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General Category => News & Events => Topic started by: eliot on 13:36, 16 April 11

Title: Very detailed interview of Batman Forever Team
Post by: eliot on 13:36, 16 April 11
All the people involved in the now famous Batman Forever demo (excepted Eldrick) have answered to questions from Hicks.
Read this interesting interview here : http://pushnpop.net/index.php?action=articles&id=32 (http://pushnpop.net/index.php?action=articles&id=32) 
Title: Re: Very detailed interview of Batman Forever Team
Post by: norecess on 14:10, 16 April 11
Quote
Very detailed interview of Batman Forever Team


.. and no congratulations for their awesome work. Impressive.
Title: Re: Very detailed interview of Batman Forever Team
Post by: PhilZeVibe on 15:22, 16 April 11
The interview is very interesting. It helped me understand how the team built this awesome jewel.

Rhino made a point in that by mastering the internal chips of the CPC (Z80, CRTC, Gate Array, FDC, AY) you are able to unleash the true power hidden inside.
It's sad that some people in the scene still view the CPC only as a ZX81-like computer, ie. as a simple Z80 opcode muncher.  :(

So yeah, Amstrad begins  :)
Title: Re: Very detailed interview of Batman Forever Team
Post by: norecess on 15:36, 16 April 11
Quote
It's sad that some people in the scene still view the CPC only as a ZX81-like computer, ie. as a simple Z80 opcode muncher.


me ?
Title: Re: Very detailed interview of Batman Forever Team
Post by: sigh on 18:52, 16 April 11
Great read!
Title: Re: Very detailed interview of Batman Forever Team
Post by: PhilZeVibe on 21:26, 16 April 11
me ?
?
Title: Re: Very detailed interview of Batman Forever Team
Post by: arnoldemu on 23:49, 16 April 11
My opinion about demos and games:

It is the complete experience that makes a demo or game. All components, the code, the music, the gfx, the presentation, the design.

If you enjoyed it, then it has done it's job.
Title: Re: Very detailed interview of Batman Forever Team
Post by: MaV on 02:55, 17 April 11
It is the complete experience that makes a demo or game. All components, the code, the music, the gfx, the presentation, the design.

I second that.

I've never been part of the "scene". But I like watching demos, and I've been watching the for a very long time. Most demos are technically brilliant but lack a theme. I got bored by demos just featuring random effects chained together.

Batman is not only technically brilliant, it's also the well-rounded design that gives it the edge over other 8-bit demos.

It seems that some people criticize certain aspects of Batman Forever. I'm certain they're just upset that these techniques were not their own idea.

While I was writing that post, I recalled an old pc demo that had me equally impressed. It's a matter of taste, as always: Headache by Statix / Psychic Link http://www.youtube.com/watch?v=BqMjX9fiiNI (http://www.youtube.com/watch?v=BqMjX9fiiNI)

MaV
Title: Re: Very detailed interview of Batman Forever Team
Post by: arnoldemu on 12:19, 17 April 11
Other demos I enjoyed (this is not the full list):

"The Demo" by Logon

nice demo picker, first time musical loader is uses, some nice technical parts.

"S&KOH" by Overflow.

first part is technically great, but also the picture is nice and it moves well. Second part has nice effects and builds up to it nicely.

KKB First

Nice collection of effects with nice music.

"From Scratch" by Vanity

nice design, nice effects, a good polished production

Title: Re: Very detailed interview of Batman Forever Team
Post by: AMSDOS on 13:57, 17 April 11
Batman Forever I thought is a nicely themed demo with some really nice effects, of course it's large in scale, I usually get as much enjoyment from a Demo written in 10 Lines of BASIC!  :-[
Title: Re: Very detailed interview of Batman Forever Team
Post by: norecess on 17:29, 18 April 11
@arnolemu I think you also forgot the Ultimate Megademo from Face Hugger. 3D is quite an interesting topic for the CPC, and this demo sum all of that very well


My top-list
1. Batman Forever
2. Ultimate Megademo (for putting 3D on the table, and for all the work involved by a single man)
3. S&KOH (for its design and the technical side)
4. Voyage 93 (I love the parts, but hate how the whole thing is packaged..)
5. Ecole Buissoniere (software things, demoscene wakeup in 2000s)