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... in a .dsk!
I think in this respect the cpc is easier, because overscan be done with no cpu time, but at the expense of 22KB of RAM used for the display.
The former, well, it's a loading screen, so you can't rewrite the loading screen memory with game data without glitches or that final loading section blanking the screen. In addition, you don't have the freedom of CPU time, as CPU is used for loading and processing tape/disc data.
seriously with a disk, it doesn't quite matter to use 30-45 more seconds to load while displaying some rater effects.
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