Author Topic: Proof that the Commodre 64 palette is far superior to the Amstrad CPC.  (Read 8009 times)

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Offline MacDeath

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... in a .dsk!
thx for the attention but I guess it could be done a bit betterly, I mean the OCEAN logo could be more well done...
Can someone post it photographied from a real Hardware ?
or post the two versions ? would be great to compare...

the dude at ocean did quite an impressive job on this one and "(enter the) DragonNinja feat. Bruce almighty...

But as often, those intro pages wee limited, could really include some rasters of even bigger screen... damn 64k Tape configs...

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I think in this respect the cpc is easier, because overscan be done with no cpu time, but at the expense of 22KB of RAM used for the display.
overscan/full screen on CPC is basically a hidden feature that manufacturer wasn't even aware of...
And yeah it can use quite a huge lot of RAM then...
22k ? may be something like 24k actually, if you consider 192x256x16...  that's 4x time what a monocolour screen on speccy would weight if you don't use attributes...
funnily many CPC games were in 256x192... but in Mode1.  :'(
« Last Edit: 00:02, 22 February 16 by MacDeath »

Offline Sykobee (Briggsy)

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I'm loving the pictures and mockups and tweaks.


Big differences between loading screens and demo art, in my opinion. The latter can abuse everything because it can.


The former, well, it's a loading screen, so you can't rewrite the loading screen memory with game data without glitches or that final loading section blanking the screen. In addition, you don't have the freedom of CPU time, as CPU is used for loading and processing tape/disc data.


Which is why I think a loading screen using a few rasters is a decent achievement, even if it's not that insane MODE 5.

Offline Apollo

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While I have no quarrel with C64 but I think CPC is superior if used to the same extend as the C64. On the C64 it is much more common to use all kind of tricks to enhance it graphic capabilities while on the CPC it is very common to use the standard modes as they are.
So in the end most images on CPC are not as good as on the C64 because of lack of coding tricks used while there are plenty available and there are MUCH more GFX creators with much higher competition pressure in the C64 scene then it is on the CPC.

As example of an image with some code trickery on the CPC I want to show just this one from Kvety/LesSucresEnMorceaux :
18045-0
CPC - My beloved first computer!

Offline MacDeath

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The former, well, it's a loading screen, so you can't rewrite the loading screen memory with game data without glitches or that final loading section blanking the screen. In addition, you don't have the freedom of CPU time, as CPU is used for loading and processing tape/disc data.
Most of this issue came from having games loading via Tapes... seriously with a disk, it doesn't quite matter to use  30-45 more seconds to load while displaying some rater effects.

also a game who will use 128K and Double buffering can quite use one bank or a bit more for a really fancy loading screen during... loading.


but some Amstrad loading screens were really well well done when they weren't just cheap ports from other systems.
« Last Edit: 21:29, 22 February 16 by MacDeath »

Offline Grim

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seriously with a disk, it doesn't quite matter to use  30-45 more seconds to load while displaying some rater effects.
It's not really like the FDC/FDD will magically slow-down to accommodate some spare CPU cycles for "some raster effects". It's a little bit more complicated than that and a lot of work just for showing off once for a few seconds.

Offline GOB

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And some colours :) Only cpc+ make it possible !!! :)


Offline MacDeath

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So I guess the thread is dead ?

Fanboyz are still camping their positions (me first) but it was a good fight once again...


And yep c64 has a shitton of awesome pixelartists to begin with...


Wish they would try more often at Pixel joint...



Amstrad CPC mockup @ PixelJoint.com


I guess they tried once, long time ago...
Pixel Joint Forum: CHALLENGE 3/3/2008: Wide Pixels
« Last Edit: 01:59, 03 March 16 by MacDeath »

Offline HAL 6128

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Very nice Image. Almost a 3D effect from back to foreground, somekind of depth!! :o

Offline Bytebreaker

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I wonder if somebody has a collection of bin files with ripped beautiful Amstrad pictures (including the ones shown in this thread)?
Ofcourse we can watch them on our Windows PC in the html view of the forum. But wouldn't it be nice to see them on original hardware, too?


Edit:


It should be no problem to make a slideshow of the best pictures with a little basic program and cram a dsk full with pics.
« Last Edit: 13:07, 03 March 16 by Bytebreaker »

Offline Kris

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Actually, one of the best picture on CPC old remains the "mammouth" by Barjack for drawing & Grim for the split raster coding:


reset 20 - mammouth &copy _public_domain_ (2015)