Author Topic: Edge Grinder released (really - DKS inside) - NEW GAME! WHAAAAAA!  (Read 19003 times)

0 Members and 1 Guest are viewing this topic.

Offline redbox

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.751
  • Country: gb
    • redbox
  • Liked: 326
  • Likes Given: 267
Re: Edge Grinder released (DSK inside) - NEW GAME! WHAAAAAA!
« Reply #25 on: 17:39, 19 September 11 »
I really love the C64 loader!


It is nice...



Why don't a few coders do the same for the CPC version?


Probably because it doesn't take 20 years to load a game from a CPC disc...  8)
« Last Edit: 18:23, 21 September 11 by Gryzor »

Offline Devilmarkus

  • Vivid source of indefiniteness
  • 6128 Plus
  • ******
  • Posts: 4.035
  • Country: de
  • WebCPC / JavaCPC developer
    • index.php?action=treasury
    • CPC-Live website
  • Liked: 1011
  • Likes Given: 926
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #26 on: 17:45, 19 September 11 »
Well it also loaded quite fast enough on the C64 ;)
When you put your ear on a hot stove, you can smell how stupid you are ...

Amstrad CPC games in your webbrowser

JavaCPC Desktop Full Release

Offline SyX

  • 6128 Plus
  • ******
  • Posts: 1.108
  • Country: br
  • Liked: 1056
  • Likes Given: 1857
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #27 on: 18:17, 19 September 11 »
I love the shoot'em'ups and this game feel even better than Star Sabre, Great Work Axelay!!!  :D :D :D
 
I would also love to hear from anyone who happens to try it out on the real thing, how it looks (does it work), and what their setup was.  Edge Grinder is using the 'CRTC register 3' method to get the fine scrolling, as was used in a handful of commercial games.  The issues this can create are well known, but I'd really like to know how common screens that produce acceptable results are.  I already have two slightly different acceptable results on my two CTMs, and two different kinds of failure on modulators.
I have been able to test with more calm in my two 6128 (CRTC 2 and 4) attached to a CRT TV by scart and the scroll WOW, the scroll is super smooth :D and the scoreboard stays fixed... i remember that the first examples of this technique that you put a few time ago, had a little shake in the scoreboard, but the scoreboard in Edge Grinder is rock solid  ;)

Axelay could you make a postmortem in the line of Gamasutra (what went right and wrong, technical difficulties, ...) for all the people interested in the technical side :)

I don't want to forget the wonderful work of the Tom & Jerry, Smila and STE. Great Work people!!! :D

Sorry for the bad photographer, me  :P
« Last Edit: 18:22, 19 September 11 by SyX »

Offline TMR

  • CPC6128
  • ****
  • Posts: 190
  • Country: gb
  • Beeping the horn on the data bus
    • JasonKelk.me.uk
  • Liked: 120
  • Likes Given: 38
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #28 on: 18:59, 19 September 11 »
Probably because it doesn't take 20 years to load a game from a CPC disc...  8)
 

 That video was a stock C64 and 1541 loading the music, picture and then game in under one minute... that's a bit less than twenty years. =-)

Offline Ygdrazil

  • Global Moderator
  • 464 Plus
  • *****
  • Posts: 477
  • Country: dk
  • Liked: 44
  • Likes Given: 235
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #29 on: 19:30, 19 September 11 »

 That video was a stock C64 and 1541 loading the music, picture and then game in under one minute... that's a bit less than twenty years. =-)

Well, but it took 20+ years for the CPC to foster a decent smooth scrolling horizontal shooter  :)

Just kidding, congratulations for a great job done with Edge Grinder!!!

/Ygdrazil
 

Offline Xifos

  • CPC6128
  • ****
  • Posts: 176
  • Country: fr
  • Liked: 234
  • Likes Given: 230
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #30 on: 20:23, 19 September 11 »
Well...
That's really impressive, an horizontal shooter with such frame rate, with music, on cpc (and too hard for me).
 :)

I know i must not think only of technical side of games, but i have just a little question for Axelay.
The scroll is one pixel mode 0 at 25 hz, right ?
Sprites are faster than the scroll, do they move at byte steps ?
(i know i should read the source code  ;D )

Online Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 15.068
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
  • Liked: 2995
  • Likes Given: 5208
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #31 on: 22:20, 19 September 11 »
That's a good idea, a postmortem on its development. It would be a really interesting read...

Offline fgbrain

  • CPC6128
  • ****
  • Posts: 224
  • Country: gr
    • index.php?action=treasury
    • Chaos CPC Homepage
  • Liked: 123
  • Likes Given: 295
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #32 on: 00:15, 20 September 11 »
Really enjoyable and impressive game. Too bad we didnt have enough of these kind back in the 80s.

My only complaints:
Lack of sound effects and secondly, it is terribly hard for me at least..

Well done Axelay !!
_____

6128 (UK keyboard, Crtc type 0/2), 6128+ (UK keyboard), 3.5" and 5.25" drives, Reset switch and Digiblaster (selfmade), Inicron Romram box, Bryce Megaflash, SVideo & PS/2 mouse, , Magnum Lightgun, X-MEM, X4 Board, C4CPC, Multiface2 X4, RTC X4 and Gotek USB Floppy emulator.

Offline TMR

  • CPC6128
  • ****
  • Posts: 190
  • Country: gb
  • Beeping the horn on the data bus
    • JasonKelk.me.uk
  • Liked: 120
  • Likes Given: 38
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #33 on: 00:23, 20 September 11 »
Just kidding, congratulations for a great job done with Edge Grinder!!!

Thanks very much on behalf of everyone involved and it's good to know that the game i helped design is well received over here. =-)

i'd like to think this "collabortition" is working out really well (in the present tense because there are still versions in various stages of development for other machines) so now someone needs to step forward to start the next one...

Offline TFM

  • Visit the mysteries of the CPC at www.futureos.de
  • Supporter
  • 6128 Plus
  • *
  • Posts: 9.899
  • Country: aq
  • Space Chicken for FutureOS is free!
    • index.php?action=treasury
    • FutureOS - The revolution on CPC!
  • Liked: 1977
  • Likes Given: 4650
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #34 on: 00:24, 20 September 11 »
Hello,

The game is not too hard, you just have to play a little bit with.  I am not an ace with shooters and I manage to
finish it. That's just a question of memory in fact :-).

Hope there will not be like on C64 a ridiculous hack with infinite lives as the game doesn't need it at all...

T&J/GPA
Ok, YOU can do that! I can't. And there are some scenes, when you have too much enemies and you are forced to loose a life. And three lives are used up very, very, quick. Sorry, I got no joystick here. And this doesn't make it more easy. But if somebody need me as a beta tester for a stupid player, give me a call!  8)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline MacDeath

  • Chaotic post writer and mock-up specialist
  • Supporter
  • 6128 Plus
  • *
  • Posts: 4.041
  • Country: fr
  • Liked: 1112
  • Likes Given: 620
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #35 on: 13:13, 20 September 11 »
So, who is gonna put an online Video review of the game, featuring longplay sort of a and so on, in high quality cinemascope ?

Please with edited sound so the music is enjoyable...

Offline Axelay

  • 6128 Plus
  • ******
  • Posts: 547
  • Country: au
  • Liked: 348
  • Likes Given: 83
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #36 on: 13:29, 20 September 11 »

Axelay could you make a postmortem in the line of Gamasutra (what went right and wrong, technical difficulties, ...) for all the people interested in the technical side :)


Hmm, I'll consider it, but having just spent the last month commenting the source I'd really like to get back to the coding on some other projects.  I'm also not much of a story teller, that's partly why I stick with coding shooters!  ;D


The scroll is one pixel mode 0 at 25 hz, right ?
Sprites are faster than the scroll, do they move at byte steps ?
(i know i should read the source code  ;D )




Yes on all counts.  ;)

Offline Axelay

  • 6128 Plus
  • ******
  • Posts: 547
  • Country: au
  • Liked: 348
  • Likes Given: 83
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #37 on: 13:38, 20 September 11 »
So, who is gonna put an online Video review of the game, featuring longplay sort of a and so on, in high quality cinemascope ?

Please with edited sound so the music is enjoyable...


I think Metr will be uploading a video soon.

Offline SyX

  • 6128 Plus
  • ******
  • Posts: 1.108
  • Country: br
  • Liked: 1056
  • Likes Given: 1857
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #38 on: 14:11, 20 September 11 »
Hmm, I'll consider it, but having just spent the last month commenting the source I'd really like to get back to the coding on some other projects.  I'm also not much of a story teller, that's partly why I stick with coding shooters!  ;D
Je je je, in that case ...More Shooters Axelay!!! XDDD

... although i was thinking more in the line of a few sentences telling the "magic" behind your wonderful work, not a big article because if i need more info, i always can take a look at the sources, and thanks for your  kindness at making them available.

Offline Metr

  • CPC6128
  • ****
  • Posts: 160
  • Country: es
    • Walk-through the Amstrad cpc
  • Liked: 62
  • Likes Given: 47
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #39 on: 17:21, 20 September 11 »

I think Metr will be uploading a video soon.


Here it is !


Edge Grinder Amstrad cpc HD

Online Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 15.068
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
  • Liked: 2995
  • Likes Given: 5208
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #40 on: 17:22, 20 September 11 »
Whoa. Didn't have the time to play it yet, but it looks awesome... The tune really sounds like an ST - those drums are the same as in Wings of Death! :D

Offline Executioner

  • Supporter
  • 6128 Plus
  • *
  • Posts: 783
  • Country: au
  • WinAPE Developer
    • WinAPE
  • Liked: 390
  • Likes Given: 60
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #41 on: 04:21, 21 September 11 »
Wow, that scroll looks great, even in the video (playing on a 60Hz laptop screen). I'll have to get my real CPC out so I can see it on the real thing. Great work again, Paul.

Offline Axelay

  • 6128 Plus
  • ******
  • Posts: 547
  • Country: au
  • Liked: 348
  • Likes Given: 83
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #42 on: 16:55, 21 September 11 »
I forgot to add last time, thanks Syx & Redbox for checking it out on your real CPCs!



Je je je, in that case ...More Shooters Axelay!!! XDDD

... although i was thinking more in the line of a few sentences telling the "magic" behind your wonderful work, not a big article because if i need more info, i always can take a look at the sources, and thanks for your  kindness at making them available.


In that case, I guess I can try to put together a couple of paragraphs in the next few days and post them here.  Probably just on the sprite code & tile writer, which are the more "unique" parts of the project compared to my previous games, as well as the most CPU consuming.

Offline SyX

  • 6128 Plus
  • ******
  • Posts: 1.108
  • Country: br
  • Liked: 1056
  • Likes Given: 1857
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #43 on: 17:16, 21 September 11 »
Thanks Axelay :)

Offline mr_lou

  • 6128 Plus
  • ******
  • Posts: 2.883
  • Country: dk
    • index.php?action=treasury
    • 8-bit Memoirs - a Blu-ray diskmag-like eBook about the 8-bit era
  • Liked: 1095
  • Likes Given: 2257
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #44 on: 18:00, 21 September 11 »
The video looks great.
Sadly, the scroll isn't like that at all on my CPC464, nor with Arnold emulator. So I can't enjoy the game.

Online Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 15.068
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
  • Liked: 2995
  • Likes Given: 5208
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #45 on: 18:23, 21 September 11 »
I forgot to add last time, thanks Syx & Redbox for checking it out on your real CPCs!

Played it myself on my 6128 this morning, soooo nice! The only gripe I have is that fire is not fast enough. Can't explain it well enough, but it feels like it misses some of the SPACE presses...

Offline ukmarkh

  • 6128 Plus
  • ******
  • Posts: 1.417
  • Country: england
    • Classic Replay
  • Liked: 309
  • Likes Given: 75
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #46 on: 13:50, 22 September 11 »
This new game is really good, and very smooth. There are enough examples out there now that prove the CPC really can do smooth side scrolling in games.
 
I'd like Paul to come up with something different for his next game, a Super Star dust clone for the CPC would be nice or a Space Invaders Xtreme style game. It'd be nice to see some of those ideas converted to the iPhone played out on a CPC... Angry Birds anyone? 

Offline Axelay

  • 6128 Plus
  • ******
  • Posts: 547
  • Country: au
  • Liked: 348
  • Likes Given: 83
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #47 on: 16:07, 22 September 11 »
The video looks great.
Sadly, the scroll isn't like that at all on my CPC464, nor with Arnold emulator. So I can't enjoy the game.


Thanks for trying it out, sorry to hear the result wasn't good.  Could you give some more detail?  What are you seeing?  Are you using an Amstrad monitor or something else?  Have you ever played other R3 scrolling games on your 464 (Killer Cobra, Ghosts'n'Goblins, Prehistorik 2, Out of this World)


I dont think the last version of Arnold I tried supported R3 scrolling either.


Played it myself on my 6128 this morning, soooo nice! The only gripe I have is that fire is not fast enough. Can't explain it well enough, but it feels like it misses some of the SPACE presses...



Thanks for trying it.  With the firing, when you feel it's missing the space press, is it the case that you are a fair way back from what you are shooting at and there's already a shot on screen?  The game is based on the 8 C64 sprite limit with no multiplexing, so there's only one player shot at a time, and as fast as the bullet moves, it's still pretty easy to fire faster than you can shoot if you are some way back from the enemies.

Offline mr_lou

  • 6128 Plus
  • ******
  • Posts: 2.883
  • Country: dk
    • index.php?action=treasury
    • 8-bit Memoirs - a Blu-ray diskmag-like eBook about the 8-bit era
  • Liked: 1095
  • Likes Given: 2257
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #48 on: 16:44, 22 September 11 »
Thanks for trying it out, sorry to hear the result wasn't good.  Could you give some more detail?  What are you seeing?  Are you using an Amstrad monitor or something else?  Have you ever played other R3 scrolling games on your 464 (Killer Cobra, Ghosts'n'Goblins, Prehistorik 2, Out of this World)

It's moving rather chunky. Probably easiest to just show a video.
http://dewfall.dk/MOV_0023.mp4

Yes, I've tried Killer Cobra which moves smoothly (but insanely fast).

Online Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 15.068
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
  • Liked: 2995
  • Likes Given: 5208
Re: Edge Grinder released (not really) - NEW GAME! WHAAAAAA!
« Reply #49 on: 17:18, 22 September 11 »
@mr_lou: ouch, this is not smooth indeed...

@Axelay: yeah, that's the issue, silly of me not to notice it myself.