to be translated... It's easy to use the english for some words that can be understood by everyone on an arcade game.  :-*
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: McKlain on 11:21, 17 February 14
Quote from: TotO on 11:17, 17 February 14
I would like to said the opposite too.
As I understand that an adventure game was in spanish, because there is many text and that can be difficult to be translated... It's easy to use the english for some words that can be understood by everyone on an arcade game.  :-*


Sure. But we just didn't.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Neil79 on 01:36, 17 March 14
Any CDT or Wav files?  :'(
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: McKlain on 09:41, 17 March 14
For "La Guerra de Gamber", you mean?
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Neil79 on 10:35, 17 March 14
 :-X

No for all of the homebrew games
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: McKlain on 10:44, 17 March 14
I see... I haven't noticed that you can download the games straight from the website. But many of those games have a dedicated page with downloads for the disk image, tape, instructions, covers... there should be a link to those pages in every game review.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 10:45, 17 March 14
You can already buy homebrew games in Tape format or download them from cpc-power.
As I understand, he made custom floppy collections because most of them was only released in tape format.

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Axelay on 11:18, 17 March 14
Quote from: Neil79 on 10:35, 17 March 14
:-X

No for all of the homebrew games


You can find the CDT version of Dead on Time on the downloads page at Psytronik (http://www.psytronik.net/main/index.php).  I'm afraid there's no CDT of the 128K version of Star Sabre or Edge Grinder though.  I couldnt possibly wait that long to load a game off tape!  :laugh:
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 11:28, 17 March 14
I really like the layout and look of that site.  It somehow manages to look classic retro and modern at same time. 

One thing bugged me a bit in the review of Bubble Bobble 4 CPC. 
"The only regret is the flashing characters, a problem due to the routine used that save RAM to let the game work on 64Kb CPC's, a limitation that I don't understand nowadays. ".  And I'm very grateful cngsoft did as I've been enjoying that game greatly on my real 464 in the past week since I learnt how to get CDT files running on real hardware.  :)

But anyways, nice site. :)

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 12:53, 17 March 14
Quote from: Carnivac on 11:28, 17 March 14
One thing bugged me a bit in the review of Bubble Bobble 4 CPC. 
"The only regret is the flashing characters, a problem due to the routine used that save RAM to let the game work on 64Kb CPC's, a limitation that I don't understand nowadays. ".
Why? It's true. You prefer to not read the reality?
You may quote too: "Apart from that, BB4CPC is a gem on which you will return regularly!" :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 12:55, 17 March 14
Reality?  What are you on about?
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 12:58, 17 March 14
Quote from: Carnivac on 12:55, 17 March 14
Reality?  What are you on about?
May be you are the ONE to not see the flickering so...  :-\
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 13:05, 17 March 14
Yeah a bit of sprite flickering?  Big deal.  The point I was making was that it seemed from the review that the reviewer couldn't understand why anyone would make a game for 64k?   Unless I was misreading the review...    And for someone like myself who just has a standard 464 I appreciate that it does run on the 464 because it means I have been enjoying playing that game when so many other new titles I cannot run on my CPC.    A lil bit of sprite flicker is far better than not having the excellent game at all.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 13:48, 17 March 14
Sorry, but is not "a bit of flickering" but "a lot of flickering"... And when you made a serious game review, you have to considerate to speak about that.
Then, like said, that not made it a bad game. It's one of the best CPC games with or without this default.

What you don't understand is that you can manage simple or double buffering by detecting if your CPC got 64K or 128K and simply use the C3 mode.
And that, since close to 25 years from the game release.

So, I agree with the test... Today, it's not acceptable to not take care about the 6128 for those sort of improvements...
(in all cases, it will work on your 464/664... Hey, all are CPC)

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: arnoldemu on 14:02, 17 March 14
I have taken a look at this C3 configuration. It will not help me.
But correct me if I am wrong?

Problems:
1. It's not supported on all memory expansions.

2. I think, or I thought I saw a problem with C3.

Think of a game that is graphics heavy and double buffered. We store the extra graphics in extra ram pages 0, 1,2 and 3.
Because we need to page in these banks to draw, &4000-&7fff is "reserved" at drawing time to page in the appropiate banks. &4000-&7fff in main ram can also contain graphics, or we page in 0,1,2 or 3. We also be careful that no sprites go accross more than one bank. We then need to use &8000-&bfff and &c000-&ffff for our double buffering in main ram.

We then leave &0000-&3fff for the sprite drawing functions (AND STACK) (so we can copy out of &4000-&7fff into the appropiate buffer).

What I describe here is a real scenario.

How does C3 fit into this? I don't think it does.

C3 moves &c000-&ffff in main ram to &4000-&7fff in main ram. The potential here is that we can have &4000-&7fff and &c000-&ffff for double buffer and by using c3, we can optimise our sprite code so it always draws to &4000. That's nice, but in reality I think it doesn't make that much of an impact.

We only have access to extra ram page 3, 1 out of 2 frames also (the time when it's needing to make our "invisible" screen at &4000). So we can't store graphics in page 3 because we can't access it always.

So where is the point of C3 other than to have double buffering with potentially faster drawing of sprites.

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: arnoldemu on 14:05, 17 March 14
So how can C3 help us?

It could be useful when rom is activated. &c000-&ffff is now lost, but it's moved to &4000-&ffff.

But again, what is the point. If we are storing graphics in rom, and using double buffer it's still only useful 1 out of 2 frames.

Please somebody tell me what real use is c3 for.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 15:03, 17 March 14
Pacman Emulator and Phortem use C3 as double buffer and don't use ROM storage.
I don't know exactly what is the process, but I suggest something like that.

CPC 464:
0 1 2 3 (C0, access bank1 / screen written while displayed)

CPC6128:
0 P 2 3 (C7, write buffer2 / buffer1 displayed)
0 1 2 3 (C0, access bank1 / buffer1 displayed)
0 3 2 P (C3, write buffer1 / buffer2 displayed)
0 1 2 P (C1, access bank1 / buffer2 displayed)

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: arnoldemu on 15:29, 17 March 14
I understand.

I will describe how I understand the memory can be used.

key to the diagrams:

0,1,2,3 are base.

0 -> &0000-&3fff
1 -> &4000-&7fff
2 -> &8000-&bfff
3 -> &C000-&ffff

4,5,6,7 are extra ram.

C = code
S1 = screen 1
S2 = screen 2
G = graphics
C/G = code or graphics

S1<>S2 for double buffer

My current setup:

C/G G S1 S2

G can be C0,C4,C5,C6,C7. Extra ram can be used for graphics storage.

C3 possibilities:

C/G S1 C/G S2

We use C3 so we can always write to &4000-&7fff. Now, we can't store graphics in C4,C5,C6,C7 because we need to access it at any time for S1 and S2.

It's not useful for me because I need to put graphics into C4,C5,C6 and C7.

EDIT: My example here didn't show your example.

Yours was same layout. But when you write to &C000-&FFFF you use C7 config, when writing to &4000-&7ffff you use C3 config. At both times page 7 is visible but at a different place.

C1 possibilities:

C/G S1 S2 G

Graphics can be in base &c000-&ffff and c7. We can't store graphics in C4,C5,C6. C1 seems more flexible than C3 for using extra ram.

Do you see my point?



Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: arnoldemu on 15:32, 17 March 14
Gryzor, please move my last few posts to programming section. Thanks.
I went off-topic.


On-topic:

I made a sudoku game but it's not on homebrew website???
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 15:42, 17 March 14
Quote from: arnoldemu on 15:32, 17 March 14I made a sudoku game but it's not on homebrew website???
I suggest that you read the website introduction.
As you can see, each week a new homebrew game is added. Your and others may come a day. :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: arnoldemu on 16:03, 17 March 14
I re-read norecess' article. I see how it can work but it's not as flexible as I have setup my configuration.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 23:08, 17 March 14
Quote from: TotO on 13:48, 17 March 14
Sorry, but is not "a bit of flickering" but "a lot of flickering"...


That's not a lot at all.  I barely even notice it.  But then I've played a lot of NES games many of which are notorious for far worse sprite flickering to the point where sprites become pretty much invisible at crucial points (damn you, Airman stage of Mega Man 2).
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: iXien on 21:04, 18 March 14
Hi everybody,

I couldn't answer to all the messages before today. So here are explanations about some subjects you introduced here :

Neil79, you ask for CDT or Wav files. Have you seen that the subject of my website is to review the games for which I've created a cover dedicated to 3' floppy discs ? So of course you will never see any tape related file on Homebrew.AT. But like said McKlain, you can easily download CDT files on numerous websites like the excellent CPC-Power. And each review offers the existing links to the developers website on which you will find your precious  :P

Carnivac, thank you for your comment about the design of Homebrew.AT. It was the main idea to gather modern and retro styles. I really appreciate a compliment about that from a graphician like you  :)

Now about the flickering problem in BB4CPC : I play on a CPC6128 since 1987 and I always had the painful feeling of being a victim of the 464 limitations. A lot of games was truncated just because they had to work on a 64k CPC using tapes. The expanded capabilities of the 6128 and the flexibility of the floppy discs were rarely used. Now we are in 2014 and once again I have to deal with the 464 limitations? It's really annoying... especially when we know that it is indeed possible to identify the model of the CPC and provide content that takes part of the expanded capabilities of the 6128 without injuring 464 users. BB4CPC is a fantastic game and CNG already made an extraordinary work on it. But when I load it on my 6128 and see the flickering on the characters, sorry but I think it's a pity.

Homebrew.AT is for everyone but I want to dedicate it to all CPC lovers enjoying floppy discs and that have to settle for tape versions when a game is published. Of course I bought Phantomas Saga, Dead On Time and a lot of other homebrew games. But only for the item and to congratulate the developers. What is the interest for me in loading these marvellous games on a tape ? Like said Axelay, there is no tape version of  Star Sabre 128k but I don't want to discover the time necessary to load it on such device  8) . Be sure I know it is really difficult to release a game on floppy disc nowadays, so I hope that my little work offers nice floppy disc packagings for all the wonders of retrogaming on CPC.

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 21:56, 18 March 14
Quote from: iXien on 21:04, 18 March 14
I play on a CPC6128 since 1987 and I always had the painful feeling of being a victim of the 464 limitations. A lot of games was truncated just because they had to work on a 64k CPC using tapes. The expanded capabilities of the 6128 and the flexibility of the floppy discs were rarely used. Now we are in 2014 and once again I have to deal with the 464 limitations? It's really annoying... especially when we know that it is indeed possible to identify the model of the CPC and provide content that takes part of the expanded capabilities of the 6128 without injuring 464 users.


Can't agree more! Same story here! Same feeling here! You're totally right!  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: MacDeath on 22:44, 19 March 14
QuoteBe sure I know it is really difficult to release a game on floppy disc nowadays, so I hope that my little work offers nice floppy disc packagings for all the wonders of retrogaming on CPC.
cough...cyb..cough...erchicken..coughcough...


gotta admit that to release an official 3" thing was bold and courageous.
le prix s'oublie, la qualité reste.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 08:15, 20 March 14
Around 1 floppy game for 10 tapes release.  :'(
Moi, ça m'a fait l'effet inverse...
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: MacDeath on 22:01, 20 March 14
So if I understand well, Spanishes and Englishes killed the CPC with their Tape fetichism ? ::)


anyway, it is an interesting fight... some would prouve tape can be good enough, other would prouve 6128 is clearly better, but the only winner is the CPC. :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 16:09, 21 March 14
IMHO Tape and 64 KB are clearly outdated! Today everybody can get a 6128 at ebay for cheap. So why shall I stick with limitations that cut the balls off? (However I don't mind to make a 64 KB Version of a game f.e., but the 128 KB Version has priority).
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: redbox on 17:55, 21 March 14
If you had a CPC 464 (and maybe even with a green screen) in your youth then I think it's totally rational that you might want to write something that would work on the system you once owned.

And furthermore, it demonstrates that it would work on any CPC and some might relish the additional challenge just for the sake of it.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 18:02, 21 March 14
Have said it before.  I have no sentimental attachment to a 6128.  I do for my 464 which I still own to this day and use often.   I don't have any strong desire to purchase a 6128 off ebay and clutter up my desks more (I really do not like owning too many things).   And in that case why bother even using an Amstrad CPC at all when clearly they're all hugely out of date and been superseded by more powerful hardware and faster, higher capacity storage devices. 

So yeah it's a nice to find a brand new game (or in Bubble Bobble's case a new improved port of an old arcade game) which will run on my actual 464 and I haven't go on ebay and purchase things I don't really want to.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: arnoldemu on 18:36, 21 March 14
I had a 6128 with colour screen. I had very few disc games because the disc games were expensive.
Same with my friends they mostly had tape games, some had 6128's some had 464s. One had a 464 with a DDI-1. Few had disc games.

Also, blank discs were expensive!

Before the 6128 the family had a BBC micro with disc drives and that was fast at loading too. So I knew about discs first, but these discs were cheap.

On the CPC, I mostly had tape games which i then converted to disc - I also did this for my friends.

So i was used to the longer loading times. Gave me more time to read AA magazine, watch tv, have something to eat.

It was also not obvious if a game did use extra memory (I would only know if the game said it did and it took longer to load). Most games used Speedlock or a fast loader so were not too bad.

If a disc game offered more, I didn't know, because I hardly saw disc games. Also if you went to a shop, there were mostly tape games, but sad there were far more spectrum and c64 tapes on the shelves than cpc games.

I make games for CPC. I like to make it work on 64k because of the challenge and so more people can play it.

I want to say that I am working on a 128k game. It is 128K because it uses a lots of graphics and it would never fit in 64k.

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 10:58, 28 July 14
A BIG UP for this growing website dedicated to the CPC homebrews.
It continues to add, each week, a review in english and french linked with all needed to build your own floppies collection.

Since it was online, more than 50 games are now available. Proof that peoples like to support our computer 30 years later. :)

So, if you don't know it and love games made by the community...
You know where to go: Homebrew.AT (http://homebrew.amstradtoday.com)

Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TFM on 19:44, 29 July 14
Yes. Right. Especially very old games get reviewed too, it's not only new stuff which everybody knows actually.  :)  Great work.  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: AMSDOS on 06:32, 31 July 14
Quote from: iXien on 21:04, 18 March 14

Now about the flickering problem in BB4CPC : I play on a CPC6128 since 1987 and I always had the painful feeling of being a victim of the 464 limitations. A lot of games was truncated just because they had to work on a 64k CPC using tapes. The expanded capabilities of the 6128 and the flexibility of the floppy discs were rarely used. Now we are in 2014 and once again I have to deal with the 464 limitations? It's really annoying... especially when we know that it is indeed possible to identify the model of the CPC and provide content that takes part of the expanded capabilities of the 6128 without injuring 464 users. BB4CPC is a fantastic game and CNG already made an extraordinary work on it. But when I load it on my 6128 and see the flickering on the characters, sorry but I think it's a pity.


I'm not quite sure what you're suggesting here, I'm guessing it's about using extra 64k to store screens before being displayed? I've seen examples of switching screens, though they don't seem to be terribly fast. I'm guessing because when a software company has written one, they are using Minimal Graphics and if no graphics are detected, the routine for drawing gets bypassed?
BB4CPC has to deal with lots of graphics on top of a background, I can see the size of the screen has been reduced, though there's still lots of information on it, I'm not sure how the game would go if all that information was suddenly transferred from extra memory to the main screen, if that's what you're suggesting, but then perhaps the commercial companies made it possible?


QuoteHomebrew.AT is for everyone but I want to dedicate it to all CPC lovers enjoying floppy discs and that have to settle for tape versions when a game is published. Of course I bought Phantomas Saga, Dead On Time and a lot of other homebrew games. But only for the item and to congratulate the developers. What is the interest for me in loading these marvellous games on a tape ? Like said Axelay, there is no tape version of  Star Sabre 128k but I don't want to discover the time necessary to load it on such device  8) . Be sure I know it is really difficult to release a game on floppy disc nowadays, so I hope that my little work offers nice floppy disc packagings for all the wonders of retrogaming on CPC.


Tapes maybe all that's left for anybody to record their program to if Disc Media is vulnerable to demagnetise, yes we might get away with it if we all get SD device to plug to our Printer Port, that might drum up a bit of business for those developing it.  :D  The SD stuff IMO is weird though, for example I have a SD MP3 player, I cannot use it because it only supports up to 1Gb cards and I found out that shop weren't selling those Cards anymore and I'm just surprised by when you buy these readers they more or less come with that restriction, who knows you can probably get 1Tb SD card these days - could put your whole Amstrad collection on that and the technology has moved so fast.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 08:01, 31 July 14

As already answered, it is possible to detect 64K or 128K CPC and use bank switching for making a double buffer display to avoid flickering.
We can only hope that peoples will do like that in the future, because 464 with DK-Tronics/X-MEM boards can benefit of that! :)

About tapes... Most of those homebrews are already available in this format.
So, better to buy them to support the community work, like he does. :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: mr_lou on 08:14, 31 July 14
Quote from: TotO on 08:01, 31 July 14
As already answered, it is possible to detect 64K or 128K CPC and use bank switching for making a double buffer display to avoid flickering.
We can only hope that peoples will do like that in the future, because 464 with DK-Tronics/X-MEM boards can benefit of that! :)

Agreed!
In fact, I think it should be added to the general guidelines / advice regarding CPC game development.
There's a page on the wiki somewhere, that includes all kinds of best practices, regarding game-development on the CPC.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 08:20, 31 July 14
Yes. I'm going to try to find this topic.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: AMSDOS on 09:48, 01 August 14
Quote from: TotO on 08:01, 31 July 14
As already answered, it is possible to detect 64K or 128K CPC and use bank switching for making a double buffer display to avoid flickering.


I don't think anyone has shown me how to detect a 128k system, I guess going into the extra 64k poking a byte there and going to another area and determining if the information is different there is a legit way to test if a system has 128k.


Is it easy to acquire extra 64k for unexpanded 464/664?



I could see some flicker in BB4CPC, though perhaps Emulation is minimising some of it?? It's not the worst flickering I've ever seen though, I didn't want to name programs or persons though.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 10:28, 01 August 14
Hello AMSDOS,

Yes, poking bytes to the $7Fxx port is the usual way to know if an expansion RAM is connected.
Doing that, if your result is different each 16K pages, then you can count the amount of RAM available.

DK'Tronics boards are not easy to find and expensive, but you can got an X-MEM that is 100% compatible and work on any CPC.
The board add 512K RAM and 512K ROM and allow to boot from it. :)
Sure it's a bunch a memory, but the IC costs are the same as 64K ! :D

About the flickering, it's more visible on a real CPC with CTM.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 10:33, 01 August 14
Quote from: AMSDOS on 09:48, 01 August 14


I could see some flicker in BB4CPC, though perhaps Emulation is minimising some of it?? It's not the worst flickering I've ever seen though, I didn't want to name programs or persons though.

I play it mostly on my real 464 and while I can see the flickering I don't really notice it that badly and it doesn't hamper my enjoyment of the game. 
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: TotO on 11:23, 01 August 14
Sure, the game is great and that not affect the gameplay.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: mr_lou on 12:03, 01 August 14
Quote from: TotO on 11:23, 01 August 14
Sure, the game is great and that not affect the gameplay.

I feel that it does affect the gameplay.
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: Carnivius on 16:51, 01 August 14
Quote from: mr_lou on 12:03, 01 August 14
I feel that it does affect the gameplay.

It doesn't really.  There's never been a point where I stopped playing it cos I thought 'oh god the sprite flicker is making this not fun'.  Usually I stop playing it just cos I want to do something else or have to go.  As I said before I may be used to a bit of the flicker from owning a NES which had far, far worse problems with it even though it was actually a sort of feature to get around the maximum eight 8x8 sprites per horizontal limitation of the NES and was exploited by companies like Capcom particularly in Mega Man games.  Used with care it was tolerable enough but overdone it became a problem and yet even then it still didn't hurt some of the games too badly (Airman stage on Mega Man 2 has some terrible sprite flicker but the game is still regarded as a classic and arguably the best in the series).  If I can play through that (which I have cos I used to own the real cartridge and finished the game) then a bit of minor flicker on Bubble Bobble is almost non-existent to me.  :)
Title: Re: Birth of a new website : Homebrew.AmstradToday
Post by: mr_lou on 17:30, 01 August 14
Quote from: Carnivac on 16:51, 01 August 14
It doesn't really.  There's never been a point where I stopped playing it cos I thought 'oh god the sprite flicker is making this not fun'.  Usually I stop playing it just cos I want to do something else or have to go.  As I said before I may be used to a bit of the flicker from owning a NES which had far, far worse problems with it even though it was actually a sort of feature to get around the maximum eight 8x8 sprites per horizontal limitation of the NES and was exploited by companies like Capcom particularly in Mega Man games.  Used with care it was tolerable enough but overdone it became a problem and yet even then it still didn't hurt some of the games too badly (Airman stage on Mega Man 2 has some terrible sprite flicker but the game is still regarded as a classic and arguably the best in the series).  If I can play through that (which I have cos I used to own the real cartridge and finished the game) then a bit of minor flicker on Bubble Bobble is almost non-existent to me.  :)

I didn't say it made the game bad.
I just said that I feel it does affect the gameplay.
Gameplay to me, includes the quality of the picture (i.e. flickering) among many other things.
I definitely feel that flickering affects the gameplay in a game.
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