Author Topic: Very detailed interview of Batman Forever Team  (Read 2018 times)

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Offline eliot

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Very detailed interview of Batman Forever Team
« on: 13:36, 16 April 11 »
All the people involved in the now famous Batman Forever demo (excepted Eldrick) have answered to questions from Hicks.
Read this interesting interview here : http://pushnpop.net/index.php?action=articles&id=32 

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Re: Very detailed interview of Batman Forever Team
« Reply #1 on: 14:10, 16 April 11 »
Quote
Very detailed interview of Batman Forever Team


.. and no congratulations for their awesome work. Impressive.

Offline PhilZeVibe

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Re: Very detailed interview of Batman Forever Team
« Reply #2 on: 15:22, 16 April 11 »
The interview is very interesting. It helped me understand how the team built this awesome jewel.

Rhino made a point in that by mastering the internal chips of the CPC (Z80, CRTC, Gate Array, FDC, AY) you are able to unleash the true power hidden inside.
It's sad that some people in the scene still view the CPC only as a ZX81-like computer, ie. as a simple Z80 opcode muncher.  :(

So yeah, Amstrad begins  :)
« Last Edit: 15:23, 16 April 11 by phi2x »
Atwood's law (2007): "Any application that can be written in JavaScript, will eventually be written in JavaScript."

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Re: Very detailed interview of Batman Forever Team
« Reply #3 on: 15:36, 16 April 11 »
Quote
It's sad that some people in the scene still view the CPC only as a ZX81-like computer, ie. as a simple Z80 opcode muncher.


me ?

Offline sigh

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Re: Very detailed interview of Batman Forever Team
« Reply #4 on: 18:52, 16 April 11 »
Great read!

Offline PhilZeVibe

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Atwood's law (2007): "Any application that can be written in JavaScript, will eventually be written in JavaScript."

Offline arnoldemu

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Re: Very detailed interview of Batman Forever Team
« Reply #6 on: 23:49, 16 April 11 »
My opinion about demos and games:

It is the complete experience that makes a demo or game. All components, the code, the music, the gfx, the presentation, the design.

If you enjoyed it, then it has done it's job.
My games. My Games
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Offline MaV

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Re: Very detailed interview of Batman Forever Team
« Reply #7 on: 02:55, 17 April 11 »
It is the complete experience that makes a demo or game. All components, the code, the music, the gfx, the presentation, the design.

I second that.

I've never been part of the "scene". But I like watching demos, and I've been watching the for a very long time. Most demos are technically brilliant but lack a theme. I got bored by demos just featuring random effects chained together.

Batman is not only technically brilliant, it's also the well-rounded design that gives it the edge over other 8-bit demos.

It seems that some people criticize certain aspects of Batman Forever. I'm certain they're just upset that these techniques were not their own idea.

While I was writing that post, I recalled an old pc demo that had me equally impressed. It's a matter of taste, as always: Headache by Statix / Psychic Link
http://www.youtube.com/watch?v=BqMjX9fiiNI

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Offline arnoldemu

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Re: Very detailed interview of Batman Forever Team
« Reply #8 on: 12:19, 17 April 11 »
Other demos I enjoyed (this is not the full list):

"The Demo" by Logon

nice demo picker, first time musical loader is uses, some nice technical parts.

"S&KOH" by Overflow.

first part is technically great, but also the picture is nice and it moves well. Second part has nice effects and builds up to it nicely.

KKB First

Nice collection of effects with nice music.

"From Scratch" by Vanity

nice design, nice effects, a good polished production

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Offline AMSDOS

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Re: Very detailed interview of Batman Forever Team
« Reply #9 on: 13:57, 17 April 11 »
Batman Forever I thought is a nicely themed demo with some really nice effects, of course it's large in scale, I usually get as much enjoyment from a Demo written in 10 Lines of BASIC!  :-[
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Re: Very detailed interview of Batman Forever Team
« Reply #10 on: 17:29, 18 April 11 »
@arnolemu I think you also forgot the Ultimate Megademo from Face Hugger. 3D is quite an interesting topic for the CPC, and this demo sum all of that very well


My top-list
1. Batman Forever
2. Ultimate Megademo (for putting 3D on the table, and for all the work involved by a single man)
3. S&KOH (for its design and the technical side)
4. Voyage 93 (I love the parts, but hate how the whole thing is packaged..)
5. Ecole Buissoniere (software things, demoscene wakeup in 2000s)