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General Category => Programming => Topic started by: ComSoft6128 on 14:28, 14 September 18

Title: 16 Colours in Mode 2?
Post by: ComSoft6128 on 14:28, 14 September 18
Interview with Christophe Lajoux author of the game "Infernal House". In it he states 16 colours were used in Mode 2 screens. How is this possible?

Original French interview:
http://amstrad.eu/modules/publisher/item.php?itemid=194 (http://amstrad.eu/modules/publisher/item.php?itemid=194)

English translation:
https://translate.google.co.uk/translate?hl=en&sl=fr&u=http://amstrad.eu/modules/publisher/item.php%3Fitemid%3D194&prev=search (https://translate.google.co.uk/translate?hl=en&sl=fr&u=http://amstrad.eu/modules/publisher/item.php%3Fitemid%3D194&prev=search)
Title: Re: 16 Colours in Mode 2?
Post by: dthrone on 14:46, 14 September 18
Lots of carefully timed colour switching!  Basically what he explains in the next paragraph.
Title: Re: 16 Colours in Mode 2?
Post by: ComSoft6128 on 16:38, 14 September 18
Colour cycling, OK.

Thanks dthrone :D
Title: Re: 16 Colours in Mode 2?
Post by: roudoudou on 20:24, 14 September 18
Quote from: ComSoft6128 on 16:38, 14 September 18
Colour cycling, OK.

Thanks dthrone :D
not color cycling, color spliting. You change the indexed color during the refresh, each frame at the same position. This need a very precise code where everything is precisely timed.
Title: Re: 16 Colours in Mode 2?
Post by: AMSDOS on 09:15, 15 September 18
I typed in a program (http://www.cpc-power.com/index.php?page=detail&num=12282) from CPC-Infos which had all 26 colours in Mode 2 with each line having its own colour.
Title: Re: 16 Colours in Mode 2?
Post by: dthrone on 12:56, 15 September 18
and the extreme on a plus, Arnoldemu's 4096 colour demo  8)


http://www.cpc-power.com/index.php?page=detail&num=8308
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