Author Topic: Teodoro No Sabe Volar - preview  (Read 11369 times)

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Offline SuTeKH/Epyteor

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Re: Teodoro No Sabe Volar - preview
« Reply #50 on: 14:22, 11 December 12 »
Top job, sir! It plays infinitely better than the Speccy version! ^_^

For those having trouble jumping, the trick is to press (and hold for more height) jump and then move left or right.
A good example of using the hold jump button is when going for the coins on the second screen (at the top) as you have to jump across a number of gaps to get to them! (You need the jump power-ups first, of course!)

Also, once you've got the YELLOW chains broken, collected the coins and gone up the ladder of spikes, the game WILL crash... but it's only a preview, so no bother there! If anyone is stuck, here's a map (attached below)!


Can't wait to see the full version released!
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Offline Gryzor

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Re: Teodoro No Sabe Volar - preview
« Reply #51 on: 16:27, 11 December 12 »
Oh yes, it looks really great!!!! I might just print out that map screenshot and put it up here at work...

Btw, one suggestion: it always bothered me in games where you would jump upwards to enter a screen higher than the one you are now, the game flicks (with the necessary delay) to the higher screen and then the process is repeated while you go down again. Like it happens in the 2,2 (counting from top left) screen if you jump to 2,1. Can it be done so that the game checks where you're going to land so it doesn't flick screens all the time?

Offline McKlain

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Re: Teodoro No Sabe Volar - preview
« Reply #52 on: 12:47, 14 December 12 »
Impressive!

Offline DaDMaN

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Re: Teodoro No Sabe Volar - preview
« Reply #53 on: 12:54, 14 December 12 »

Hi!


Now is the time for testing the game and comment your impressions for making the last changes.


Please, download the game and test it!!!


Cheers,


DaDMaN.

Offline TotO

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Re: Teodoro No Sabe Volar - preview
« Reply #54 on: 12:57, 14 December 12 »
Sure... But, it will be better with a link (file or website)  for that. :)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline Gryzor

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Re: Teodoro No Sabe Volar - preview
« Reply #55 on: 14:46, 14 December 12 »
I'll try to play it in my sleep tonight, but I can't control it 100%. A link would be preferable, especially since there's a weekend coming up :) :):)

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Offline gerald

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Re: Teodoro No Sabe Volar - preview
« Reply #56 on: 15:14, 14 December 12 »
Sure... But, it will be better with a link (file or website)  for that. :)
I'll try to play it in my sleep tonight, but I can't control it 100%. A link would be preferable, especially since there's a weekend coming up :) :) :)
Isn't there a snapshot file in previous ZilogZ80a post ? ;)

Offline Gryzor

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Re: Teodoro No Sabe Volar - preview
« Reply #57 on: 15:16, 14 December 12 »
Quote from: gerald
Isn't there a snapshot file in previous ZilogZ80a post ? 
Ah, I thought we were talking about a new, more complete one!

Offline ZilogZ80a

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Re: Teodoro No Sabe Volar - preview
« Reply #58 on: 19:01, 14 December 12 »
Isn't there a snapshot file in previous ZilogZ80a post ? ;)

The snapshot is not in the first post. reads one post above and I will find.

Offline Devilmarkus

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Re: Teodoro No Sabe Volar - preview
« Reply #59 on: 21:15, 14 December 12 »
Sad: Its a snapshot type 3 and crunched... ;) So not many emulators support it...

But the result is really cool!
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Offline db6128

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Re: Teodoro No Sabe Volar - preview
« Reply #60 on: 22:43, 14 December 12 »
Fantastic job with the graphics – I didn’t think MODE 0 could look this good!
[The owner of one of the few existing cartridges of Chase HQ 2] mentioned to me that unless someone could find a way to guarantee the code wouldn't be duplicated to anyone else, he wouldn't be interested.
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Offline ZilogZ80a

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Re: Teodoro No Sabe Volar - preview
« Reply #61 on: 23:47, 17 December 12 »
It has little to end the Amstrad version, probably will be available for download in January 2013.

Meanwhile competition has been brought to MSXDEV'12 the MSX version, which is available for download and play in real machine & emulators.

I attached the link.
http://karoshi.auic.es/index.php?topic=2369.0
« Last Edit: 01:46, 18 December 12 by ZilogZ80a »

Offline ZilogZ80a

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Re: Teodoro No Sabe Volar - preview
« Reply #62 on: 16:33, 04 January 13 »
As the year has changed, also the state of Teodoro.

I've posted on my blog, but also I write here.

Finally Teodoro no sabe volar is finished and ready to be loaded from tape into our computers Amstrad or their emulators.
Soon be available to load from Web RetroWorks or Dimension Z.

And right now we will start with print and duplicate tapes.

Happy New Year 2013

« Last Edit: 02:10, 05 January 13 by ZilogZ80a »

Offline DaDMaN

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Re: Teodoro no sabe volar (AMSTRAD)
« Reply #63 on: 18:24, 05 January 13 »

Hi!

As zilogZ80 sais, Teodoro is finished!!! It's our first DIMENSION Z / Retroworks game for Amstrad CPC and the first 2013 Amstrad CPC released game.

It will be avaliable for download in the next days in Retroworks group homepage (http://www.retroworks.es/). There are some changes in the final game, like text fonts (more legible), ingame music, etc., to mach your comments.

Only 64K version by now. We hope you like it guys!

Here you are a tape loading preview video :)

Teodoro No Sabe Volar (TNSV) Amstrad CPC

Cheers!!!!

DaD.
« Last Edit: 18:26, 05 January 13 by DaDMaN »

Offline DaDMaN

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Re: Teodoro No Sabe Volar - preview
« Reply #64 on: 21:20, 06 January 13 »
Hi guys!


Teodoro is ready for downloading!!!


We hope you like it!!!!


http://www.retroworks.es/php/game.php?id=6


And direct download here:


http://www.retroworks.es/php/download.php?file=Teodoro_cpc.zip


Cheers


DaD.

Offline TFM

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Re: Teodoro No Sabe Volar - preview
« Reply #65 on: 22:37, 07 January 13 »
Thank's a lot for the download and thanks a lot for then English version.
TFM of FutureSoft
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Offline MaV

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Re: Teodoro No Sabe Volar - preview
« Reply #66 on: 20:23, 08 January 13 »
I just downloaded and tested the full version. Awesome!

What's not to like? It has a nice tune, cute little sprites, wonderful graphics, is hard as hell (to me), and a  nice looking, individual tape loader. And it picks just the right strings in me to make me feel nostalgic. :)
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Offline TFM

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Re: Teodoro No Sabe Volar - preview
« Reply #67 on: 21:28, 08 January 13 »
True! Much to hard. But a nice game.
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