Author Topic: Memory Full - Amstrad CPC demoscene history  (Read 1534 times)

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Offline Arnaud

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Re: Memory Full - Amstrad CPC demoscene history
« Reply #10 on: 23:06, 06 April 18 »
Just read the article from @roudoudou on the Shrinkler and it's really interesting  :)

Offline toms

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Re: Memory Full - Amstrad CPC demoscene history
« Reply #11 on: 17:16, 21 April 18 »
After Roudoudou's good work translating Shrinkler decruncher, Gonzague joined the game with an enhanced version of it (shorter and faster)! How is it possible? Get the answer by reading this article by Gonzague, the mysterious woods' coder.

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Re: Memory Full - Amstrad CPC demoscene history
« Reply #12 on: 19:40, 30 April 18 »
Targhan translated to English his article about Sampling and Digitracking. Read it!

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Re: Memory Full - Amstrad CPC demoscene history
« Reply #13 on: 17:36, 21 May 18 »
Let's continue our investigation into the Amstrad CPC demoscene! This time, we got in touch with Antoine Pitrou to speak about his conception and practice of demomaking in the mid-90s. Read the interview!