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[Dev Thread / warning useless project ] Supermaz80 : one more maze game

Started by trabitboy, 09:20, 25 November 14

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trabitboy

Hello,
today I'm feeling like "getting out" on my first ever asm project,
which is a maze/ puzzle game ported from html5/js .
It's kind of my test port game for any platform I target ( I've been mostly porting it to 68k since ) .

Why one more maze game ?

It's a good way to test a new language, you can do it step by step in text mode,
and eventually add the realtime / graphics later.
Some cool design ideas from my friend Dr Zx also made their way in the js version,
they will be ported other eventually.

Why the cpc ?

I had one as a kid, I had to get a game running on this ;)
The cpc was also rumored to be a "simple" machine, which is totally true after tackling amiga 68k since  :)

Where is the fun in that?

Well to begin with it was just a funny project, to FINALLY learn and understand asm,
and a text only maze was my only target.
But then, I had tremendous fun and just couldn't stop :p
The current test version has been written from june to december 2013,
in 30 minutes chunks .

Why show unfinished ?

It will probably motivate me to finish porting the missing logic, levels , and add a small level jump table  8) 
It's also nice to see new ( if stupid ) things written for the machine.

It was initially an emulator only project , but I struggle to start again on it as I can't seem to fix my 6128 .

although the necessary bits to begin asm were linked to from the cpc wiki, I still had a lot of blanks to fill to get started,
probably the source is quite clear, if suboptimal.

[edit] test build with one level,

source to assemble from winape, and screenshots/video to follow.

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