Here's a screenshot of a quick crappy lil game I've been making over the last few days as a simple test project both for myself and also for any CPC developer who wants to take a go at converting it to real CPC when I'm finished. Basically a test project to see how this process may go before finishing and convertting Cosmic Prison Commando and RoboCop: Prime at a later date. Also this one should have no problems being ported to a standard CPC 464 as it's relatively light on memory usage with it's small sprites and limited animation. Basically it's an update of the Roland in Time/Space pics (using some sprite designs I did for a spacey Roland mock up last year) with his time travelling phone booth having landed in medieval england. Same basic collect the crystal gameplay as the Time/Space games with some Dizzy-esque character interaction and item usage but smoothly done and not as insanely frustrating or difficult.
(http://i.imgur.com/6i4Vofx.png)
More to come soon. :)
I would say that it looks quite amazing as it is. Looking forward to play it if it is released!
Love that gfx/color setup.
Quote from: VincentGR on 15:57, 28 July 15
Love that gfx/color setup.
I love the look of that. If it gets ported, any chance of a native cart version?
Quote from: CraigsBar on 16:53, 28 July 15
If it gets ported, any chance of a native cart version?
I'm not sure what the exact requirements are to get it converted to the C4CPC thing to run on GX4000 but the intent is for the game to run in 64k and while supporting keyboard for gameplay it will be fully playable using just the joystick and P (for pause). If there is going to be any typing occuring in-game (like games have highscore or player name entry) then it willl support both the letter keys of the keyboard and an on-screen key grid to select letters just with the joystick too like console games generally have. Menus are already working with movable arrow for selection with joystick or cursor keys.
Quote from: Carnivac on 18:18, 28 July 15
I'm not sure what the exact requirements are to get it converted to the C4CPC thing to run on GX4000 but the intent is for the game to run in 64k and while supporting keyboard for gameplay it will be fully playable using just the joystick and P (for pause). If there is going to be any typing occuring in-game (like games have highscore or player name entry) then it willl support both the letter keys of the keyboard and an on-screen key grid to select letters just with the joystick too like console games generally have. Menus are already working with movable arrow for selection with joystick or cursor keys.
That should be good as is then. So long as it's a standard disc format and only needs 64k ;)
Lovely preview pic. Fingers crossed you'll find a CPC coder soon.
i know it's early days, but that looks gorgeous so far, lovely use of the palette...
+1 for c4cpc compatible/convertable
:)
@Carnivac (http://www.cpcwiki.eu/forum/index.php?action=profile;u=50) - I love the way you use purples and blues together.
Absolutely stunning.
I've attached a quick .dsk file if you want to see this preview image on a real machine... or an emulator. It's your choice.
Hopefully, seeing it on a real machine will prompt a coder to take on the mission. We have a lot of GREAT coders here, it would be a shame for this project to fall by the way-side because no-one took on the task! Maybe we could have our first true CPC-Wiki community project game!
Quote from: SuTeKH/Epyteor on 08:19, 30 July 15
I've attached a quick .dsk file if you want to see this preview image on a real machine... or an emulator. It's your choice.
Hopefully, seeing it on a real machine will prompt a coder to take on the mission. We have a lot of GREAT coders here, it would be a shame for this project to fall by the way-side because no-one took on the task! Maybe we could have our first true CPC-Wiki community project game!
This screenshot looks amazing on WinApe. How did you do this? and get it to only be 5kb. :o
Could we please have @Carnivac (http://www.cpcwiki.eu/forum/index.php?action=profile;u=50) 's permission to make screenshots of his other works (Robocop / Cosmic Prison etc...) to put onto a .dsk file as a slideshow. I would love to see all of his work on my real CPC. :D
Quote from: Morri on 09:40, 30 July 15
This screenshot looks amazing on WinApe. How did you do this? and get it to only be 5kb. :o
I used BITBuster to compress the screen, but Exomizer would have made it a little smaller (not small enough to make it 4k, though).
Crass/unoptimised source code attached.
Also, CPC-Power has some olde Cosmic Prison Commando (http://www.cpc-power.com/index.php?page=detail&num=10375) screens.
Finally, I remember doing one recently... I'll attach it if I can find it! ^_^
(Press SPACE after the title screen for the ingame screen)
All 3 images for the 2 games look fantastic on a real cpc
I hope they do get released to play one day.
This is actually developing really fast. For what was going to be a simple crappy throwaway project I'm starting to really enjoy it. This screenshot shows trees and rock tiles. I had to redo them several times cos I kept making them far too 'realistic' and details and were looking too similar to the tree and rock tiles I've done for Cosmic Prison Commando. Settled on a nice colourful pleasantly 'cute' look now though. Hope you like. Also don't enrage the piggies!
(https://pbs.twimg.com/media/CMDDLuuWUAAtX0W.png:large)
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Quote from: Carnivac on 13:39, 10 August 15
This is actually developing really fast. For what was going to be a simple crappy throwaway project I'm starting to really enjoy it. This screenshot shows trees and rock tiles. I had to redo them several times cos I kept making them far too 'realistic' and details and were looking too similar to the tree and rock tiles I've done for Cosmic Prison Commando. Settled on a nice colourful pleasantly 'cute' look now though. Hope you like. Also don't enrage the piggies!
(https://pbs.twimg.com/media/CMDDLuuWUAAtX0W.png:large)
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
I love the look of that. The backdrops remind me of 'rolo to the rescue' on the megadrive.
It really looks wonderful. This should be definitely a real cpc game one day :)
8) 8)
this is looking like a fun little project.
Its a good contrast to the serious nature of Robocop.
This would be the best Roland game ever... Please,god, please!
you can't go calling cpc coders God, otherwise their egos will get too big!!!
Quote from: Lazy Dude on 17:06, 10 August 15
this is looking like a fun little project.
Its a good contrast to the serious nature of Robocop.
Yeah it really is. With all three of my CPC projects, while they share similar traits underneath they are all their own distinctive games with own recognisable looks and styles and it's nice to be able to switch between them depending on how I'm feeling at the time.
This one is actually not going to take much longer to do. I'm mainly doing the level layouts now that the majority of code and graphics are done (tilework is done as far needed right now. Castle, Forest, Caves. There may be a few more small tiles needed to be created as I design the screens but not much). Am trying to come up with some tricky platforming screens where the crystals are a bit of a pain to get and also some secret areas. The cave on that new screenshot shows you that while there is a crystal in there, you can only access that cave from below, but the trick is finding the way in. There's also a couple of small character based events too in certain places during the game. Anyways when it's nearing completion I'm gonna message McKlain to let him know what I'd like (he already agreed to do the music :) ) Then I'll release the game, and a few weeks later I'll put the resource pack together and release that here so that any CPC coder can take it and produce a true CPC version. It's not a big game so a 64k cassette version wouldn't be much of a problem and not require multi-load and then it could be put onto C4CPC for GX4000 owners to play with that instant cartridge loading.
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
I'd literally pay for your stuff mate...
Quote from: Gryzor on 15:31, 11 August 15
I'd literally pay for your stuff mate...
That's nice but I never feel right about accepting money for anything I do anyways. Even when I'm actually freelancing or employed to do pixels and stuff. Just never felt my stuff was good enough for money and then I put far too much pressure on myself.
Is another reason for doing this game actually. Make it simple and easy to create yet pleasing in both graphics and gameplay.
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Lovely! I especially like his portrait on the top.
A screenshot from last week I forgot to upload here. Done a fair bit since then. There are now bats flying about and knights walking around not shown here.
(http://i.imgur.com/nJfN05Z.png)
This here is a lil experiment I did with his phonebox I was learning how to do orbit code for enemy types that float about in a circle and applied the script to the phonebox object with some randomisation of the x and y radius variables and with the starfield code I originally created for Cosmic Prison Commando. And yeah this Doctor Who-esque scene occured. Which I may keep for the intro of the game before Roland lands the phonebox in Nottingham.
Excuse the frame rate. I did set LiceCap to 60fps but for some reason it still came out jerky. The real running code is smoother and you can see the phone box animating properly spinning around. Also it's a bit hard to see here cos of the jerkiness but the starfield origin moves about too like the phonebox is travelling in different directions.
EDIT: Replaced GIF animation with one I just made with GifCam which is a lot better than LiceCap. Still not the full 60fps but 33fps is fine for now and less headache inducing than whatever the heck LiceCap was lying to me with.
(http://i.imgur.com/rPzbv63.gif)
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Phone box ? ? ? So..... Roland = Dr.Who .......... !
Quote from: TFM on 18:47, 26 August 15
Phone box ? ? ? So..... Roland = Dr.Who .......... !
Think we already established elsewhere that Roland must be a Time Lord if he's got a phonebox that can travel through space and time and he constantly changes appearance.
I still remember hearing the Doctor Who theme playing on Roland in Time the first time I loaded it up when I was a kid. It was the closest thing I had to an actual Doctor Who game at the time.
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Dammit I just noticed that GIF is running way too fast. Oh I can't be bothered doing another one today. You guys get the idea. Just imagine that GIF is a lot slower so the phone box looks like it's swooping across the screen rather than buzzing around like a fly.
Definitely going to be using a version of it in the short lil intro sequence and the ending.
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Quote from: Carnivac on 21:09, 26 August 15
Oh I can't be bothered doing another one today.
Thank f for that :laugh:
Status bar redone as medieval banner. Menus now auto-tiled to look like scrolls. New font.
(http://i.imgur.com/03qRiog.png)
Main game stuff almost all done. Doing more screen layouts now. That's the tricky bit. Coming up with obstacle courses for each screen. Going well though.
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Oh wow. This looks more polished with every screenshot. I really hope we get a real CPC conversion soon, and a gx cart ;)
It really looks awesome :)
Quote from: CraigsBar on 11:45, 31 August 15
I really hope we get a real CPC conversion soon, and a gx cart ;)
You mean a version transferred onto C4CPC? Or it's own dedicated cartridge with box and stuff? ??? (http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
Quote from: Carnivac on 14:09, 31 August 15
You mean a version transferred onto C4CPC? Or it's own dedicated cartridge with box and stuff? ??? (http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
I'd take either
Sir, that last image looks great! I agree that each image just gets better and better!
However, it looks even better in WinAPE, but looks fecking rediculously good on my CTM644!
Going back to that kickstarter-thread (that has mysteriously died a death) I'll repeat myself here; this game has got to be converted to CPC; I would pay top dollar to see it running on my 6128! With a level-editor bolted on top, just imagine the infinite fun we all could have with Roland!
you have to remember this is someone's personal project we are seeing here and it is therefore exempt from all the normal pressures and limits of a crowd funded jobbie
Hadn't even thought of a level editor. That's something the CPC coders could consider doing (whoever they may be).
(http://www.cpcwiki.eu/forum/resource://jid1-xgtdawe3yyuebq-at-jetpack/data/download_off.png)
If you guys need a level editor you can use one I made a while ago....
R-Type Game Editor (GSEd) on Amstrad CPC / FutureOS - YouTube (https://www.youtube.com/watch?v=RPyCKAttjEo)
It allows to create levels and to put attributes to every GE (graphical element), ehm... tile.
Project slowed a bit this past week cos on two occasions I spent hours trying to fix a couple of bugs only for the answer to be stupidly simple (I overthink every damn thing). And also I'm just having a bit trouble with my depression and anxiety and aspergers and all that malarkey. Trying to stay upbeat and all that but it's been hard to focus on stuff like this when I just feel the urge to get out and go riding my bicycle as far and as fast as I can. Damn I would have loved this game to get released in time for the new series of Doctor Who but that's next saturday so not bloody likely. :o
Anyways those bugs all fixed and I'm doing another couple of rooms. I still haven't added the gun's purpose in code yet. Surprised no one has ever asked why there is a green retro-sci-fi raygun in the status bar contrasting with the medieval stuff when Roland didn't have a gun in the original Space and Time games. All will be revealed in time...
And that was a clue in itself I didn't even realise I gave til I read it back.
Sorry if anyone liked the bold bright sunny day look of the forest before but it just didn't fit the idea of a bewitched forest in England (Sunny Sherwood is too much of an Errol Flynn Robin Hood thing when this is more based on the grittier dark realistic rainy Sherwood of Robin of Sherwood) So a dark storm is much more suited. As well as the palette shift in various tiles, the clouds have been redone and now that the old tree foliage tiles look a bit fluffy like clouds I redid those too so the outer tiles are leafy looking. Rock and grass tiles are now revamped with more detail rather the old mario-esque simplicity of the old ones. And the trees have trunks now (dunno why I forgot those before when I had already done some for Cosmic Prison Commando...and note these are new ones, not just copied over from that project). And you can see why I asked about rain in the programming topic.
(http://i.imgur.com/poHIcK6.png)
Nice rain effect and nice improvement on your previous design.
The top score panel is also a great improvement and adds to the style of the game.
Stunning.
Just... stunning.
@Carnivac (http://www.cpcwiki.eu/forum/index.php?action=profile;u=50) much better.
The ribbon on top and darker tone of it suits it better.
Like the rain and the new tiles make it look like a more mature game as opposed to the more nintendo-esque family friendly look and tone of previously.
You've upgraded to edgy Sega :)
But seriously I still like the old look and would be very happy playing that.
Fantastic work as always.
NICE!! :D
Quote from: seanb on 14:57, 23 October 15
Like the rain and the new tiles make it look like a more mature game as opposed to the more nintendo-esque family friendly look and tone of previously.
You've upgraded to edgy Sega :)
But seriously I still like the old look and would be very happy playing that.
Yeah, the old tiles and colour scheme are fine, just not the way this project is headed and if anyone wants to use them in something then feel free. I think I always gravitate to the darker things even in 'cutesy' stuff. I think it's one reason I like the dark night time look of the Spec/CPC Dizzy games over their more colourful upgraded 16-bit versions. Even if I did a Dizzy game myself and used Mode 0 for the extra colours it would probably resemble more this new Roland of Sherwood shot in many ways. An adventure is always more exciting and tense when the environment has a dangerous atmosphere to it. You go to a sunny beach to relax, not fight for your life. :)
It looks really nice and cool! but I like the other one as well :D
I guess the captain abandoned the ship since there are no news of further development?
I think it's still under development
https://twitter.com/Carnivius/status/841985388629659648
It looks like a Robin Hood rather than Roland game now from what I've seen on Twitter...
Yeah the project got seperated into two due to various reasons all too tedious to go into here.
So the Roland stuff is gone from here and going into a simpler more Roland in Time/Space-authentic collecting the gems game while this game has now become more of an action game with sword/bow combat and just about Robin Hood (but am still struggling for a name cos most of the best ones have been taken over the years).
Sorry if it bothers anyone. Big changes can sometimes occur during game development and sometimes people get disappointed with things in earlier works-in-progress missing or heavily altered from the finished released version. It's one reason why I stopped posting updates for my projects here. Prefer to wait til I got things sorted for demos.
Both games are fun though and coming along well. In my opinion.
Quote from: Carnivius on 10:16, 04 April 17
Yeah the project got seperated into two due to various reasons all too tedious to go into here.
So the Roland stuff is gone from here and going into a simpler more Roland in Time/Space-authentic collecting the gems game while this game has now become more of an action game with sword/bow combat and just about Robin Hood (but am still struggling for a name cos most of the best ones have been taken over the years).
Sorry if it bothers anyone. Big changes can sometimes occur during game development and sometimes people get disappointed with things in earlier works-in-progress missing or heavily altered from the finished released version. It's one reason why I stopped posting updates for my projects here. Prefer to wait til I got things sorted for demos.
Both games are fun though and coming along well. In my opinion.
Thanks for the update.
I always look forward to screens of your work - can't wait to see more of those two.
8)
Quote from: Carnivius on 21:34, 23 October 15
You go to a sunny beach to relax, not fight for your life. :)
Historically that's not true. More often than not, those sunny beaches are where invading forces appeared and started killing everyone in their path.
Yes but I wasn't speaking historically. I meant in general people don't tend to go to the beach with the fear of coming to any harm except possibly a nasty sunburn. :P
Quote from: EgoTrip on 08:59, 05 April 17
Historically that's not true. More often than not, those sunny beaches are where invading forces appeared and started killing everyone in their path.
That's also where you go when you want to recover a banana picker
Quote from: Carnivius on 14:56, 05 April 17
Yes but I wasn't speaking historically. I meant in general people don't tend to go to the beach with the fear of coming to any harm except possibly a nasty sunburn. :P
Sun? In the UK?
Quote from: remax on 15:10, 05 April 17
That's also where you go when you want to recover a banana picker
Or Lego. Loads of Lego washes up on UK beaches because containers were sunk.
Quote from: EgoTrip on 15:41, 05 April 17
Sun? In the UK?
Uh yeah. Sun. Had a couple of sunny days in March (despite it so not being the season) and it's just become very sunny this afternoon and english summers are enough to cause me trouble (and even put me in hospital) as sunlight and heat cause me a lot of health issues. Which is frustrating when everyone else is having a fantastic time and I've always been forced to avoid the sun as much as possible.
Despite what people think it doesn't just rain here all the time.
Quote from: Carnivius on 16:12, 05 April 17
Uh yeah. Sun. Had a couple of sunny days in March (despite it so not being the season) and it's just become very sunny this afternoon and english summers are enough to cause me trouble (and even put me in hospital) as sunlight and heat cause me a lot of health issues. Which is frustrating when everyone else is having a fantastic time and I've always been forced to avoid the sun as much as possible.
Despite what people think it doesn't just rain here all the time.
Sorry to hear that :(
PS: Never visit Greece...
Quote from: VincentGR on 16:27, 05 April 17
Sorry to hear that :(
PS: Never visit Greece...
:) My parents live in Spain. I've never been able to visit them so have to wait for them to visit england. :P
Quote from: Carnivius on 14:56, 05 April 17
Yes but I wasn't speaking historically. I meant in general people don't tend to go to the beach with the fear of coming to any harm except possibly a nasty sunburn. :P
Since my holiday in end of june 2015 at tunisia this is no longer true for me. But in general ppl may just go there for fun. Even in englaland. :)
Still bloody difficult coming up with a name for a Robin Hood game that hasn't been used before and is short enough that designing the logo won't be a tedious chore...
Quote from: Carnivius on 17:57, 16 April 17
Still bloody difficult coming up with a name for a Robin Hood game that hasn't been used before and is short enough that designing the logo won't be a tedious chore...
Was this project finished at some point,?
Nope. But still something I work on (as well as the other projects) and I'm much happier with how it's going these days (a more simplified platformer like a fun budget game and more 464-friendly for when time comes that it can be ported to actual CPC).
And to explain again (if I didn't a couple years ago) the project split into two. One a more focused Robin Hood game (see below) and one a more pure Roland game in the vein of Time or Space (not showing that yet but that's where the Roland sprites such as himself and the phonebox have gone to)
I was considering uploading a couple pics from it later this month but in the past I had find crappy having uploaded screenshots and got people interested (and shared on some sites) only for my brain to be unable to keep working on these things at a speed that doesn't frustrate people and make them tired of waiting and so I felt like crap and useless. But since you ask i guess it ok to upload a couple now (it's got a CRT filter on these, that the pc versions of these projects have as an option that can be adjusted or turned off). Hope you like and that folk aren't expecting too muich of any of my cruddy projects. I had to cut them down in size a lot or else I'll never get any of them completed.
Pic 1
(https://i.imgur.com/0ZS4zmO.png)
Pic 2
(https://i.imgur.com/gNpT0DM.png)
Quote from: Carnivius on 13:46, 13 March 19
Nope. But still something I work on (as well as the other projects) and I'm much happier with how it's going these days (a more simplified platformer like a fun budget game and more 464-friendly for when time comes that it can be ported to actual CPC).
And to explain again (if I didn't a couple years ago) the project split into two. One a more focused Robin Hood game (see below) and one a more pure Roland game in the vein of Time or Space (not showing that yet but that's where the Roland sprites such as himself and the phonebox have gone to)
I was considering uploading a couple pics from it later this month but in the past I had find crappy having uploaded screenshots and got people interested (and shared on some sites) only for my brain to be unable to keep working on these things at a speed that doesn't frustrate people and make them tired of waiting and so I felt like crap and useless. But since you ask i guess it ok to upload a couple now (it's got a CRT filter on these, that the pc versions of these projects have as an option that can be adjusted or turned off). Hope you like and that folk aren't expecting too muich of any of my cruddy projects. I had to cut them down in size a lot or else I'll never get any of them completed.
Pic 1
(https://i.imgur.com/0ZS4zmO.png)
Pic 2
(https://i.imgur.com/gNpT0DM.png)
Thanks for your update!! Good to know thede projects are still alive, the pictures look really good, i hope you can finish the cpc versions soon :)
As always, just gorgeous...
Pretty pretty. An idea: At the end oft the "grass" or "eart" layers it would be nice to have an tile which is not looking like "cut off", maybe a bit round. That would look better. :)
Quote from: GUNHED on 19:28, 17 March 19
Pretty pretty. An idea: At the end oft the "grass" or "eart" layers it would be nice to have an tile which is not looking like "cut off", maybe a bit round. That would look better. :)
I have those but have cut them for now as being 'non-essential' for memory reasons but may add them back in later if I can (like if I choose to ditch the castle tiles altogether and focus the game purely in the forest leaving the castle for a 'sequel'). I'm trying to build it with 464 cassette non-multiload in mind.
Ah, you try to get all different tiles in one byte in the map, and maybe some of the bits are even status bits. It's always a pain to fit everything in 42 KB. Maybe make two parts? At the end of part one the player get's a code for part 2. :)