Author Topic: Edge Grinder released (really - DKS inside) - NEW GAME! WHAAAAAA!  (Read 8512 times)

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Online Gryzor

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(from Oldschool Gaming, minutes ago):
Paul Kooistra, developer of much shooty goodness for the Amstrad CPC, has just finished his version of Edge Grinder. The game, started as a collaborative competition at Oldschool Gaming's sister site Format War, is a caravan-style horizontally scrolling shoot 'em up where the challenge is to rack up the highest score possible.
Here!
Now, where's that dsk?


« Last Edit: 17:19, 22 September 11 by Gryzor »

Offline redbox

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #1 on: 21:10, 18 September 11 »
OMG.

It's awesome.

Wonder if the R3 scrolling will work with my modulator?



Now, where's that dsk?



Here:

norecess

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #2 on: 23:21, 18 September 11 »
Congratulations to everyone involved in this game. This is actually quite a good surprise to discover it !
Gameplay is really fun and addictive. It's also very hard to beat it !!!!  :D  Can't wait to get myself deeper in this game.


Offline TFM

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #3 on: 01:53, 19 September 11 »
Beautiful, fluid, great game. But way too hard, and just 3 lives is nothing.
I suggest an autofire joystick, without one, you're done :-)
 
Is there an emualtor, which is capable of autofire? Markus?
 

norecess

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #4 on: 01:59, 19 September 11 »
Quote
But way too hard, and just 3 lives is nothing.


Actually, I found difficulty was well balanced.


Cybernoid, Rick Dangerous... they are good examples of hard but good games.
« Last Edit: 02:59, 19 September 11 by norecess »

Offline ervin

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #5 on: 02:25, 19 September 11 »
Technically STUNNING, and a great game too!
I guess the difficulty is kinda the point, considering that it is a simple score attack game (from what I can ascertain).
 
Who woulda thought - super smooth full-screen horizontal scrolling on a cpc!
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Offline TFM

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #6 on: 03:36, 19 September 11 »
Cybernoid, Rick Dangerous... they are good examples of hard but good games.
Well, Cybernoid was easy for me. And RD was easier than EG, because there is no time pressure. But maybe it's just due to changing times...
 
Who woulda thought - super smooth full-screen horizontal scrolling on a cpc!
It's not full-screen.

Offline ervin

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #7 on: 07:02, 19 September 11 »
It's not full-screen.

Indeed. Perhaps I should have said "full-ish" screen, or full-width screen.
(Of course it's not full-height).
 
Having said that, I've just taken a closer look, and the playing area seems to be 156 mode 0 pixels wide, instead of 160. Interesting...
 
Regardless, an amazing technical achievement.
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Offline MacDeath

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #8 on: 08:39, 19 September 11 »
Quote
It's not full-screen.
Yeah but it looks like it is in almost "normal 320x200" which is far better than so many speccy ports or even spanish games in "256x192"... or even less...

Quote
and the playing area seems to be 156 mode 0 pixels wide, instead of 160. Interesting...
One character to get the scrolling erased properly ?


Anyway, I have too few pictures to compair but it clearly looks more coloured on CPC as usual.

C64 :



CPC (yet not the same part)


Sadly the few visual are clearly ported from the C64...
I mean, to get a gradiant going from Dark Red (=brown) to Cyan or Green is clearly C64ish ports.

But I'm OK with this, still look saucy and juicy good.

While some tiles (= most) on C64 has only 3 colours+black, the CPC looks like being in 4 colours + black.

Every thing is +1 colour thx to the No Attribute limitation stuff... sadly the Palette on CPC can't always handle this so well, but hey, the 16 colours max limitation per rasterzone is also a brake.

And to redo graphics while respecting original design is such a paiu in the A$$ wen you port from C64 to CPC...
Still certainly a lot of job to add the Extra ink on every graphics... well done.

And I haven't found the Sprites and Tiles sheet on CPC version... which would be quite interesting.

Just a question : is there any Raster for the HUD ?

Probably as I can count 13 colours for ingame window and 13 colours for the HUD only but total 17 colour on the full screenshot (the CPC screenshot already posted here)...
« Last Edit: 09:54, 19 September 11 by MacDeath »
New video from my friend SYLV's, support please :
Sylv - Connected (guitar composition) - YouTube

Offline Jonah (Tasteful Mr) Ship

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #9 on: 09:08, 19 September 11 »
Stunning game... on both formats! Our graphics are a lot more colourful, though; the C64 sprites seem a little washed-out.
Also, the C64's collision detection is a lot more forgiving than the CPC version, which is why I can hardly get 40,000 on our version but easily get 70,000 on the C64.
 
 
Oooh, and we get a cool loading screen, too!
 
OVER

Offline TomEtJerry

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #10 on: 09:39, 19 September 11 »
Hello,

Beautiful, fluid, great game. But way too hard, and just 3 lives is nothing.
I suggest an autofire joystick, without one, you're done :-)
 
Is there an emualtor, which is capable of autofire? Markus?

The game is not too hard, you just have to play a little bit with.  I am not an ace with shooters and I manage to
finish it. That's just a question of memory in fact :-).

Hope there will not be like on C64 a ridiculous hack with infinite lives as the game doesn't need it at all...

T&J/GPA

Offline MacDeath

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #11 on: 09:43, 19 September 11 »
Quote
Oooh, and we get a cool loading screen, too!
sorry guy but nope.jpg...

Please : Never put any JPG for pixelart or you only get a mix of a screwed up picture...

pic reposted, I took it from Winape and corrected the colours into theoric CPC colours.


And yeah It rules, good intro page, colourfull, well done, completely CPCish in a good way.


And yeah as always with Paul Kooistra, impecable fluid Shooter with apparently impossible level but just a few time on it and it become a bit of a slight of a little easier (but not that much)



From what I understood, you must be grinding the background's edges to get a properly powerfull weapon powerup or else you must dodge the waves ?
I agrre that a good autofire is quite needed, my joysticks are old and won't handle this, I hate to change microswitchs too... ;D


And now : where is the Speccy version ???
 
« Last Edit: 09:55, 19 September 11 by MacDeath »
New video from my friend SYLV's, support please :
Sylv - Connected (guitar composition) - YouTube

Offline Jonah (Tasteful Mr) Ship

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #12 on: 10:08, 19 September 11 »
Hope there will not be like on C64 a ridiculous hack with infinite lives as the game doesn't need it at all...
The location of the 'lives' (03) and the DEC (HL) are not very well hidden. If I can find them, then everyone in this forum can do the same... just infinitely faster.
However, after a bit of practice, it's not too difficult to finish.
 
sorry guy but nope.jpg...

Please : Never put any JPG for pixelart or you only get a mix of a screwed up picture...

Don't shoot the messenger... that's how it comes out in PHOTOBUCKET.
OVER

Offline HAL 6128

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #13 on: 10:15, 19 September 11 »
Hello,

The game is not too hard, you just have to play a little bit with.  I am not an ace with shooters and I manage to
finish it. That's just a question of memory in fact :-).

Hope there will not be like on C64 a ridiculous hack with infinite lives as the game doesn't need it at all...

T&J/GPA

Not to forget... the music is also rather good!

Offline MacDeath

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Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #14 on: 10:21, 19 September 11 »
Quote
Don't shoot the messenger...
I wouldn't shoot at a guy with a brick...
 ;D

Sorry I wasn't meant to be rude.
New video from my friend SYLV's, support please :
Sylv - Connected (guitar composition) - YouTube

 

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