Author Topic: Teodoro No Sabe Volar - preview  (Read 11454 times)

0 Members and 1 Guest are viewing this topic.

Offline Nich

  • Supporter
  • 6128 Plus
  • *
  • Posts: 685
  • Country: gb
  • CPC Game Reviews webmaster
    • CPC Game Reviews
  • Liked: 522
  • Likes Given: 644
Teodoro No Sabe Volar - preview
« on: 19:37, 17 November 12 »
It seems that the MSX group Dimension Z are working on a CPC conversion of the Spectrum game Teodoro No Sabe Volar, which was released by the Spanish group RetroWorks in 2010. The YouTube video below was uploaded a couple of months ago. I'm very surprised that no one seems to have noticed it until now!

Preview of Teodoro No Sabe Volar on YouTube
I have played the Spectrum version, and based on what I've seen in the video, the CPC version plays a lot better! :P

Offline SuTeKH/Epyteor

  • 6128 Plus
  • ******
  • Posts: 1.328
  • Country: 00
  • Semi-professional acceptance testing engineer!
    • Epyteor titles on CPC-Power
  • Liked: 1250
  • Likes Given: 1985
Re: Teodoro No Sabe Volar - preview
« Reply #1 on: 20:06, 17 November 12 »
Looks really nice. A happy little tune in the background fits the game-play nicely, too!
Can't wait for the release!
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline SyX

  • 6128 Plus
  • ******
  • Posts: 1.116
  • Country: br
  • Liked: 1077
  • Likes Given: 1859
Re: Teodoro No Sabe Volar - preview
« Reply #2 on: 21:04, 17 November 12 »
I'm very surprised that no one seems to have noticed it until now!
Well, it's not a big secret between the spanish people, we played to a beta (only a few details to be finished) during the last weekend in the ParlaBytes spanish retromeeting :) and i'm sure that it's going to be announced here when it's finished :P

Offline TotO

  • 6128 Plus
  • ******
  • Posts: 3.452
  • Country: fr
    • ?area=showdonations;u=4
  • Liked: 2628
  • Likes Given: 1552
Re: Teodoro No Sabe Volar - preview
« Reply #3 on: 22:09, 17 November 12 »
A worderfull CPC port showing again that is possible to make better things (gfx and sound) on our computer. :)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline Metr

  • CPC6128
  • ****
  • Posts: 160
  • Country: es
    • Walk-through the Amstrad cpc
  • Liked: 62
  • Likes Given: 47
Re: Teodoro No Sabe Volar - preview
« Reply #4 on: 23:12, 17 November 12 »
It's a really nice game, can't wait to see the release! :)

Offline Devilmarkus

  • Vivid source of indefiniteness
  • 6128 Plus
  • ******
  • Posts: 4.035
  • Country: de
  • WebCPC / JavaCPC developer
    • index.php?action=treasury
    • CPC-Live website
  • Liked: 1011
  • Likes Given: 926
Re: Teodoro No Sabe Volar - preview
« Reply #5 on: 23:39, 17 November 12 »
The game looks fine!
I hope it'll be released soon ;)

Glad to see a spectrum port which doesnt look like a spectrum port... :D
When you put your ear on a hot stove, you can smell how stupid you are ...

Amstrad CPC games in your webbrowser

JavaCPC Desktop Full Release

Offline mr_lou

  • 6128 Plus
  • ******
  • Posts: 2.902
  • Country: dk
    • index.php?action=treasury
    • 8-bit Memoirs - a Blu-ray diskmag-like eBook about the 8-bit era
  • Liked: 1076
  • Likes Given: 2275
Re: Teodoro No Sabe Volar - preview
« Reply #6 on: 03:44, 18 November 12 »
Looks great indeed, but also looks quite difficult.

Offline Metr

  • CPC6128
  • ****
  • Posts: 160
  • Country: es
    • Walk-through the Amstrad cpc
  • Liked: 62
  • Likes Given: 47
Re: Teodoro No Sabe Volar - preview
« Reply #7 on: 04:02, 18 November 12 »
Looks great indeed, but also looks quite difficult.


Haha, of course! It's a spanish game!  ;)


Not really, also it has been modified to make some areas easier, wait for the proper release :D

Offline SuTeKH/Epyteor

  • 6128 Plus
  • ******
  • Posts: 1.328
  • Country: 00
  • Semi-professional acceptance testing engineer!
    • Epyteor titles on CPC-Power
  • Liked: 1250
  • Likes Given: 1985
Re: Teodoro No Sabe Volar - preview
« Reply #8 on: 12:34, 18 November 12 »
If anyone is interested in how the Speccy version plays here's an online version;
http://www.sinclair.hu/java_emu/emu.php?jateknev=Teodoro%20no%20sabe%20volar&tapfajlnev=TeodoroNSVen.tap.gz

The 464 version looks like it plays a lot better! (Yay for CPC!)


EDIT: I hope there's an English (... and French and German) version coming out, too!
« Last Edit: 12:37, 18 November 12 by tastefulmrship »
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline ZilogZ80a

  • CPC464
  • **
  • Posts: 10
    • Dimension Z Games
  • Liked: 36
  • Likes Given: 2
Re: Teodoro No Sabe Volar - preview
« Reply #9 on: 12:45, 18 November 12 »
Hello,

'm Pepe Vila, the developer of the MSX and Amstrad version.
Glad to know that the game is enjoying worldwide.

The turns I'm giving so that everything can go into a 464, and I do not believe this to be not easy.

Currently the game is completely finished, with all its soundtrack and sfx's which was what remained to be done.

Now work to incorporate the history of the game start and end of the story. But I've run out of space for the 2 stories and I'm wondering how to get it all.

Sorry for my Bad English.

P.S. We talk about port from spectrum, but is a product fully programmed for amstrad, using hardware-in Dual Screen mode 0, with pixel graphics and movement.
« Last Edit: 12:53, 18 November 12 by ZilogZ80a »

Offline SuTeKH/Epyteor

  • 6128 Plus
  • ******
  • Posts: 1.328
  • Country: 00
  • Semi-professional acceptance testing engineer!
    • Epyteor titles on CPC-Power
  • Liked: 1250
  • Likes Given: 1985
Re: Teodoro No Sabe Volar - preview
« Reply #10 on: 13:26, 18 November 12 »
Now work to incorporate the history of the game start and end of the story. But I've run out of space for the 2 stories and I'm wondering how to get it all.
The only thing I was thinking of was to simplify the title screen (ie take out the image of Teodoro, just leave that as the loading screen). Would this give you enough space left for the end-story?

Or, perhaps load the end-story in as a separate file from disc?
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline ZilogZ80a

  • CPC464
  • **
  • Posts: 10
    • Dimension Z Games
  • Liked: 36
  • Likes Given: 2
Re: Teodoro No Sabe Volar - preview
« Reply #11 on: 13:40, 18 November 12 »
The only thing I was thinking of was to simplify the title screen (ie take out the image of Teodoro, just leave that as the loading screen). Would this give you enough space left for the end-story?

Or, perhaps load the end-story in as a separate file from disc?

The main menu of the game is something you do not want to remove or reduce.

One of the things I'm thinking, is played only once in the history of the game start. history of course has to be tucked end the game.

I do not want to do multi-load, as in tape version that is a nuisance.

I am with something that could make the two stories are included.

Offline SuTeKH/Epyteor

  • 6128 Plus
  • ******
  • Posts: 1.328
  • Country: 00
  • Semi-professional acceptance testing engineer!
    • Epyteor titles on CPC-Power
  • Liked: 1250
  • Likes Given: 1985
Re: Teodoro No Sabe Volar - preview
« Reply #12 on: 14:11, 18 November 12 »
The main menu of the game is something you do not want to remove or reduce.
Ok, another option would be to pack the intro story screens (ie full screens, not sprites and text) into the same file as the loading/title screen.

Have the intro story play out (as it does now, screen by screen) and then end with the loading screen.
Each intro screen can be packed with Exomizer the same way as the loading/title screen is, but because they are less complicated, they will be a lot smaller in size.

Pro -
- It means you can have the end story loaded as part of the main game and it would fit in the same space as the intro story currently does.

Cons -
- You only get to see the intro story once.
- TAPE users will have a slightly longer load time, even with SPEED WRITE 1.
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline TotO

  • 6128 Plus
  • ******
  • Posts: 3.452
  • Country: fr
    • ?area=showdonations;u=4
  • Liked: 2628
  • Likes Given: 1552
Re: Teodoro No Sabe Volar - preview
« Reply #13 on: 14:33, 18 November 12 »
May be using Exomizer to pack all data and do miracles, like it does for R-Type ?  ;D
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline ZilogZ80a

  • CPC464
  • **
  • Posts: 10
    • Dimension Z Games
  • Liked: 36
  • Likes Given: 2
Re: Teodoro No Sabe Volar - preview
« Reply #14 on: 18:07, 18 November 12 »
May be using Exomizer to pack all data and do miracles, like it does for R-Type ?  ;D

I currently use as the aplib compressor, but do not rule out using the new version of Exomizer.
The 51 screens and all the music and some other things but they are already compressed. but were that it would be impossible to put all this in a 464.

But calm I've found the solution that can give me the space I need to incorporate the remainder.
« Last Edit: 18:13, 18 November 12 by ZilogZ80a »

Offline TFM

  • Visit the mysteries of the CPC at www.futureos.de
  • Supporter
  • 6128 Plus
  • *
  • Posts: 9.899
  • Country: aq
  • Space Chicken for FutureOS is free!
    • index.php?action=treasury
    • FutureOS - The revolution on CPC!
  • Liked: 1976
  • Likes Given: 4650
Re: Teodoro No Sabe Volar - preview
« Reply #15 on: 07:28, 19 November 12 »
An English Version would be nice  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline TotO

  • 6128 Plus
  • ******
  • Posts: 3.452
  • Country: fr
    • ?area=showdonations;u=4
  • Liked: 2628
  • Likes Given: 1552
Re: Teodoro No Sabe Volar - preview
« Reply #16 on: 11:18, 19 November 12 »
An English Version would be nice  :)
Sure, replacing spanish text by english one is enough to free space.  ;D
(don't kick, don't kick)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 15.124
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
  • Liked: 2984
  • Likes Given: 5273
Re: Teodoro No Sabe Volar - preview
« Reply #17 on: 16:23, 19 November 12 »
Oh, this looks really lovely, I really like the colour scheme. Very cute in everything. Wish the playing area was bigger, mainly because things look cramped in there, but it doesn't matter much :)

Oh, here's the Specrum original:
Teodoro no sabe volar (Retroworks, 2010)

Offline ZilogZ80a

  • CPC464
  • **
  • Posts: 10
    • Dimension Z Games
  • Liked: 36
  • Likes Given: 2
Re: Teodoro No Sabe Volar - preview
« Reply #18 on: 17:24, 19 November 12 »
An English Version would be nice  :)

Of course compile 2 versions.

A Spanish version and another version in English.

If anyone wants to translate into another language such as French, German, Dutch etc etc.

He provided the texts in English and you send me the translation.

Offline MacDeath

  • Chaotic post writer and mock-up specialist
  • Supporter
  • 6128 Plus
  • *
  • Posts: 4.046
  • Country: fr
  • Liked: 1125
  • Likes Given: 626
Re: Teodoro No Sabe Volar - preview
« Reply #19 on: 18:17, 19 November 12 »
Topic at CPCrulez too.


http://cpcrulez.fr/forum/viewtopic.php?p=21545#p21545


while at it, aim for a french version too...

Offline McKlain

  • 6128 Plus
  • ******
  • Posts: 867
  • Country: es
  • Programmable Sound Generator
    • www.mcklain.com
  • Liked: 338
  • Likes Given: 950
Re: Teodoro No Sabe Volar - preview
« Reply #20 on: 18:45, 19 November 12 »
I'm going to ask for a spanish version of every single new project for the cpc. I don't care if it's a game, a demo or a new utility in rom.


Just for laughs  ;D

Offline TFM

  • Visit the mysteries of the CPC at www.futureos.de
  • Supporter
  • 6128 Plus
  • *
  • Posts: 9.899
  • Country: aq
  • Space Chicken for FutureOS is free!
    • index.php?action=treasury
    • FutureOS - The revolution on CPC!
  • Liked: 1976
  • Likes Given: 4650
Re: Teodoro No Sabe Volar - preview
« Reply #21 on: 19:43, 19 November 12 »
I'm going to ask for a spanish version of every single new project for the cpc. I don't care if it's a game, a demo or a new utility in rom.


Just for laughs  ;D
And with any good right. I do all my software (means if I find a translator) in German, English, French and ... Spanish! Everybody should do! At least... an English version should be available.
 
 
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline SyX

  • 6128 Plus
  • ******
  • Posts: 1.116
  • Country: br
  • Liked: 1077
  • Likes Given: 1859
Re: Teodoro No Sabe Volar - preview
« Reply #22 on: 20:18, 19 November 12 »
Topic at CPCrulez too.


http://cpcrulez.fr/forum/viewtopic.php?p=21545#p21545


while at it, aim for a french version too...
MacDeath, i have read your french comment and although the engine can look as Lala, the only common point is that both are platform games  :P

For the geeks, it's full assembly code, that means it's fast and smooth, and the printing of new screens is instantaneous  ;)

For everybody, this game exudes quality everywhere, because that, i strongly recommend to use the real machine, for enjoying the superb graphic and music. This cpc version has been tested by Metr, and his feedback has helped to make the game more playable.

For me, it's one of the best cpc games ever :) ... but  of course, as with "Imaginario Colectivo", retrogamer only will load the game, make an snapshot in the second screen, reset and copypaste a shit review filled with topics (spanish games are hard, cpc colours are not nice as c64, it's not a shit clone of home runner for zx and because that we can not give a 97%, better less than 60% + -10% for being a cpc game, ...), showing again how "experts" they are in good games and everything cpc related.

PD: I forgot one of the best reasons to come to the next Retro Madrid and it's that you will be able to buy it in its wonderful package (pictures are from my ZX Spectrum original with an autograph of the author, Pagantipaco, the best 10€ ever retro-used). I'm not sponsored by Retro Works, etc etc... :P
« Last Edit: 21:00, 19 November 12 by SyX »

Offline MacDeath

  • Chaotic post writer and mock-up specialist
  • Supporter
  • 6128 Plus
  • *
  • Posts: 4.046
  • Country: fr
  • Liked: 1125
  • Likes Given: 626
Re: Teodoro No Sabe Volar - preview
« Reply #23 on: 22:27, 19 November 12 »
I guess technically it is not the "same" engine as Lala...
but still... both platform "à la Jet set Willy".
I'm fine with this of course.
I also found the graphics somewhat "à la rick dangerous" concerning the palette and mode0. which is good too.



As told, it would be great if ESPsoft pages and all those games production from iberia had more pages in "Ingles".


Ok so...Is this a 64K or 128k game ?
Disk version ? (3"1/2 can be nice provided it can run on "B" external disk drive...)
Will it feature Cat'art on disk version ?




When will it be released ?
What the price ?


Posst Edit : ok nice booklet.
« Last Edit: 22:44, 19 November 12 by MacDeath »

Offline DaDMaN

  • CPC664
  • ***
  • Posts: 53
  • Country: es
    • LadrilloPíxeles de Colores
  • Liked: 58
  • Likes Given: 30
Re: Teodoro No Sabe Volar - preview
« Reply #24 on: 22:51, 19 November 12 »
Hi everybody!


Glad to see you like our next game. It lefts some minor graphics to be finished (I'm working on it, be patient). The current version of the game is more advanced that video preview loaded in youtube.


More music, more FX... more, more, more and less free memory, hehehehehe.


And only spanish and english versions (by the moment  ;) ).


ZilogZ80a and me are talking about releasing a 128K version with some extras and improvements but, by the moment, only 64K version will be released.


And yes, CAT'art will be there too on disk version (ZilogZ80a is working on it).

Cheers.
« Last Edit: 22:53, 19 November 12 by DaDMaN »