Author Topic: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.  (Read 2763 times)

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Offline Carnivius

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #25 on: 09:11, 08 April 19 »
wow as much as i have fondness for the original port (and it's lil colourful spaceship) that does look impressively smooth and large screen for the cpc.
Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy

Offline XeNoMoRPH

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Offline XeNoMoRPH

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Offline XeNoMoRPH

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Offline GUNHED

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Quite impressive!  :)
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Offline TotO

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Good!  :)

Some background emboss effects are missing, what makes the remake is a bit flat compared to the arcade or CPC version.
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Offline abalore

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Good!  :)

Some background emboss effects are missing, what makes the remake is a bit flat compared to the arcade or CPC version.


Hi! thanks for your comment, could you kindly give me more detail about those effects missing?

Offline TotO

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Hi! thanks for your comment, could you kindly give me more detail about those effects missing?
Sure. See the annotated picture with arrows to point some areas where the arcade versions looks embossed (dark/light edges) but flat like on a same level on the current CPC remake work.
(about the spaceship shadow, I can understand that is not possible, but I have pointed it too by mistake. :p)
« Last Edit: 13:55, 22 May 19 by TotO »
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Offline abalore

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Sure. See the annotated picture with arrows to point some areas where the arcade versions looks embossed (dark/light edges) but flat like on a same level on the current CPC remake work.
(about the spaceship shadow, I can understand that is not possible, but I have pointed it too by mistake. :p)


Thanks a lot! I'll work on those specific tiles. About the spaceship shadow, I did some performance tests and maybe I'll include it in the final product, depending on the final performance results.


Abalore

Offline abalore

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Sure. See the annotated picture with arrows to point some areas where the arcade versions looks embossed (dark/light edges) but flat like on a same level on the current CPC remake work.
(about the spaceship shadow, I can understand that is not possible, but I have pointed it too by mistake. :p)


Hi again,


I redesigned those areas to look more embossed. It's the best I can do because unfortunately I'm not a pixel artist.


Regarding that, I'm open to colaboration with artists, so I make a call for artists who want to collaborate in the project.


Regards,
Abalore



Offline TotO

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Yes, it is better. ;)

I will do some test if I found the tiles.
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Offline TotO

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Regarding that, I'm open to colaboration with artists, so I make a call for artists who want to collaborate in the project.
I will be proud to help. Here, two mock-ups... ;) 
(the emboss effect can be improved if tiles are redraw... Here, just some work over your picture)
« Last Edit: 17:08, 24 May 19 by TotO »
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Offline AHack

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Wow, this all looks impressive. There are quite a few games in the works at the moment for the Amstrad CPC that show what it can achieve!