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Author Topic: 16 Colours in Mode 2?  (Read 481 times)

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Online ComSoft6128

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16 Colours in Mode 2?
« on: 16:28, 14 September 18 »
Interview with Christophe Lajoux author of the game "Infernal House". In it he states 16 colours were used in Mode 2 screens. How is this possible?

Original French interview:
http://amstrad.eu/modules/publisher/item.php?itemid=194

English translation:
https://translate.google.co.uk/translate?hl=en&sl=fr&u=http://amstrad.eu/modules/publisher/item.php%3Fitemid%3D194&prev=search
« Last Edit: 16:31, 14 September 18 by ComSoft6128 »

Offline dthrone

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Re: 16 Colours in Mode 2?
« Reply #1 on: 16:46, 14 September 18 »
Lots of carefully timed colour switching!  Basically what he explains in the next paragraph.

Online ComSoft6128

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Re: 16 Colours in Mode 2?
« Reply #2 on: 18:38, 14 September 18 »
Colour cycling, OK.

Thanks dthrone :D

Online roudoudou

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Re: 16 Colours in Mode 2?
« Reply #3 on: 22:24, 14 September 18 »
Colour cycling, OK.

Thanks dthrone :D
not color cycling, color spliting. You change the indexed color during the refresh, each frame at the same position. This need a very precise code where everything is precisely timed.
use RASM, the best assembler ever made :p

I will survive

Offline AMSDOS

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Re: 16 Colours in Mode 2?
« Reply #4 on: 11:15, 15 September 18 »
I typed in a program from CPC-Infos which had all 26 colours in Mode 2 with each line having its own colour.
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Offline dthrone

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Re: 16 Colours in Mode 2?
« Reply #5 on: 14:56, 15 September 18 »
and the extreme on a plus, Arnoldemu's 4096 colour demo  8)


http://www.cpc-power.com/index.php?page=detail&num=8308