Interview with Christophe Lajoux author of the game "Infernal House". In it he states 16 colours were used in Mode 2 screens. How is this possible?
Original French interview:
http://amstrad.eu/modules/publisher/item.php?itemid=194 (http://amstrad.eu/modules/publisher/item.php?itemid=194)
English translation:
https://translate.google.co.uk/translate?hl=en&sl=fr&u=http://amstrad.eu/modules/publisher/item.php%3Fitemid%3D194&prev=search (https://translate.google.co.uk/translate?hl=en&sl=fr&u=http://amstrad.eu/modules/publisher/item.php%3Fitemid%3D194&prev=search)
Lots of carefully timed colour switching! Basically what he explains in the next paragraph.
Colour cycling, OK.
Thanks dthrone :D
Quote from: ComSoft6128 on 16:38, 14 September 18
Colour cycling, OK.
Thanks dthrone :D
not color cycling, color spliting. You change the indexed color during the refresh, each frame at the same position. This need a very precise code where everything is precisely timed.
I typed in a program (http://www.cpc-power.com/index.php?page=detail&num=12282) from CPC-Infos which had all 26 colours in Mode 2 with each line having its own colour.
and the extreme on a plus, Arnoldemu's 4096 colour demo 8)
http://www.cpc-power.com/index.php?page=detail&num=8308