this is looking like a fun little project.
Its a good contrast to the serious nature of Robocop.
Yeah it really is. With all three of my CPC projects, while they share similar traits underneath they are all their own distinctive games with own recognisable looks and styles and it's nice to be able to switch between them depending on how I'm feeling at the time.
This one is actually not going to take much longer to do. I'm mainly doing the level layouts now that the majority of code and graphics are done (tilework is done as far needed right now. Castle, Forest, Caves. There may be a few more small tiles needed to be created as I design the screens but not much). Am trying to come up with some tricky platforming screens where the crystals are a bit of a pain to get and also some secret areas. The cave on that new screenshot shows you that while there is a crystal in there, you can only access that cave from below, but the trick is finding the way in. There's also a couple of small character based events too in certain places during the game. Anyways when it's nearing completion I'm gonna message McKlain to let him know what I'd like (he already agreed to do the music

) Then I'll release the game, and a few weeks later I'll put the resource pack together and release that here so that any CPC coder can take it and produce a true CPC version. It's not a big game so a 64k cassette version wouldn't be much of a problem and not require multi-load and then it could be put onto C4CPC for GX4000 owners to play with that instant cartridge loading.
