This begs the question, is Longshot still what he is or can he be called Short-missfire these days..?
(yeah this joke is terrible and I should feel ashamed)

Can't wait for the reports and photos from you guys.
Found the pictures from Demozoo.
POUET don't do graphics, Demozoo do.
https://demozoo.org/graphics/185532/
https://demozoo.org/graphics/185534/
And they are gorgeous.
I listened to the Live stream hosts (Truck and consorts) and they talked about the Amstrad CPC... they said that CPC came somewhat out of nowhere to be a strong presence at Revision...
PRe-Revision, there was no generic oldskool, so beside C64 and Amiga you could go for Wild with other 8bit system, so no prods were released on CPC.
Truck aknowledged that Vanity came here and really released regularly things and came to Revision to show things and hold the flame.
Fact i there is a renaissance of CPC scene in everyway (it never quite died anywau) that may be tracked back to FromScratch release (and Pheelone, starting/continuing the rivalry we could see this year at Revision2018) IMHO.
BATMAN BEGINS despite all its success was mostly a catalist and some sort of a one-shot, yet it electrochocked the Amstradists and really, a nice gain in power and visibility occured since, with Demos despite not being as numerous as in other scenes (EX, C64...) having some high level of refinement, quality and eyes-bursting effects.
To me what was blatent this year :
>> the clash between CPC well used palette and the usual C64 palette.
We Come in Peace was nice, and came jsut after phX. Some effects were really comparable actually, others were very machine classics/specifics, yet we could appreciate that the regular C64 palette lacked the luster of the colourful CPC in some ways on some of those effects.
The horizontal tunnel (somewhat done by FlowerCorps on LUS at Revision) was all grea and shistain hues. the diagonal one lacked the hue gradiants, the sprites may get blurred/drawned by background using the same colours (due to limitations).
Also some effects on CPC have large huge gradiant as background, c64 had blemmish mono-Grey as background.
Also to see the border. when border and background are same colour in order to "hide" it, but the sprites/animation would still spot the border... this looks strange jsut after a fullscreen colourfull madness on CPC.
and really... C64 has sometimes nice SID sounds, it is good to have animated things such as disco balls or overlayed sprites, but border and greyish colours really are a let down in the end.
>> 2 CPC groups went to Revision to clash together and really fight for the win.
This aknowledges Revision as a real Amstrad event.
With both groups in different categories (Graphics, intro and demo) with real chances for podiums.
can't wait for the results, good lucks dudes.