Author Topic: Roland of Sherwood  (Read 5661 times)

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Offline Carnivius

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Roland of Sherwood
« on: 16:31, 28 July 15 »
Here's a screenshot of a quick crappy lil game I've been making over the last few days as a simple test project both for myself and also for any CPC developer who wants to take a go at converting it to real CPC when I'm finished.  Basically a test project to see how this process may go before finishing and convertting Cosmic Prison Commando and RoboCop: Prime at a later date.   Also this one should have no problems being ported to a standard CPC 464 as it's relatively light on memory usage with it's small sprites and limited animation.    Basically it's an update of the Roland in Time/Space pics (using some sprite designs I did for a spacey Roland mock up last year) with his time travelling phone booth having landed in medieval england.  Same basic collect the crystal gameplay as the Time/Space games with some Dizzy-esque character interaction and item usage but smoothly done and not as insanely frustrating or difficult.





More to come soon.  :)

Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy
Current CPC-style Projects:
RoboCop: Prime
Cosmic Prison Commando

Offline ||C|-|E||

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Re: Roland of Sherwood
« Reply #1 on: 16:38, 28 July 15 »
I would say that it looks quite amazing as it is. Looking forward to play it if it is released!

Online VincentGR

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Re: Roland of Sherwood
« Reply #2 on: 17:57, 28 July 15 »
Love that gfx/color setup.
To blit, or not to blit?
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Offline CraigsBar

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Re: Roland of Sherwood
« Reply #3 on: 18:53, 28 July 15 »
Love that gfx/color setup.
I love the look of that. If it gets ported, any chance of a native cart version?

Offline Carnivius

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Re: Roland of Sherwood
« Reply #4 on: 20:18, 28 July 15 »
If it gets ported, any chance of a native cart version?

I'm not sure what the exact requirements are to get it converted to the C4CPC thing to run on GX4000 but the intent is for the game to run in 64k and while supporting keyboard for gameplay it will be fully playable using just the joystick and P (for pause).  If there is going to be any typing occuring in-game (like games have highscore or player name entry) then it willl support both the letter keys of the keyboard and an on-screen key grid to select letters just with the joystick too like console games generally have.  Menus are already working with movable arrow for selection with joystick or cursor keys.

Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy
Current CPC-style Projects:
RoboCop: Prime
Cosmic Prison Commando

Offline CraigsBar

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Re: Roland of Sherwood
« Reply #5 on: 20:20, 28 July 15 »
I'm not sure what the exact requirements are to get it converted to the C4CPC thing to run on GX4000 but the intent is for the game to run in 64k and while supporting keyboard for gameplay it will be fully playable using just the joystick and P (for pause).  If there is going to be any typing occuring in-game (like games have highscore or player name entry) then it willl support both the letter keys of the keyboard and an on-screen key grid to select letters just with the joystick too like console games generally have.  Menus are already working with movable arrow for selection with joystick or cursor keys.
That should be good as is then. So long as it's a standard disc format and only needs 64k ;)

Offline Captain Past

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Re: Roland of Sherwood
« Reply #6 on: 18:30, 29 July 15 »
Lovely preview pic. Fingers crossed you'll find a CPC coder soon.

Offline iddod

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Re: Roland of Sherwood
« Reply #7 on: 22:15, 29 July 15 »
i know it's early days, but that looks gorgeous so far, lovely use of the palette...
+1 for c4cpc compatible/convertable
 :)
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Offline ervin

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Re: Roland of Sherwood
« Reply #8 on: 05:20, 30 July 15 »
@Carnivac - I love the way you use purples and blues together.
Absolutely stunning.
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Re: Roland of Sherwood
« Reply #9 on: 10:19, 30 July 15 »
I've attached a quick .dsk file if you want to see this preview image on a real machine... or an emulator. It's your choice.

Hopefully, seeing it on a real machine will prompt a coder to take on the mission. We have a lot of GREAT coders here, it would be a shame for this project to fall by the way-side because no-one took on the task! Maybe we could have our first true CPC-Wiki community project game!

SymbOS is the only OS for the Amstrad CPC machines. Long may it rule!