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Uridium / Hyper Sentinel

Started by Trebmint, 13:45, 07 July 16

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arnoldemu

I had another look at the collision detection.

The code reads two mask bytes from a table. This is based on the *Y* position because there are 16 tiles vertically.

2 bytes equals 1 vertical line. The collision is quite coarse.

There is a buffer which is filled with some of the collision and scrolled. I haven't worked out where this comes from.

I am not sure the collision can be improved without a major re-write.

One possibility is to change the graphics to fill the tile space better if there is space available in memory for that.





My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Gryzor

Well, the KickStarter project failed after all. Personally I found the options a bit overwhelming, but in any case I doubt it's the end of the game itself. Let's see!!!

TFM

Well, 35.000 pounds for just another PC game is too much. And if they ask for 10 pounds, where to get 3.500 supporters in one month? The only hint about it I saw here, but no information elsewhere. What can I say, creed is a sin. But I'm sure the release it somewhere else, maybe using another platform to also get cash for it.  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

remax

I would have backed up the cassette-USB thing, but it's far too expensive :(
Brain Radioactivity

Gryzor

Yeah, I felt the same. Some of the perks were enticing, but way out of the price range I'd pay...

dlfrsilver

About Hewson's opinion, some people here and there just don't believed me when i say that some companies tried to kill the CPC because they were Speccy and C64 "biatches".


This explains why both machines got the most time of devlopment while the CPC got the nuggets !


And this explains why Rhino said that almost all CPC commercial titles used only 10% of the potential.


The CPC was the best machine of the 8 bits, never mind the 50 fps scroll and the sid inside the C64. The CPC can do almost 16 bits games on its own.


But that's not the way they choosed for it, they prefered the C64.

tastefulmrship

!!!17 HOURS LEFT TO PLEDGE TO THE (2ND) KICKSTARTER!!!
https://www.kickstarter.com/projects/robhwson/hyper-sentinel-a-retro-inspired-arcade-shoot-em-up?ref=project_link

24K and they will introduce AMSTRAD CPC graphics! If only they'd gotten J. Dave Rogers to do the AY version of the music! ^_^

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