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16 Colours in Mode 2?

Started by ComSoft6128, 14:28, 14 September 18

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ComSoft6128

Interview with Christophe Lajoux author of the game "Infernal House". In it he states 16 colours were used in Mode 2 screens. How is this possible?

Original French interview:
http://amstrad.eu/modules/publisher/item.php?itemid=194

English translation:
https://translate.google.co.uk/translate?hl=en&sl=fr&u=http://amstrad.eu/modules/publisher/item.php%3Fitemid%3D194&prev=search

dthrone

Lots of carefully timed colour switching!  Basically what he explains in the next paragraph.

ComSoft6128

Colour cycling, OK.

Thanks dthrone :D

roudoudou

Quote from: ComSoft6128 on 16:38, 14 September 18
Colour cycling, OK.

Thanks dthrone :D
not color cycling, color spliting. You change the indexed color during the refresh, each frame at the same position. This need a very precise code where everything is precisely timed.
My pronouns are RASM and ACE

AMSDOS

I typed in a program from CPC-Infos which had all 26 colours in Mode 2 with each line having its own colour.
* Using the old Amstrad Languages :D   * with the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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dthrone

and the extreme on a plus, Arnoldemu's 4096 colour demo  8)


http://www.cpc-power.com/index.php?page=detail&num=8308

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