Author Topic: #CPCRetroDev 2018 - Amstrad CPC Game Creation Contest new for 2018!  (Read 4106 times)

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Offline Neil79

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This year so far has been very good for the Amstrad CPC, as we've seen a number of games that have been released such as Galactic Tomb, Pink Pills, Robbie Strikes Back, The Dawn of Kernel and even the incredible dungeon crawler 'The Shadows Of Sergoth'. But the Amstrad is about to get another boost in the homebrew department, as this week the #CPCRetroDev 2018 - Amstrad CPC Game Creation Contest has been announced

http://www.indieretronews.com/2018/07/cpcretrodev-2018-amstrad-cpc-game.html

Offline ervin

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Yes! So much yes!
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline skylas

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Yes! I am very happy for the announcement of the competition!!

Offline awergh

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Exciting to see that it is announced  :)  but I haven't worked what I want to do yet, but 31st October is ages away right?  :laugh:


I have a question about the gesture in the rules though.
It mentions a gesture to Chicago's 30 in the form of a sprite but do we have to take a sprite exactly as is from the game or can we just draw an equivalent using whatever palette or perspective we like. Effectively this would be a sprite that is inspired by the game but not directly copied.

Offline ervin

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I'm already panicking as there are only 3-and-a-half months to go!

Sent from my SM-A520F using Tapatalk

My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline skylas

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Exciting to see that it is announced  :)  but I haven't worked what I want to do yet, but 31st October is ages away right?  :laugh:


I have a question about the gesture in the rules though.
It mentions a gesture to Chicago's 30 in the form of a sprite but do we have to take a sprite exactly as is from the game or can we just draw an equivalent using whatever palette or perspective we like. Effectively this would be a sprite that is inspired by the game but not directly copied.
I am not also sure, but i suppose that it does not needed to be an exact copy- that is not the meaning of the competition.
I also have a question regarding <opera prima> award: it is mentioned that it refers to new groups, can i suppose that new individuals are also included?

Offline awergh

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And submitted, although a little late here at 4:55 AM, maybe next year I can submit earlier.
Good thing I'm not going to work tomorrow  :P

Offline Arnaud

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Submitted with just one hour remaining and i was debugging a crashing bug in my sound code twenty minutes ago.
It was epic this year  ???

The name of my game is Deeper Warrens and is inspired by Gauntlet.

Offline skylas

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I also have already submitted a small game in Locomotive Basic 1.0, Penalty kicks! My goal is just participation!!Good luck to all!

Offline ervin

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Well done to everyone that submitted an entry!
I can't wait to see what you all created.
 8)

I wish I could have joined you this year.
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline XeNoMoRPH

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 the Adventures of Timothy Gunn from CNGSoft


https://youtu.be/xIUq1-_3DoY


Offline XeNoMoRPH

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Offline XeNoMoRPH

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Offline ervin

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the Adventures of Timothy Gunn from CNGSoft


https://youtu.be/xIUq1-_3DoY


Wow! This is stunning!
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline Arnaud

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Wow! This is stunning!
Yep, commercial quality game.

Offline ervin

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Submitted with just one hour remaining and i was debugging a crashing bug in my sound code twenty minutes ago.
It was epic this year  ???

The name of my game is Deeper Warrens and is inspired by Gauntlet.

Really looking forward to seeing your game.
The game you wrote last year was really good.
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline Arnaud

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Really looking forward to seeing your game.
The game you wrote last year was really good.
Thanks @ervin, i hope you like it.

 
« Last Edit: 09:54, 01 November 18 by Arnaud »

Offline awergh

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Submitted with just one hour remaining and i was debugging a crashing bug in my sound code twenty minutes ago.
It was epic this year  ???

The name of my game is Deeper Warrens and is inspired by Gauntlet.
That sounds like it was quite intense.
While I didn't have a game crashing bug I certainly kept adding core features or fixing potentially game breaking bugs.
My original plan was to make no changes after midnight came and went as I kept working until 4am.
By the way WinCPCtelera remains indispensable for my process. (I probably have some more bugs/unexpected behaviour to report but I'll do that when I'm less exhausted from the project)


[/size]I also have already submitted a small game in Locomotive Basic 1.0, Penalty kicks! My goal is just participation!!Good luck to all!
In the end we should aim to do our best and enjoy the game creation process while learning more that we can apply to the next time.

Online Gryzor

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Thanks for all the updates! This is getting too exciting, too fast :D

Offline ervin

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Thanks for all the updates! This is getting too exciting, too fast :D


There appear to be a *lot* of high quality games this year!
Even the games by ronaldo's students seem to have improved on previous years, both in style and execution!
So exciting!
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Online Gryzor

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You're right, indeed it looks like a torrent of good games is incoming!

Offline Arnaud

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That sounds like it was quite intense.
While I didn't have a game crashing bug I certainly kept adding core features or fixing potentially game breaking bugs.
And i just see another major bug  :'( nooooo !

My original plan was to make no changes after midnight came and went as I kept working until 4am.
There's never enough time to test properly.

By the way WinCPCtelera remains indispensable for my process. (I probably have some more bugs/unexpected behaviour to report but I'll do that when I'm less exhausted from the project)
Me too, i'm not able to debug without it. I have to update it to cpctelera 1.5.0 compatibility (i used 1.4.2)

In the end we should aim to do our best and enjoy the game creation process while learning more that we can apply to the next time.
Exactly and it's really more interesting to have plenty of entries

There appear to be a *lot* of high quality games this year!
Even the games by ronaldo's students seem to have improved on previous years, both in style and execution!
So exciting!
It will be really harder to reach at least the fifth place

Offline skylas

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A screenshot of my entry!
As i have seen untl now, most games of this year competition reach very high quality standards!Many of them, if released 25 years ago, could have a very good commercial success and high publicity!

Online Gryzor

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Yeah, it looks like quite a few people have been mastering the thing...


Are your players naked? :D