It seems that a new game is in development for the c64, generally I ain't interested on de C64, but this game seems very nice, very marios bros:
Indie Retro News: The latest free games, indie games and retro news: Sam's (http://www.indieretronews.com/2015/04/sams-journey-colourful-8-bit-platformer.html)
(http://awesome.commodore.me/wp-content/uploads/2015/04/image-000011-sam-running.gif)
Source - Retro Collect
>:( >:(
NO NO NO NO
Indie Retro News: The latest free games, indie games and retro news: Sam's (http://www.indieretronews.com/2015/04/sams-journey-colourful-8-bit-platformer.html)
I just noticed that Retro Invaders has sourced none of our posts yet we were the original writers! Annoyed isn't the word :(
Remembers me a bit of the Rainbow Islands Character in Giana Sisters world. Looks very nice actually. Colors are good too, not as bleached out as in other games. :)
Quote from: Neil79 on 16:59, 09 April 15
I just noticed that Retro Invaders has sourced none of our posts yet we were the original writers! Annoyed isn't the word :(
Sorry I didn't know that
Fixed
Quote from: Joseman on 20:12, 09 April 15
Sorry I didn't know that
Fixed
Not to worry, thank you Joseman for fixing the link 8)
Looks very nice. Great use of the C64 colours.
And I have just paid up for c64.emu for my JXD. Excellent I'll use it for more than Bruce lee 2 now.
Quote from: CraigsBar on 00:38, 10 April 15
And I have just paid up for c64.emu for my JXD. Excellent I'll use it for more than Bruce lee 2 now.
Awesome! Make sure to follow us for the latest in not just Amstrad news but C64 too!
Quote from: Neil79 on 00:40, 10 April 15
Awesome! Make sure to follow us for the latest in not just Amstrad news but C64 too!
sure will..... Done!
Browns, browns everywhere... are you sure the hero is not a plumber ?
Quote from: Neil79 on 22:14, 09 April 15
Not to worry, thank you Joseman for fixing the link 8)
@Neil79 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1097): Does CPCwiki catch your RSS feed?
Quote from: arnoldemu on 08:46, 10 April 15
@Neil79 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1097): Does CPCwiki catch your RSS feed?
our feed is here
Indie Retro News: The latest free games, indie games and retro news (http://www.indieretronews.com/feeds/posts/default?alt=rss)
Although not sure how it can tell the difference between an Indie post and a CPC one
Well, you post it anyway by hand. ;)
Indeed, I wouldn't know where to make the bot post since Neil's site covers everything.
Quote from: Gryzor on 17:05, 19 April 15
Indeed, I wouldn't know where to make the bot post since Neil's site covers everything.
I wish I covered everything, I just don't have the time nor the brain power :laugh:
Indie Retro News: The latest free games, indie games and retro news: Sam's (http://www.indieretronews.com/2015/05/sams-journey-jaw-dropping-8-bit.html)
Sam's Journey - Jaw dropping C64 platformer gets an update!
(http://2.bp.blogspot.com/-oFUuNpe5yVk/VfnWJAIOEhI/AAAAAAAAXZE/QblFl2PsuJE/s640/image-000028-sams-disco-fever-1.png)
QuoteJust as I was about to give you another news release, when our good friend Knights of Bytes has just given us an exclusive heads up over his in development C64 game ' Sam's Journey ', which has now received a new costume makeover!
Indie Retro News: Sam's Journey - Sam gets disco fever in this latest exclusive (http://www.indieretronews.com/2015/09/sams-journey-sam-gets-disco-fever-in.html)
Sam's Journey - Knights of Bytes latest C64 game turns into a Vampire! -
(http://2.bp.blogspot.com/-JY68nww6H1o/VpPOeKqTVKI/AAAAAAAAZ5g/ZfQ1BzoCWAQ/s640/image-000030-the-secrets-of-count-sam-1.png)
QuoteNearly every day so far, I've been thinking out loud what is going on with Sam's Journey and why haven't we had any new information about this jaw dropping C64 game in development. And sure enough today my waiting has ended. As Knights of Bytes has just informed us of a new gameplay trailer with screenshots that has been released which stars Sam as a sharp toothed Vampire ready to fly about and suck your blood.
Indie Retro News: Sam's Journey - Knights of Bytes latest C64 game turns into a (http://www.indieretronews.com/2016/01/sams-journey-knights-of-bytes-latest.html)
Uhhh, that was hard :)
Not just beautiful graphics but awesome scrolling and seemed very responsive to me.
Damn >)
Congrats
Lot's of good c64 stuff seems to come from Germany these days.... guys GET A CPC6128... just saying! :laugh:
Quote from: dodogildo on 18:33, 11 January 16
Uhhh, that was hard :)
Not just beautiful graphics but awesome scrolling and seemed very responsive to me.
Damn >)
Congrats
Well... even if we like it or not, C64 is the king of scroll ;D
Sam's Journey - This beautiful looking C64 creation gets a BIG feature list!
(https://2.bp.blogspot.com/-1LoTX0wF9HA/Vsbtrt_3F8I/AAAAAAAAauk/5Rrs3KD-OlU/s640/Clipboard02.png)
QuoteAfter waking up after a rather rough night to say the least, I was hoping for something to put a smile on my face from the gaming scene. Sure enough directly from Knights of Bytes, they have finally announced the feature list for the incredible looking C64 game that is currently in development ' Sam's Journey ', of which we have featured as soon as it was first mentioned. Not just that, but the developer Chester Kollschen and team under the label Knights of Bytes is also looking for your financial support via his Patreon page.
Indie Retro News: Sam's Journey - This beautiful looking C64 creation gets a BIG (http://www.indieretronews.com/2016/02/sams-journey-this-beautiful-looking-c64.html)
By they way.. is there a special way for Amstrad coders to compensate the lack of hardware sprites in games?
Which method is used to display various multi-colored objects on the screen and move them?
Quote from: Bytebreaker on 13:31, 19 February 16
By they way.. is there a special way for Amstrad coders to compensate the lack of hardware sprites in games?
Which method is used to display various multi-colored objects on the screen and move them?
The method depends on the complexity of the game, if it uses cpc's hardware scrolling, and the amount of free ram.
For a game like this the fastest may be compiled sprites where the data is "stored" within the code used to draw it. But this method takes a lot of ram if there are many sprites and animation frames.
A game like this, that already looks very nice, would be awesome in the Plus, with hardware sprites and all the bells and whistles :)
@ arnoldemu
So it should be possible to use a compiled sprite like a Subroutine that can adapt parameters (like movement patterns or coordinates)?
I guess the bitmap area that is over painted by a sprite must be stored upfront, then the sprite must be drawn and when it moves, the background must be restored, the new background area must be saved and the moved sprite must be plotted upon it.
Right?
I can imagine now what a big advantage hardware sprites actually are. And the skill of brilliant coders who compensate lacking hardware sprites successfully is not acknowledged by the gamer since he has no idea what's actually happening in the background.
He just expects everything to look like on a C64.
Quote from: Bytebreaker on 12:11, 20 February 16
@ arnoldemu
So it should be possible to use a compiled sprite like a Subroutine that can adapt parameters (like movement patterns or coordinates)?
Yes.
Quote from: Bytebreaker on 12:11, 20 February 16
I guess the bitmap area that is over painted by a sprite must be stored upfront, then the sprite must be drawn and when it moves, the background must be restored, the new background area must be saved and the moved sprite must be plotted upon it.
Yes or redraw the tiles.
Quote from: Bytebreaker on 12:11, 20 February 16
I can imagine now what a big advantage hardware sprites actually are. And the skill of brilliant coders who compensate lacking hardware sprites successfully is not acknowledged by the gamer since he has no idea what's actually happening in the background.
He just expects everything to look like on a C64.
Yes the advantages are:
1. no cpu time for drawing
2. no cpu time for erasing or restoring background
3. no cpu time needed to cut sprites if they go behind border.
For CPC all must be done by CPU.
What a supeeeerior palette...
:D
I'll have to dig out our old C64 for this! Looks amazing, hoping to get it on cart
Sent from my iPhone using Tapatalk
Impressive gameplaytrailer:
It looks really impressive!
a
Very impressive! A lot of time and work has gone into this and it shows. It's also a game that targets the hardware's capabilities specifically to bring the best out.
Looks stunning and moves perfectly. And to think that this is on an 8-bit home computer from 1982.
And it's got that obvious look of a C64 game in terms of resolution and palette, but somehow it's a strength rather than a weakness.
Out now:
https://www.knightsofbytes.games/samsjourney
I bought the digital version, very nice platform game :)
Hm, a bit too expensive in my opinion. Cartridge version with shipping comes to 61 Euro...
Would have bought the digital version though, if it had been compatible with the EasyFlash 3.
I have to agree that is very expensive but I will buy the digital probably.
But for Pinball Dreams I would give that amount for sure ;D