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Robocop Prime - 32012 Views gryzor 13:44, 08 February 14
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Author Topic: Robocop Prime  (Read 32013 times)

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Offline Lazy Dude

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Re: Robocop Prime
« Reply #225 on: 21:15, 01 October 15 »
Theres a few games that handled the sprite traffic well. I still find Operation Wolf a beast of a game when it starts packing in platoons of squaddies and multiple choppers. Speed wise on the original hardware it does well, so you can expect to be able to pack in plenty of action.
Lets not discuss the sad arse games that wilt under too much action!!!

Offline Hellraiser

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Re: Robocop Prime
« Reply #226 on: 22:56, 05 February 17 »
So i guess this is dead and buried?

Offline Carnivius

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Re: Robocop Prime
« Reply #227 on: 12:17, 04 April 17 »
Nope.  Don't assume things like that please.  Is a lil rude but thank you for the interest.  I'm very busy with a lot of things and learning much as I go. :)
Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy

Offline keith56

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Re: Robocop Prime
« Reply #228 on: 12:36, 04 April 17 »
Good to hear you're still at it!

The graphics on the screenshots I've seen look somehow better than the ocean game - and considering how good that version was that's really something!

I look forward to hearing more updates!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens
Want to learn to make games in Assembly? Check out my Text+Videos Tutorials for Z80, 6502, 68000