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Serra Pelada, new and exotic CPC game :)

Started by SyX, 21:04, 28 April 14

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SyX

Boa noite!!! :)

Well, i have finished the CPC conversion of Serra Pelada, important historically because is one of the first comercial brazillian games and his author Renato Degiovani is a legend here and a very nice person that in every moment has had very good words for this project.

[attachimg=1]

It's not the first CPC game made in Brazil, but it's the first CPC game in portuguese. You can access to the brazillian chars in the number keys. Yes, it's an interactive fiction game, with a nice story, that i discovered the last year after see a movie with the same name and similar theme, and while i was googling about retro and Brazil, i found about this game and i promise to convert in the moment i have a little of free time for our hobby, jejeje.

The game is in assembly and use the firmware in every moment and as i told i'm using it as my bank test for my enhanced GAC engine.

I would like to thanks to Einar Saukar by his TK95 version used as base for this project. Of course to Renato Degiovani, father of brazillian videogames. And specially to TotO for another amazing overscan screen and my wife Camila for opening my eyes to a new world :)

Time to start a new project!!! :)

redbox

Congratulations on the new game and I like the background and inspiration a lot.

Mi espanol es malo and meu portugues nao e la (I've only learnt a little from City of God) but i look forward to trying, haha!  :)



SyX

Obrigado redbox! :)

Yes, the background story is really interesting and the game has a lot of surprises, being so oldie has nice details like events depending in time, there is a time limit to accomplish your mission, but  for example, you only can enter/rob/... (shhh xDDD) the bank in normal working hours, jejeje.

Use the command "VERBOS" to see all the verbs you can use, and the command "INSTRUÇÕES" (instructions) give detailed clues about everything you need to do.

This game hides more that it looks and is perfect to practice portuguese from Brazil :)

Sykobee (Briggsy)

Nice loading screen.  Sadly my Portuguese is a little rough around the edges, so any chance of a translated version?  I appreciate that these can be hard when all the text is of different lengths, and then there may be layout issues on screen, but I'm sure it would be appreciated.


How's the improved GAC engine coming along, and how will it work with existing games and games you create yourself with GAC? Is it a tool that rips the old engine out of the executable and puts the new one in?  I have a soft spot for GAC, I played around with it a lot back in the early 90s when I first got it.

SyX

Quote from: Sykobee (Briggsy) on 18:52, 29 April 14
Nice loading screen.  Sadly my Portuguese is a little rough around the edges, so any chance of a translated version?  I appreciate that these can be hard when all the text is of different lengths, and then there may be layout issues on screen, but I'm sure it would be appreciated.
In a future, of course, but not now because i haven't the time and will need to make a tool for correcting the text layout without lose more hair, jejeje.

There is a friend that converted the scottfree parser to CPC and he was making a version of Adventureland, he was one of the participants in the rom compo and i hope that now the game is finished... or i will port the scottfree parser and fill a few floppies with all the games. Publish Adventureland Payooooooooooo!!!! ;)

Quote from: Sykobee (Briggsy) on 18:52, 29 April 14
How's the improved GAC engine coming along, and how will it work with existing games and games you create yourself with GAC? Is it a tool that rips the old engine out of the executable and puts the new one in?  I have a soft spot for GAC, I played around with it a lot back in the early 90s when I first got it.
The idea is you can make a new game creating a few files using simply a text editor (the graphics will be another matter) and then compile everything with my gac compiler (a glorified python script) for generating the executable for CPC. Now is using the original GAC interpreter with a few patches, but the idea is replacing it with a faster version (more hardware and less firmware) and using fonts with not fixed width or the font system of the project FZX and other funny ideas.

For old games (and this is working now), i'm decompiling them using grackle and cleaning the dump with a few scripts, for generating the files with the verbs, objects, rooms, messages, conditions, ...

And more or less, that is all, it's going slow, but is going well... although somedays my arcade hearth ask me WAR!!! jajajaja

Sykobee (Briggsy)

Excellent, GAC really needed a decent text programming environment, it's UI was pretty good but a bit slow to navigate sometimes.

Nich

Quote from: SyX on 21:04, 28 April 14
It's not the first CPC game made in Brazil, but it's the first CPC game in portuguese.
I don't know of any other CPC games from Brazil. Please can you enlighten me?

(I know there was a developer called Iron Byte who were based in Uruguay, but apart from that, I didn't know that CPCs existed in South America. :))

SyX

Quote from: Nich on 20:15, 30 April 14
I don't know of any other CPC games from Brazil. Please can you enlighten me?

(I know there was a developer called Iron Byte who were based in Uruguay, but apart from that, I didn't know that CPCs existed in South America. :) )
No CPC wasn't officially distributed in South America and i think Iron Byte only made the ZX versions and Dinamic ported to CPC.

But i was speaking about a game MADE in Brasil, not a brazillian game. Artaburu made Totems while he was in Brazil by working reasons, appears in the instruction manual and  in the text in the menu screens, jejeje.

MacDeath

Can't wait for "The Superb Bunda Sisters" CPC6128 version.

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