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General Category => News & Events => Topic started by: Nich on 18:37, 17 November 12

Title: Teodoro No Sabe Volar - preview
Post by: Nich on 18:37, 17 November 12
It seems that the MSX group Dimension Z (http://www.dimensionzgames.com/) are working on a CPC conversion of the Spectrum game Teodoro No Sabe Volar (http://www.worldofspectrum.org/infoseekid.cgi?id=0025250&loadpics=3), which was released by the Spanish group RetroWorks (http://www.retroworks.es/) in 2010. The YouTube video below was uploaded a couple of months ago. I'm very surprised that no one seems to have noticed it until now!

Preview of Teodoro No Sabe Volar on YouTube (http://www.youtube.com/watch?v=9S8Gchhq2e8)
I have played the Spectrum version, and based on what I've seen in the video, the CPC version plays a lot better! :P
Title: Re: Teodoro No Sabe Volar - preview
Post by: tastefulmrship on 19:06, 17 November 12
Looks really nice. A happy little tune in the background fits the game-play nicely, too!
Can't wait for the release!
Title: Re: Teodoro No Sabe Volar - preview
Post by: SyX on 20:04, 17 November 12
Quote from: Nich on 18:37, 17 November 12I'm very surprised that no one seems to have noticed it until now!
Well, it's not a big secret between the spanish people, we played to a beta (only a few details to be finished) during the last weekend in the ParlaBytes spanish retromeeting :) and i'm sure that it's going to be announced here when it's finished :P
Title: Re: Teodoro No Sabe Volar - preview
Post by: TotO on 21:09, 17 November 12
A worderfull CPC port showing again that is possible to make better things (gfx and sound) on our computer. :)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Metr on 22:12, 17 November 12
It's a really nice game, can't wait to see the release! :)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Devilmarkus on 22:39, 17 November 12
The game looks fine!
I hope it'll be released soon ;)

Glad to see a spectrum port which doesnt look like a spectrum port... :D
Title: Re: Teodoro No Sabe Volar - preview
Post by: mr_lou on 02:44, 18 November 12
Looks great indeed, but also looks quite difficult.
Title: Re: Teodoro No Sabe Volar - preview
Post by: Metr on 03:02, 18 November 12
Quote from: mr_lou on 02:44, 18 November 12
Looks great indeed, but also looks quite difficult.


Haha, of course! It's a spanish game!  ;)


Not really, also it has been modified to make some areas easier, wait for the proper release :D
Title: Re: Teodoro No Sabe Volar - preview
Post by: tastefulmrship on 11:34, 18 November 12
If anyone is interested in how the Speccy version plays here's an online version;
http://www.sinclair.hu/java_emu/emu.php?jateknev=Teodoro%20no%20sabe%20volar&tapfajlnev=TeodoroNSVen.tap.gz (http://www.sinclair.hu/java_emu/emu.php?jateknev=Teodoro%20no%20sabe%20volar&tapfajlnev=TeodoroNSVen.tap.gz)

The 464 version looks like it plays a lot better! (Yay for CPC!)


EDIT: I hope there's an English (... and French and German) version coming out, too!
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 11:45, 18 November 12
Hello,

'm Pepe Vila, the developer of the MSX and Amstrad version.
Glad to know that the game is enjoying worldwide.

The turns I'm giving so that everything can go into a 464, and I do not believe this to be not easy.

Currently the game is completely finished, with all its soundtrack and sfx's which was what remained to be done.

Now work to incorporate the history of the game start and end of the story. But I've run out of space for the 2 stories and I'm wondering how to get it all.

Sorry for my Bad English.

P.S. We talk about port from spectrum, but is a product fully programmed for amstrad, using hardware-in Dual Screen mode 0, with pixel graphics and movement.
Title: Re: Teodoro No Sabe Volar - preview
Post by: tastefulmrship on 12:26, 18 November 12
Quote from: ZilogZ80a on 11:45, 18 November 12
Now work to incorporate the history of the game start and end of the story. But I've run out of space for the 2 stories and I'm wondering how to get it all.
The only thing I was thinking of was to simplify the title screen (ie take out the image of Teodoro, just leave that as the loading screen). Would this give you enough space left for the end-story?

Or, perhaps load the end-story in as a separate file from disc?
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 12:40, 18 November 12
Quote from: tastefulmrship on 12:26, 18 November 12
The only thing I was thinking of was to simplify the title screen (ie take out the image of Teodoro, just leave that as the loading screen). Would this give you enough space left for the end-story?

Or, perhaps load the end-story in as a separate file from disc?

The main menu of the game is something you do not want to remove or reduce.

One of the things I'm thinking, is played only once in the history of the game start. history of course has to be tucked end the game.

I do not want to do multi-load, as in tape version that is a nuisance.

I am with something that could make the two stories are included.
Title: Re: Teodoro No Sabe Volar - preview
Post by: tastefulmrship on 13:11, 18 November 12
Quote from: ZilogZ80a on 12:40, 18 November 12
The main menu of the game is something you do not want to remove or reduce.
Ok, another option would be to pack the intro story screens (ie full screens, not sprites and text) into the same file as the loading/title screen.

Have the intro story play out (as it does now, screen by screen) and then end with the loading screen.
Each intro screen can be packed with Exomizer the same way as the loading/title screen is, but because they are less complicated, they will be a lot smaller in size.

Pro -
- It means you can have the end story loaded as part of the main game and it would fit in the same space as the intro story currently does.

Cons -
- You only get to see the intro story once.
- TAPE users will have a slightly longer load time, even with SPEED WRITE 1.
Title: Re: Teodoro No Sabe Volar - preview
Post by: TotO on 13:33, 18 November 12
May be using Exomizer to pack all data and do miracles, like it does for R-Type ?  ;D
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 17:07, 18 November 12
Quote from: TotO on 13:33, 18 November 12
May be using Exomizer to pack all data and do miracles, like it does for R-Type ?  ;D

I currently use as the aplib compressor, but do not rule out using the new version of Exomizer.
The 51 screens and all the music and some other things but they are already compressed. but were that it would be impossible to put all this in a 464.

But calm I've found the solution that can give me the space I need to incorporate the remainder.
Title: Re: Teodoro No Sabe Volar - preview
Post by: TFM on 06:28, 19 November 12
An English Version would be nice  :)
Title: Re: Teodoro No Sabe Volar - preview
Post by: TotO on 10:18, 19 November 12
Quote from: TFM/FS on 06:28, 19 November 12
An English Version would be nice  :)
Sure, replacing spanish text by english one is enough to free space.  ;D
(don't kick, don't kick)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 15:23, 19 November 12
Oh, this looks really lovely, I really like the colour scheme. Very cute in everything. Wish the playing area was bigger, mainly because things look cramped in there, but it doesn't matter much :)

Oh, here's the Specrum original:
Teodoro no sabe volar (Retroworks, 2010) (http://www.youtube.com/watch?v=9LHpTwoA2Qo#)
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 16:24, 19 November 12
Quote from: TFM/FS on 06:28, 19 November 12
An English Version would be nice  :)

Of course compile 2 versions.

A Spanish version and another version in English.

If anyone wants to translate into another language such as French, German, Dutch etc etc.

He provided the texts in English and you send me the translation.
Title: Re: Teodoro No Sabe Volar - preview
Post by: MacDeath on 17:17, 19 November 12
Topic at CPCrulez too.


http://cpcrulez.fr/forum/viewtopic.php?p=21545#p21545 (http://cpcrulez.fr/forum/viewtopic.php?p=21545#p21545)


while at it, aim for a french version too...
Title: Re: Teodoro No Sabe Volar - preview
Post by: McKlain on 17:45, 19 November 12
I'm going to ask for a spanish version of every single new project for the cpc. I don't care if it's a game, a demo or a new utility in rom.


Just for laughs  ;D
Title: Re: Teodoro No Sabe Volar - preview
Post by: TFM on 18:43, 19 November 12
Quote from: McKlain on 17:45, 19 November 12
I'm going to ask for a spanish version of every single new project for the cpc. I don't care if it's a game, a demo or a new utility in rom.


Just for laughs  ;D
And with any good right. I do all my software (means if I find a translator) in German, English, French and ... Spanish! Everybody should do! At least... an English version should be available.

Title: Re: Teodoro No Sabe Volar - preview
Post by: SyX on 19:18, 19 November 12
Quote from: MacDeath on 17:17, 19 November 12
Topic at CPCrulez too.


http://cpcrulez.fr/forum/viewtopic.php?p=21545#p21545 (http://cpcrulez.fr/forum/viewtopic.php?p=21545#p21545)


while at it, aim for a french version too...
MacDeath, i have read your french comment and although the engine can look as Lala, the only common point is that both are platform games  :P

For the geeks, it's full assembly code, that means it's fast and smooth, and the printing of new screens is instantaneous  ;)

For everybody, this game exudes quality everywhere, because that, i strongly recommend to use the real machine, for enjoying the superb graphic and music. This cpc version has been tested by Metr, and his feedback has helped to make the game more playable.

For me, it's one of the best cpc games ever :) ... but  of course, as with "Imaginario Colectivo", retrogamer only will load the game, make an snapshot in the second screen, reset and copypaste a shit review filled with topics (spanish games are hard, cpc colours are not nice as c64, it's not a shit clone of home runner for zx and because that we can not give a 97%, better less than 60% + -10% for being a cpc game, ...), showing again how "experts" they are in good games and everything cpc related.

PD: I forgot one of the best reasons to come to the next Retro Madrid and it's that you will be able to buy it in its wonderful package (pictures are from my ZX Spectrum original with an autograph of the author, Pagantipaco, the best 10€ ever retro-used). I'm not sponsored by Retro Works, etc etc... :P
Title: Re: Teodoro No Sabe Volar - preview
Post by: MacDeath on 21:27, 19 November 12
I guess technically it is not the "same" engine as Lala...
but still... both platform "à la Jet set Willy".
I'm fine with this of course.
I also found the graphics somewhat "à la rick dangerous" concerning the palette and mode0. which is good too.



As told, it would be great if ESPsoft pages and all those games production from iberia had more pages in "Ingles".


Ok so...Is this a 64K or 128k game ?
Disk version ? (3"1/2 can be nice provided it can run on "B" external disk drive...)
Will it feature Cat'art on disk version ?




When will it be released ?
What the price ?


Posst Edit : ok nice booklet.
Title: Re: Teodoro No Sabe Volar - preview
Post by: DaDMaN on 21:51, 19 November 12
Hi everybody!


Glad to see you like our next game. It lefts some minor graphics to be finished (I'm working on it, be patient). The current version of the game is more advanced that video preview loaded in youtube.


More music, more FX... more, more, more and less free memory, hehehehehe.


And only spanish and english versions (by the moment  ;) ).


ZilogZ80a and me are talking about releasing a 128K version with some extras and improvements but, by the moment, only 64K version will be released.


And yes, CAT'art will be there too on disk version (ZilogZ80a is working on it).

Cheers.
Title: Re: Teodoro No Sabe Volar - preview
Post by: McKlain on 21:52, 19 November 12
Tio, mola ver que sigues en activo  ;D
Title: Re: Teodoro No Sabe Volar - preview
Post by: remax on 22:07, 19 November 12
Quote from: MacDeath on 21:27, 19 November 12
I also found the graphics somewhat "à la rick dangerous"


I thought the same on some screens.


Well, it's a positive thing of course!
Title: Re: Teodoro No Sabe Volar - preview
Post by: Metr on 22:41, 19 November 12
Quote from: MacDeath on 21:27, 19 November 12
but still... both platform "à la Jet set Willy".


I don't get the "Jet Set Willy" clone relation O_o You talking about screens/platforms?
Title: Re: Teodoro No Sabe Volar - preview
Post by: MacDeath on 04:06, 20 November 12
Yes... fixed screen (no scrolling) and mostly exploration, just jumping, collect items.
This game will be perfect as a Christmas release... hurry up, just 1 month remaining. ;)


(Forget about a french version, English and Spanish are more than enough for any french to understand, it's not like it is a text based adventure game...)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 16:08, 20 November 12
Quote from: remaxQuote from: MacDeath on Yesterday at 22:27:55I also found the graphics somewhat "à la rick dangerous"

I thought the same on some screens.


Well, it's a positive thing of course!
Most definitely so. Wouldn't mind if it was RDIII!
Title: Re: Teodoro No Sabe Volar - preview
Post by: MacDeath on 17:55, 21 November 12
QuoteWouldn't mind if it was RDIII!
RDIII is actually called Tomb Raider,and Rick grew a big pair in the process. ;)

BTW, I re-read the post from the developer.

ZilogZ80a...

I guess it is nice to try to put a nice game for a Tape CPC464... but I also guess it must be more than frustrating.

While the spectrum version is obviously Speccy48... is a Speccy128 version in development ?
What are the specification for the MSX version ? is this a 64k version too ?

If you really want to have sweet pictures during the menu, cinematic screens and storytelling, you should keep this for 128k versions instead of trying too hard to avoid "multiloading for tapes"

Most average CPC users do have access to a 6128 unit.
And most actually serious 464 only users (how can it be serious guys ?) may have Disk drive or Ram extension anyway.

Same for Speccy, i guess the amstrad produced speccy+2 are more than common amongst the collectionners.
And most MSX avid fans may have extra RAM and MSX2 specs at least, the problem for the MSX version could even be solved with a caretridge version i guess.

BTW I like this Spanish approach to give "crossdev" versions for those three Z80 computers ranges (and also C64 as well).
I like it when a game manage to be great on all those 8 bit systems... think about Barbairan (palace soft) whio was great on every released system...

What about the Enterprise64/128 ?
I guess it could be quite easy to do a straight Amstrad port on this system*, which could be fun an open an eastern European market... ;)

*of course some slight graphical edition of the tileset/sprites in order to take account of the sweet nice enterprise64/128 colour palette would be sweet too...

And please be kind to perhaps also do some Amstrad PLUS special features if you aim at a 128k version.
I mean, better palette, the main player sprite in High resolution (Hardsprite)... many things could happen while still being easy implementations. :)
Title: Re: Teodoro No Sabe Volar - preview
Post by: arnoldemu on 18:00, 21 November 12
Quote from: MacDeath on 17:55, 21 November 12
What about the Enterprise64/128 ?
I was thinking about an enterprise 64 version of one of my work-in-progress games, but it would come last after cpc, plus and pcw.

The "problem" is in 16-colour mode, you can freely choose the r,g,b of the first 8 colours. The next 8 colours are calculated using it's "fixbias" register. So it's not quite as easy as cpc for colour selection for your pens.




Title: Re: Teodoro No Sabe Volar - preview
Post by: MacDeath on 18:07, 21 November 12
Well, it then mostly means you must wisely re-assign most inks in order to account for this enterprise limitation, but I guess this can be more triky as it seems...


Still to port on the enterprise quite straightly from the CPC is fairly do-able, but i guess it would need some support from the active Enterprise community, and here the language barrier must be quite strong. ::)


I gues if you can only provide them a sourcecode and chat a few time, they would be happy to do it, I mean, they are some kind of "cousins" to the Speccy/CPC community after all and they have experience for that.


(http://www.dimensionzgames.com/wp-content/uploads/2012/11/Menu.png)


nice MSX graphic.
sweet avoidance of attribute clashes.
And nice cartoonish style.


Can't wait for the CPC proper release.
Title: Re: Teodoro No Sabe Volar - preview
Post by: McKlain on 18:17, 21 November 12
Let them finish the 64k version, let's not add more pressure please  ;D
Title: Re: Teodoro No Sabe Volar - preview
Post by: MacDeath on 19:00, 21 November 12
Of course... just that they will be sacrificed ritually if they don't do a nice game !!!
;D




BTW, I couldn't find any decent sources concerning the Enterprise computer and its palette and limitations... could anyone give some interesting link ?
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 22:54, 21 November 12
Quote from: MacDeath on 17:55, 21 November 12
RDIII is actually called Tomb Raider,and Rick grew a big pair in the process. ;)

BTW, I re-read the post from the developer.

ZilogZ80a...

I guess it is nice to try to put a nice game for a Tape CPC464... but I also guess it must be more than frustrating.

While the spectrum version is obviously Speccy48... is a Speccy128 version in development ?
What are the specification for the MSX version ? is this a 64k version too ?

If you really want to have sweet pictures during the menu, cinematic screens and storytelling, you should keep this for 128k versions instead of trying too hard to avoid "multiloading for tapes"

Most average CPC users do have access to a 6128 unit.
And most actually serious 464 only users (how can it be serious guys ?) may have Disk drive or Ram extension anyway.

Same for Speccy, i guess the amstrad produced speccy+2 are more than common amongst the collectionners.
And most MSX avid fans may have extra RAM and MSX2 specs at least, the problem for the MSX version could even be solved with a caretridge version i guess.

BTW I like this Spanish approach to give "crossdev" versions for those three Z80 computers ranges (and also C64 as well).
I like it when a game manage to be great on all those 8 bit systems... think about Barbairan (palace soft) whio was great on every released system...

What about the Enterprise64/128 ?
I guess it could be quite easy to do a straight Amstrad port on this system*, which could be fun an open an eastern European market... ;)

*of course some slight graphical edition of the tileset/sprites in order to take account of the sweet nice enterprise64/128 colour palette would be sweet too...

And please be kind to perhaps also do some Amstrad PLUS special features if you aim at a 128k version.
I mean, better palette, the main player sprite in High resolution (Hardsprite)... many things could happen while still being easy implementations. :)

I was one of the founding partners of NEW FRONTIER back in the 80s.

Since about 10 years ago made ​​a didactic work, teaching people how to make video games for MSX in Assembler. creating a chapters. Besides creating a platform game with high quality and all its open source code and with many comments.

Although this is my first game for Amstrad game level has great quality and speed of fact I have to stop it to make it more playable. plus lots of gaming experience.

64kb uses this game, but the double-screen hardware, 1 screen in # 8000 and 2 screen in #C000  that lets me 32Kb of RAM, since each screen consumes 16kb. By creating a smaller screen size I have a few blocks of 512kb. for use.

But still, the whole game with their music-sfxs. Besides including the game's history and the history of the end of the game. for 464 without multi-load.

The MSX version is for MSX1 or higher and occupies only 32kB of ROM will be done with physical distribution in cartridge.

The version for the CPC 6128 will occur in 3" disks and incorporated improvements to provide more space for code and graphics.

I'm also helping in the realization of the Commodore 64 version
Title: Re: Teodoro No Sabe Volar - preview
Post by: Axelay on 07:15, 24 November 12
Will this be available to buy outside of Retro Madrid?
Title: Re: Teodoro No Sabe Volar - preview
Post by: SyX on 11:43, 24 November 12
Quote from: Axelay on 07:15, 24 November 12
Will this be available to buy outside of Retro Madrid?
Of course, Teodoro will appear in the RetroWorks online shop (http://www.retroworks.es/shop/), too ;) ... but you lose the nice Pagantipaco customizations :P
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 20:18, 24 November 12
Damned Spaniards!
Title: Re: Teodoro No Sabe Volar - preview
Post by: Axelay on 07:13, 25 November 12
Quote from: SyX on 11:43, 24 November 12
Of course, Teodoro will appear in the RetroWorks online shop (http://www.retroworks.es/shop/), too ;) ... but you lose the nice Pagantipaco customizations :P


OK, thanks, I'll keep an eye on the store then.  I think Madrid would be a bit too much of a hike for me.  :P
Title: Re: Teodoro No Sabe Volar - preview
Post by: SyX on 12:22, 25 November 12
Quote from: Axelay on 07:13, 25 November 12

OK, thanks, I'll keep an eye on the store then.  I think Madrid would be a bit too much of a hike for me.  :P
Can't  you use "the Fall" ? :P
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 12:20, 26 November 12
Quote from: SyXQuote from: Axelay on Yesterday at 08:13:33Can't  you use "the Fall" ?
Oooh nice reference!

Btw: Wolfram|Alpha Blog : The Science of Total Recall
Title: Re: Teodoro No Sabe Volar - preview
Post by: Axelay on 15:12, 26 November 12
Quote from: Gryzor on 12:20, 26 November 12
Oooh nice reference!

Btw: Wolfram|Alpha Blog : The Science of Total Recall (http://blog.wolframalpha.com/2012/08/13/the-science-of-total-recall)


Well that's a relief, a reference I couldn't work out because I haven't seen the film!
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 15:22, 26 November 12
It was nice. Not a fantastic movie, but very enjoyable, and for P.K. Dick fans it was a light and well done take on his theme.
Title: Re: Teodoro No Sabe Volar - preview
Post by: SyX on 16:02, 26 November 12
And evil Kate Beckinsale!!!  :-* ;D
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 16:07, 26 November 12
jessica Biel FTW!
Title: Re: Teodoro No Sabe Volar - preview
Post by: khisanth on 21:44, 26 November 12
Awesome looking game, wish I had seen this sooner !!!

;D
Title: Re: Teodoro No Sabe Volar - preview
Post by: TotO on 10:01, 27 November 12
About a 128K version, like I said on the CPC Rulez french forum, I though it was better to make a next episode (Teodoro now sabe volar!) using full capabilities :
- double buffer display
- more tiles and sprite variety
- some environement tunes (not only one music)
- 8 keys to find
- better moves
...

This 64K version is so promising, than only patching it for 128K stuff will be a shame. ;)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 20:15, 27 November 12
Well, I think it's a good idea, but also so much more work...
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 23:35, 10 December 12
I've got to have enough space to have the story start and end of the game.

Today I finished incorporate English language version.

There is only a few CHRs end graphics missing in the stories and the graphic designer has to send me DaDMaN.

And with that the game will be completely finished and can be run on a CPC 464.

After that will come a slightly improved version and disk for CPC 6128.



I've compiled a special version for CPC WIKI including 16 screens, so if you ever go crazy screen the game already know it happens.

Almost everyone prefers that the protagonist moves fast, but after trying it I'd love to hear your feedback.

A greeting.

The key options for the game are these three, depending on what we click on the menu of the game.

1-keys OPQA + space
2-Cursor + Space
3-Joystick + Button1

SNAPSHOT for WINAPE
Title: Re: Teodoro No Sabe Volar - preview
Post by: tastefulmrship on 13:22, 11 December 12
Top job, sir! It plays infinitely better than the Speccy version! ^_^

For those having trouble jumping, the trick is to press (and hold for more height) jump and then move left or right.
A good example of using the hold jump button is when going for the coins on the second screen (at the top) as you have to jump across a number of gaps to get to them! (You need the jump power-ups first, of course!)

Also, once you've got the YELLOW chains broken, collected the coins and gone up the ladder of spikes, the game WILL crash... but it's only a preview, so no bother there! If anyone is stuck, here's a map (attached below)!


Can't wait to see the full version released!
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 15:27, 11 December 12
Oh yes, it looks really great!!!! I might just print out that map screenshot and put it up here at work...

Btw, one suggestion: it always bothered me in games where you would jump upwards to enter a screen higher than the one you are now, the game flicks (with the necessary delay) to the higher screen and then the process is repeated while you go down again. Like it happens in the 2,2 (counting from top left) screen if you jump to 2,1. Can it be done so that the game checks where you're going to land so it doesn't flick screens all the time?
Title: Re: Teodoro No Sabe Volar - preview
Post by: McKlain on 11:47, 14 December 12
Impressive!
Title: Re: Teodoro No Sabe Volar - preview
Post by: DaDMaN on 11:54, 14 December 12

Hi!


Now is the time for testing the game and comment your impressions for making the last changes.


Please, download the game and test it!!!


Cheers,


DaDMaN.
Title: Re: Teodoro No Sabe Volar - preview
Post by: TotO on 11:57, 14 December 12
Sure... But, it will be better with a link (file or website)  for that. :)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 13:46, 14 December 12
I'll try to play it in my sleep tonight, but I can't control it 100%. A link would be preferable, especially since there's a weekend coming up :) :):)

_
Title: Re: Teodoro No Sabe Volar - preview
Post by: gerald on 14:14, 14 December 12
Quote from: TotO on 11:57, 14 December 12
Sure... But, it will be better with a link (file or website)  for that. :)
Quote from: Gryzor on 13:46, 14 December 12
I'll try to play it in my sleep tonight, but I can't control it 100%. A link would be preferable, especially since there's a weekend coming up :) :) :)
Isn't there a snapshot file in previous ZilogZ80a post ? ;)
Title: Re: Teodoro No Sabe Volar - preview
Post by: Gryzor on 14:16, 14 December 12
Quote from: geraldIsn't there a snapshot file in previous ZilogZ80a post ? 
Ah, I thought we were talking about a new, more complete one!
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 18:01, 14 December 12
Quote from: gerald on 14:14, 14 December 12
Isn't there a snapshot file in previous ZilogZ80a post ? ;)

The snapshot is not in the first post. reads one post above and I will find.
Title: Re: Teodoro No Sabe Volar - preview
Post by: Devilmarkus on 20:15, 14 December 12
Sad: Its a snapshot type 3 and crunched... ;) So not many emulators support it...

But the result is really cool!
Title: Re: Teodoro No Sabe Volar - preview
Post by: db6128 on 21:43, 14 December 12
Fantastic job with the graphics – I didn't think MODE 0 could look this good!
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 22:47, 17 December 12
It has little to end the Amstrad version, probably will be available for download in January 2013.

Meanwhile competition has been brought to MSXDEV'12 the MSX version, which is available for download and play in real machine & emulators.

I attached the link.
http://karoshi.auic.es/index.php?topic=2369.0 (http://karoshi.auic.es/index.php?topic=2369.0)
Title: Re: Teodoro No Sabe Volar - preview
Post by: ZilogZ80a on 15:33, 04 January 13
As the year has changed, also the state of Teodoro.

I've posted on my blog, but also I write here.

Finally Teodoro no sabe volar is finished and ready to be loaded from tape into our computers Amstrad or their emulators.
Soon be available to load from Web RetroWorks or Dimension Z.

And right now we will start with print and duplicate tapes.

Happy New Year 2013

(http://www.dimensionzgames.com/wp-content/uploads/2013/01/02-300x210.png)
Title: Re: Teodoro no sabe volar (AMSTRAD)
Post by: DaDMaN on 17:24, 05 January 13

Hi!

As zilogZ80 sais, Teodoro is finished!!! It's our first DIMENSION Z / Retroworks game for Amstrad CPC and the first 2013 Amstrad CPC released game.

It will be avaliable for download in the next days in Retroworks group homepage (http://www.retroworks.es/ (http://www.retroworks.es)). There are some changes in the final game, like text fonts (more legible), ingame music, etc., to mach your comments.

Only 64K version by now. We hope you like it guys!

Here you are a tape loading preview video :)

Teodoro No Sabe Volar (TNSV) Amstrad CPC (http://www.youtube.com/watch?v=nFVctf-o2Wk#ws)

Cheers!!!!

DaD.
Title: Re: Teodoro No Sabe Volar - preview
Post by: DaDMaN on 20:20, 06 January 13
Hi guys!


Teodoro is ready for downloading!!!


We hope you like it!!!!


http://www.retroworks.es/php/game.php?id=6 (http://www.retroworks.es/php/game.php?id=6)


And direct download here:


http://www.retroworks.es/php/download.php?file=Teodoro_cpc.zip (http://www.retroworks.es/php/download.php?file=Teodoro_cpc.zip)


Cheers


DaD.
Title: Re: Teodoro No Sabe Volar - preview
Post by: TFM on 21:37, 07 January 13
Thank's a lot for the download and thanks a lot for then English version.
Title: Re: Teodoro No Sabe Volar - preview
Post by: MaV on 19:23, 08 January 13
I just downloaded and tested the full version. Awesome!

What's not to like? It has a nice tune, cute little sprites, wonderful graphics, is hard as hell (to me), and a  nice looking, individual tape loader. And it picks just the right strings in me to make me feel nostalgic. :)
Title: Re: Teodoro No Sabe Volar - preview
Post by: TFM on 20:28, 08 January 13
True! Much to hard. But a nice game.
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