Author Topic: CPCRetroDev 2017 ?  (Read 4458 times)

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Offline Arnaud

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CPCRetroDev 2017 ?
« on: 22:55, 04 July 17 »
Hello,
the tapes for CPCRetroDev2016 are just available,
but there're no news about the CPCRetroDev 2017 (the previous CPCRetroDev started in June).

Is someone knows if there will be CPCRetroDev compo this year ?

Thanks,
Arnaud.

Offline AMSDOS

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Re: CPCRetroDev 2017 ?
« Reply #1 on: 01:22, 05 July 17 »
There's no news about it on their website:


http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2016/


So I'm not sure what's happening. :(
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Offline awergh

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Re: CPCRetroDev 2017 ?
« Reply #2 on: 04:15, 05 July 17 »
I was wondering this but I figured I would just starting writing something and assume it is happening sometime.


The implication from Ronaldo's post in the cpcretrodev cassette thread is that it is on this year sometime.

Offline keith56

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Re: CPCRetroDev 2017 ?
« Reply #3 on: 06:30, 05 July 17 »
I certainly hope they will do it again, it seemed to bring a lot of submissions, and some great games last year!
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Offline mr_lou

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Re: CPCRetroDev 2017 ?
« Reply #4 on: 08:26, 05 July 17 »
I was wondering about this too, and have been asking on the CPC IRC channels too, but no one seems to know anything.

Offline Dubliner

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Re: CPCRetroDev 2017 ?
« Reply #5 on: 12:07, 05 July 17 »
Hi,

I can confirm you that there will be another compo this year. More details and the oficial announcement will come soon from Ronaldo as usual, but you can start your projects with confidence.

Offline EgoTrip

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Re: CPCRetroDev 2017 ?
« Reply #6 on: 12:17, 05 July 17 »
Time to pick out an appropriate Spanish sounding alias, then open up Notepad.
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Offline Arnaud

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Re: CPCRetroDev 2017 ?
« Reply #7 on: 23:07, 05 July 17 »
Hi,

I can confirm you that there will be another compo this year. More details and the oficial announcement will come soon from Ronaldo as usual, but you can start your projects with confidence.

Great news ! I can't wait for the official launch.

And may be there will be a new version of CPCTelera  ;D

Online Morri

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Re: CPCRetroDev 2017 ?
« Reply #8 on: 05:48, 07 July 17 »
I hope they don't scrap the BASIC compo this year. I finally have a 464 compatible BASIC game working and nearly complete.  :)
Worst case scenario, just release it anyway.  :P
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Offline Dubliner

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Re: CPCRetroDev 2017 ?
« Reply #9 on: 23:24, 07 July 17 »
I hope they don't scrap the BASIC compo this year. I finally have a 464 compatible BASIC game working and nearly complete.  :)

If this happens you could still submit your game and compete in the PRO category  :)

Offline ronaldo

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Re: CPCRetroDev 2017 ?
« Reply #10 on: 13:08, 09 July 17 »
There you go, guys! Enjoy the contest!  :D

Offline reidrac

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Re: CPCRetroDev 2017 ?
« Reply #11 on: 15:51, 09 July 17 »
I'm happy to see that the rules are clear now regarding sharing screenshots, videos, teasers, etc during the development process. I think it really helps to promote the CPC and the contest, so big thumbs up on that!

I also like that different categories have different weight, and that will make the results more balanced; being more important that the game is fun and playable.

I'm not sure about the part where it allows licensing content without restriction, for two reasons:

  • First, an entry could score high points for licensed content; not authored by the person/team submitting the entry.
  • And second, it could be used to circumvent the "one game per author" rule. Sure, the author of the licensed content won't be considered co-author of the entry, but if the license requires credit (and, of course, we must comply with the license), in real terms it means someone could be part of several entries.

In my experience in other competitions, when licensed content is allowed it usually refers to open content (eg. creative commons) so it doesn't result in an unfair advantage for one entry; you can use licensed content but everybody can access to that same content,  and that levels the field.

I'm curious to see how it turns out; specially regarding music, as there are a limited number of music artists in the CPC scene that are at a completely different level (you know who they are!).

Anyway, already looking forward to play the entries of this year!

EDIT: typos!
« Last Edit: 16:11, 09 July 17 by reidrac »
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Offline ervin

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Re: CPCRetroDev 2017 ?
« Reply #12 on: 16:45, 09 July 17 »
There you go, guys! Enjoy the contest!  :D

Fantastic! Thanks Ronaldo.
Just wondering - is there an English version of the competition page?
 8)

[EDIT] Actually it's ok, Google Translate does a good job with the page.
« Last Edit: 16:49, 09 July 17 by ervin »
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline awergh

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Re: CPCRetroDev 2017 ?
« Reply #13 on: 12:08, 10 July 17 »
There is an English version of the page here
http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2017/

So having taken last year off are you planning to do it this year?
« Last Edit: 12:11, 10 July 17 by awergh »

Offline Neil79

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Re: CPCRetroDev 2017 ?
« Reply #14 on: 18:39, 10 July 17 »
and featured!


I can't wait :)
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Offline ervin

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Re: CPCRetroDev 2017 ?
« Reply #15 on: 00:43, 11 July 17 »
There is an English version of the page here
http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2017/

So having taken last year off are you planning to do it this year?

I'm certainly considering it.
I've thought of a game design... one that will hopefully be a bit easier for players than RUNCPC was!
 8)
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Online Morri

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Re: CPCRetroDev 2017 ?
« Reply #16 on: 03:06, 11 July 17 »
Good idea having a separate category for the University students.
As they tend to be new to the CPC it was always going to be tough for them to make the top 5 in the PRO category.

Hopefully the increased chance of winning a prize means they put more effort into their projects and we end up with better results / games from them.
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Offline AMSDOS

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Re: CPCRetroDev 2017 ?
« Reply #17 on: 11:25, 13 October 17 »
Thought I'd give this thread a bump as I was having trouble finding it along with their website. Anyway the Deadline is coming up fast 31st October.

Hope those programs are coming along nicely.  :D
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Offline keith56

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Re: CPCRetroDev 2017 ?
« Reply #18 on: 13:17, 13 October 17 »
I'm looking forward to seeing what everyone produces - both the 'pro-level' developers, and the people who are maybe producing their first CPC games! It's really nice to see people release new stuff for the good old CPC!

Good luck everyone!
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Offline ronaldo

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Re: CPCRetroDev 2017 ?
« Reply #19 on: 13:48, 13 October 17 »
You may also want to encourage developers on twiiter, and give them some feedback.
Most people (and students) are developing in assembler for this edition. They deserve additional cheering! :D

Offline ervin

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Re: CPCRetroDev 2017 ?
« Reply #20 on: 15:31, 13 October 17 »
I have to regretfully announce that I have decided to withdraw from this year's competition.
I just haven't had the time.
 :'(

A real shame too, as I'm very happy with the tile engine I've created.
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline mr_lou

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Re: CPCRetroDev 2017 ?
« Reply #21 on: 16:22, 13 October 17 »
I have to regretfully announce that I have decided to withdraw from this year's competition.
I just haven't had the time.
 :'(

A real shame too, as I'm very happy with the tile engine I've created.

Save it for next year then. Keep working on it when you find the time.

(You can complain when your 2-year long project ended up taking 5 years).

Offline Arnaud

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Re: CPCRetroDev 2017 ?
« Reply #22 on: 18:11, 13 October 17 »
I have to regretfully announce that I have decided to withdraw from this year's competition.
I just haven't had the time.
 :'(

A real shame too, as I'm very happy with the tile engine I've created.

Sorry to heard that  ??? but your work is not lost.

It's really hard to complete a whole game project alone.
All additional elements of coding (game design, graphics, and sound) are really important and require a lot of time and energy.

Offline AMSDOS

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Re: CPCRetroDev 2017 ?
« Reply #23 on: 00:05, 14 October 17 »
I have to regretfully announce that I have decided to withdraw from this year's competition.
I just haven't had the time.
 :'(

A real shame too, as I'm very happy with the tile engine I've created.


It is a shame. I agree with @mr_lou with regards for saving it for next year, though it's a long time to wait  :D  Better late than never though.



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Offline Sykobee (Briggsy)

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Re: CPCRetroDev 2017 ?
« Reply #24 on: 00:25, 14 October 17 »
That's a shame, but understandable when you want to create the best that you can. Next year! :)