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#CPCRetroDev 2016 has started: Over 1000€ in prizes and special awards

Started by ronaldo, 22:16, 18 May 16

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arnoldemu

Quote from: AMSDOS on 12:48, 21 May 16

:laugh:  That's so funny, "Lets make the CPC Great Again", but it must be 64k, no multiloads, oh and it has to be written in BASIC 1.0. Hint: next year's slogan should say "PLOT -2,-2,1 Rulez"  ;D
For people who don't like the rules it is simple: Do not enter the competition!

EDIT: Ok, so after this competition is done, perhaps a "Great CPC" competition could be opened. Anyone can use any configuration of CPC and Plus including X-MEM, X-MASS etc

EDIT: That would be good.


If people want to use plus and more ram this competition doesn't stop you. Why did you not release something already?  ;D
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arnoldemu

Quote from: AMSDOS on 12:48, 21 May 16

:laugh:  That's so funny, "Lets make the CPC Great Again", but it must be 64k, no multiloads, oh and it has to be written in BASIC 1.0. Hint: next year's slogan should say "PLOT -2,-2,1 Rulez"  ;D
The competition does a few good things:
- publicity for CPC
- give people chance to make a game (and they don't have to make it a epic one, it can be simple if they want)
- give people a chance to experiment with various game ideas they may not do already
- give students a chance to learn that making games is always about restrictions in terms of cpu, gpu, libraries, ram etc.

It's a good idea.

So when will somebody open up a Plus competition? C4CPC means lots of people can play it if it's made for cart ;)
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arnoldemu

Quote from: TotO on 09:11, 21 May 16
Your 464 can be expanded since 80s. So, you can expect to use 128K games on your nice computer too.  :)
Exactly! And, I think that like movies festivals they should be "out of category" instead.
That would be a nice category, like the demo "Wild" category.

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arnoldemu

Quote from: arnoldemu on 13:12, 21 May 16
The competition does a few good things:
- publicity for CPC
- give people chance to make a game (and they don't have to make it a epic one, it can be simple if they want)
- give people a chance to experiment with various game ideas they may not do already
- give students a chance to learn that making games is always about restrictions in terms of cpu, gpu, libraries, ram etc.

EDIT Oh and it gives more games to cpc. :)


It's a good idea.

So when will somebody open up a Plus competition? C4CPC means lots of people can play it if it's made for cart ;)
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

AMSDOS

Quote from: arnoldemu on 13:09, 21 May 16
For people who don't like the rules it is simple: Do not enter the competition!


No argument with that.  :)  Though there should be no harm in answering folks queries if clarification is necessary.

QuoteIf people want to use plus and more ram this competition doesn't stop you. 


There seems to be some news conflicting the use of more RAM, but a game with Tune in the extra memory would still work on a 64k system - it just means no tune for 64k systems, if that's an exception.


QuoteWhy did you not release something already?  ;D

It seems to have already been released, though it's still a WIP, might end up with two versions of the game. :laugh:
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* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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trabitboy

I'm in  8)
However it is not clear to me wether doing a WIP thread is ok with the rules?

reidrac

Quote from: trabitboy on 15:48, 22 May 16
I'm in  8)
However it is not clear to me wether doing a WIP thread is ok with the rules?

Last year I did a dev thread and it was OK. The game can't be publicly released until the contest is over, but other than that AFAIK you can talk about the game and share screenshots/videos.

@ronaldo can confirm it.
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick and Hyperdrive for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Gryzor

Really looking forward to the entries and results, and of course I'm looking forward to the release of the '15 tape :)


Also, please do let me know if and how I can help the project within the wiki :)


[PLEASE READ} As for the general discussion:


I wish more expanded games were released, taking advantage of newer technologies and whatnot. That's my personal view. However, come on guys, we've have that discussion quite a few times in the past... Not that I find anything wrong with repeating points. But I think that the why's are properly explained here so there's not much room. So, please, refrain from discussing the rules -they are what they are. Of course by "refrain from discussing" I mean "don't do it here" - if you want, feel free to open another thread. Let's keep this one focused on more relevant questions and points, shall we? :)

ronaldo

Quote from: mr_lou
The rules state that the game must run on an unexpanded CPC464. I was puzzled that "expansion" included a joystick Y-cable (to connect 2 joysticks). That's not an expansion in my book.
Well, certainly, a Y-cable for 2 joysticks is not a expansion, as it is not connected to the expansion bus. However, you have to consider that your game must be playable by the judges and has to be tested on real hardware to be validated: we cannot possible have any "accessory" that contestants may want to use. For instance, someone may want to make a game for AMX mouse (which connects to joystick port). That's a reason for not considering accesories. However, they are not banned: as long as your game is playable without expansions, there is no problem. If it also can manage expansions, that's considered an extra feature. In fact, judges stated a great consideration for your 4-player idea :). Also, having same hardware for everybody helps comparing games in a fair way.

Quote from: EgoTrip
There is one thing though. I think maybe every entrant should receive a copy of the tape.
This is really difficult to achieve and, if you think of it, it does not make sense from the point of view of the sustainability of the contest. Since the start, we have been thinking of ways in which the contest could become self-sustainable. Casetes are the first open way for that. The money that comes from selling the casetes is enough to pay 1 of the prizes (125€ - 150€) once you discount all the costs. Of course, supposing that all the production is sold (which does not happen). So, if we give 1 casete to each participant, a great part of the sales vanishes, and we also have another cost.

I personally would love to give all participants a copy of the casete. However, we first need to think of better ways to achieve self-sustainability. And, for me, the most important part is expanding the boundaries of CPC homebrew scene: it would be nice to have more players interested in buying Amstrad-related stuff. If productions were able to sell ~1000 copies, that would really start to qualify for self-sustainability. Then we could think of gratifying all participants with a free copy, instead of asking them to collaborate by buying their copies.

Quote from: mr_lou
All I'm saying is, it wouldn't hurt to have an extra category.
Well, it might not hurt you, but it is not as easy as adding it to the rules. Categories include costs like evaluating them, which is not trivial (jury invests time), or paying prizes (which is not easy when you have to do it according to many hundreds of laws). There is also a fragmentation cost: 36 contestants  in 2 categories are really great, 36 in 4 categories is less great (8.5 per category, less competition), and a educational cost (do I have to say to my students that their games should go in the 2nd Category?).

In the end, it's a very difficult and risky decission from the point of view of the contest. There are also many questions, are the majority of the potential contestants wanting such a category, or are they only 4/5 sceners? Is more important to focus categories from the point of view of contestants, students, or general players? Will such a change be actually beneficial for the contest in the long run, or will it be an additional effort only to cover a concrete group of potential participants? Will that productions encourage new people to produce games, or will they be discouraged?

It is easy to argue in favor of the things we personally want, but it is extremelly difficult to take decissions that affect everyone and have some certainty that they will be for good in the long run. Please, either the case, take into account that we consider your opinions, but it is impossible to put all opinions into practice.

However, regarding 128K and more, my personal suggestion is this: consider the contest as an oportunity to test your ideas. Testing your ideas should always start small, and grow as they show potential. If you think of a maravellous 512K game, why not to develop a small part of it in 64K, test it in the contest (against jury and public) and then consider the 512K version with respect to results got from the test?

Quote from: trabitboy
However it is not clear to me wether doing a WIP thread is ok with the rules?
As @reidrac has already said, it is valid. However, you should be cautious not to put your game in risk of being disqualified by judges. The rule states that your game has to be unpublished. A development thread with some data about your game and some screenshots it is normally okay. However, if you go releasing demos or betas, you may put yourself into risk. Judges may consider that you have already published your game, and may disqualify you. When I say this, I'm only warning about this possibility: I'm not part of the jury, so I cannot be 100% sure what their final criteria will be. However, I prefer a warning than a posterior complaint, be it reasonable or not. As I prefer all of you to enjoy the contest and to see your games competing, I advice you not to do things that may be dependant on a supposed certain type of criteria.

Also, think about the surprise effect. The less people know about your game, the great the surprise. A good balance into giving people bits of your development process and keeping surprising parts is always a good policy ;).

trabitboy


AMSDOS

Quote from: reidrac on 16:26, 22 May 16
Last year I did a dev thread and it was OK. The game can't be publicly released until the contest is over, but other than that AFAIK you can talk about the game and share screenshots/videos.


For some reason I thought @ervin had a whole heap of stuff for RUN"CPC on the board, and that got into the contest just fine. Though I think @ervin only released so much of it on the Forum.
* Using the old Amstrad Languages :D   * with the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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ronaldo

@AMSDOS , yes, @ervin published some early demos of his work in his dev thread. That, in fact, put his work into risk of being disqualified. I also adviced him to stop publishing demos. The jury discussed his work and decided that the game itself had not been published as it was much more elaborated than the early demos published. However, the jury had to discuss about it. Therefore, it's preferably not to put jury under pressure: that's a risk for your work and even for the contest itself.

Carnivius

I'm looking forward to more quality games for my totally-unexpanded 464.   Frogalot was one of my personal fave games of last year on any format. :)
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

cpc4eva

All i ask for is if someone can do a Time Pilot arcade conversion a CPC / CPC PLUS version is long overdue   ;D

EgoTrip

I don't know whether to start work on a new game or just enter the one i've nearly finished. I can't think of anything good I can do in the time frame but I don't think my current game is good enough to make the top 3. Although its certainly better than Concave.

ronaldo

@EgoTrip , if you are talking about "A Prelude to Chaos", you actually shouldn't submit it. You have already published it, and the jury will certainly disqualify your entry, as games should be new work, not previously published (it's in the rules).

TFM

Quote from: ronaldo on 09:27, 23 May 16
@AMSDOS , yes, @ervin published some early demos of his work in his dev thread. That, in fact, put his work into risk of being disqualified. I also adviced him to stop publishing demos. The jury discussed his work and decided that the game itself had not been published as it was much more elaborated than the early demos published. However, the jury had to discuss about it. Therefore, it's preferably not to put jury under pressure: that's a risk for your work and even for the contest itself.


Well, the jury rules also tell not to use previously used stuff. But the winner was in the opinion of many users here an "Army Move" Rip-Off. Personally I don't want to comment on that. But the the reputation of a jury suffers if this issues pop up. Maybe this can be made better the next time.
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reidrac

Quote from: TFM on 20:55, 23 May 16

Well, the jury rules also tell not to use previously used stuff. But the winner was in the opinion of many users here an "Army Move" Rip-Off. Personally I don't want to comment on that. But the the reputation of a jury suffers if this issues pop up. Maybe this can be made better the next time.

Please don't do that.

I provided feedback regarding rules that in my humble opinion are not completely clear, and I hope I did it in a reasonable and respectful way, but your comment is distracting and won't help to improve anything.

I'd like CPCRetroDev to be even better, and even if you're not planning to enter the contest, I think it is still in your best interest as Amstrad CPC aficionado that it is a total success.
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick and Hyperdrive for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

ronaldo

Well, @TFM , I understand you having such an opinion, and other people thinking similar. However, before acusing, all the pieces have to be taken into account. For instance, Toni had license to use the assets: he asked for permission and got permission from original authors. However, even if he hadn't, contest rules from previous year didn't have a rule for explictly prohibiting the use of third-party assets without license. That was a mistake we made with the rules, and it prevented the jury from taking such action even if the assets were used without a license.

I agree that using third party assets without a license should be punished. This year's rules explicitly say that. However, being fair is sometimes very difficult, as many things have to be considered. Is not as easy as agreeing in an opinion.

Edit: As a curiosity, in our latest fair "Amstrad Eterno" we saw Víctor Ruiz playing Space Moves and giving feedback to Toni directly, in person.

EgoTrip

Quote from: ronaldo on 20:30, 23 May 16
@EgoTrip , if you are talking about "A Prelude to Chaos", you actually shouldn't submit it. You have already published it, and the jury will certainly disqualify your entry, as games should be new work, not previously published (it's in the rules).

No of course not, theres another game I have just about finished but theres a bug i'm having difficulty tracking down.

Gryzor

Quote from: cpc4eva on 19:19, 23 May 16
All i ask for is if someone can do a Time Pilot arcade conversion a CPC / CPC PLUS version is long overdue   ;D


Ohh how I loved Time Pilot!!!

cpc4eva

Quote from: Gryzor on 09:30, 24 May 16

Ohh how I loved Time Pilot!!!



for those who don't know - it is a Konami arcade classic from 1982, heres a vid i found on youtube ;D


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[EDIT: PLEASE use the YouTube button to embed your videos!]

TotO

Time Pilot is a Z80 + AY based game.
Like Pac-Man, best to do an arcade emulator for it!  8)
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cpc4eva

id rather a CPC version  ;D

Executioner's arcade conversion to CPC / CPC+ of Frogger was excellent

robcfg


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