Author Topic: #CPCRetroDev 2015: Complete Results and Games  (Read 20833 times)

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Offline AMSDOS

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #225 on: 12:18, 03 November 15 »

I spent some time last night playing with the topo soft loader disassembly that @arnoldemu posted to the forums some time ago and got it to work after some struggle. It is really cute, but slower than using CAS READ (headerless loader using the firmware).


I'll try to port the turbo loader I use on the speccy, if I manage to get the timing right I think I can improve the firmware speed and still look nice


But we probably should move this conversation to a different thread.


I used this program Turbo Load to set the Baud Rate up to 3968, and the Information is on that Page. Kukulcan has added these Digits (220 x 48) which I haven't tested yet. I was using CPCE and using the Tape File Format to get that result, it should be clear in that emulator if "|TURBO,220,48" would work or not.
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Offline Dubliner

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #226 on: 13:22, 03 November 15 »
It's positively surprising that this is a competition for students at the university and the professor is teaching them z80 and all that. More young programmers will have the experience how computers work below most of the API layers.

Actually, that's really funny. Most of the students sent with their games a memo about the developing process of these games. All of them stated that the most dificult part of the project was the limits in memory of the Amstrad  :)

One of the most funny things i have read in these memos was "thanks to this we have learned how difficult was doing games back in the day". As if the programmers back then had tools like CPCtelera or emulators to try their code quickly  :P

I am pretty sure this will teach them very good lessons in their future career  :)

Offline MacDeath

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #227 on: 22:39, 03 November 15 »
It made more and better than the 30 (now 32?) years anniversary Mega Demo... in far less time...
 :picard2: :picard:


 ;D

Offline TFM

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #228 on: 22:04, 06 November 15 »
Out of curiosity... Is the coder of the winning game a former member of dynamic? (Just asking because this game uses the classic Dinamic character set (see Game Over and others) and also some GFX from Dinamic games).
TFM of FutureSoft
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Offline cngsoft

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #229 on: 01:11, 07 November 15 »
Sure, the contest is over, but I had to do this:



Towers are no longer infinite: they have roofs and grounds.

Out of curiosity... Is the coder of the winning game a former member of dynamic? (Just asking because this game uses the classic Dinamic character set (see Game Over and others) and also some GFX from Dinamic games).
Two words: GFX rips.
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Offline VincentGR

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #230 on: 01:21, 07 November 15 »
Sure, the contest is over, but I had to do this:



Towers are no longer infinite: they have roofs and grounds.
Two words: GFX rips.


Holy s^*t!!!   :o

Cross my fingers for toki too  ;D

PS4CPC, port of "Parasol Stars" for the CPC
IN DEVELOPMENT!



Offline ervin

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #231 on: 02:01, 07 November 15 »
Sure, the contest is over, but I had to do this:

Towers are no longer infinite: they have roofs and grounds.
Two words: GFX rips.

Looking great CNG!

I don't know why you didn't get first place.
Space Moves was pretty good, but Frogalot is so much better...
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
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Offline Joseman

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #232 on: 03:28, 07 November 15 »

For me frogalot is the best game of the compo hands down.

Maybe Space moves is calling some nostalgia with the graphics, character set and music...

But Frogalot is technically far better than any other game of the compo...

I'ts my opinion... but you know that it's true!!  :P

Good work @cngsoft!
 

« Last Edit: 03:31, 07 November 15 by Joseman »

Offline Singaja

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #233 on: 14:26, 07 November 15 »
Frogalot has a really interesting loader too. Both run" and load" of the fake .BAS will run the game. Are there more "secret" files/data on the dsk? Is it really only 11kb?

Offline Gryzor

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #234 on: 15:45, 20 January 16 »
Hey guys, @ronaldo have I missed something? Can the tape with all the titles be ordered somewhere?

Offline TFM

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #235 on: 23:21, 20 January 16 »
Looking great CNG!

I don't know why you didn't get first place.
Space Moves was pretty good, but Frogalot is so much better...


I would have elected CPC and Frogalot first place. Space Moves is imho just stolen from Army moves, the controls are poor, loading is love-less. Could have been a great game (rip off or not), but it seems they run out of time.

TFM of FutureSoft
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Offline dodogildo

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #236 on: 01:17, 21 January 16 »
Frogalot is awesome.

Offline PulkoMandy

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #237 on: 10:40, 21 January 16 »
5 - Znax: Best gfx of the lot, funny game. However Pulko, I thought you knew how to display sprites without having a music slowing down?? :) .


I ran out of time to optimize things, and out of memory space. I'm fitting the 4 screens (menu, game, how to play, high scores - 2 of which are fullscreen) in 64K of RAM, there is few space left for the code and music.
Remember that I wrote the initial code back in 2008 and it was my first try at z80 assembler.
I would have put the music under interrupts, but that was not possible in the menu (because interrupts are cut at several places to have stable raster effects), and I didn't have space for a different playroutine call specially for the game screen.
Maybe I can try to free a few spare bytes and make this work.

Offline TFM

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Re: #CPCRetroDev 2015: Complete Results and Games
« Reply #238 on: 19:22, 21 January 16 »
The GFX are really absolutely great and in addition I like how the different screen formats get used. It's dynamic and that's just very beautiful! Great job!!!  :)
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