Author Topic: 8BP  (Read 16408 times)

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Offline jjaranda13

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Re: 8BP
« Reply #50 on: 14:04, 24 June 18 »
hi guys

8BP V33 is just now available at https://github.com/jjaranda13/8BP
this new version includes:
- sprite flipping ( allows save RAM )
- overwrite with 1 or 2 bits for backgrounds ( 2 or 4 colour backgrounds)
- pseudo 3d improved with capacity for segments with overwrite
- improved ink rotation command (RINK) with any number of inks to rotate
- 1.400 bytes for music, 8.4KB for graphics, 24.5 KB for Basic
- improved manual

https://www.youtube.com/watch?v=SjnOJOM8qmM


enjoy it!


« Last Edit: 14:24, 24 June 18 by jjaranda13 »

Offline sigh

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Re: 8BP
« Reply #51 on: 15:44, 27 June 18 »
That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?

Offline jjaranda13

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Re: 8BP
« Reply #52 on: 18:01, 27 June 18 »
That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?


The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC




Offline sigh

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Re: 8BP
« Reply #53 on: 19:47, 27 June 18 »

The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC
:o It's not compiled and it already moves that smoothly and fast! Very nice indeed.
Is there any chance creating a compiled version as it would be interesting to see the results?
I think an F-Zero type game would be possible as that particular game focuses on the speed of the road and doesn't have scaling objects (trees,buildings etc).

Offline VincentGR

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Re: 8BP
« Reply #54 on: 19:54, 27 June 18 »
Fantastic indeed!


Why go with fzero when you can make a 3d river raid  :P

Offline jjaranda13

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Re: 8BP
« Reply #55 on: 20:44, 07 December 18 »
8BP V35 is available and also the new videogame "Space Phantom"



https://www.youtube.com/watch?v=8adNXl3K7qw

Online XeNoMoRPH

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Re: 8BP
« Reply #56 on: 08:41, 08 April 19 »
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Re: 8BP
« Reply #57 on: 07:30, 09 April 19 »
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Re: 8BP
« Reply #58 on: 08:43, 11 May 19 »
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Re: 8BP
« Reply #59 on: 12:13, 15 May 19 »
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Re: 8BP
« Reply #60 on: 07:54, 23 May 19 »
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Offline tjohnson

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Re: 8BP
« Reply #61 on: 14:51, 24 May 19 »
That looks quite impressive

Offline Robert_Lee

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Re: 8BP
« Reply #62 on: 19:48, 15 September 19 »

Thanks for all the work you are doing, José Javier!

All progress in the library is appreciated :)

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Re: 8BP
« Reply #63 on: 09:36, 06 October 19 »
Quote
new v37 version of the 8BP library available. Faster and with the improved COLAY command. In addition, the manual has been completely revised and the chapter on mass logic improved.
« Last Edit: 09:19, 07 October 19 by XeNoMoRPH »
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Re: 8BP
« Reply #64 on: 17:09, 09 October 19 »
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Offline ervin

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Re: 8BP
« Reply #65 on: 02:46, 10 October 19 »
VERY VERY impressive!!!
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Online XeNoMoRPH

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Re: 8BP
« Reply #66 on: 08:07, 13 November 19 »
Quote
11/12/2019 UPDATE V38 (backward compatible)

I have updated the repository the following changes

    library: 8bitsdepoder_v38_001.asm is now included with the following improvements:
        command | COLSPALL more powerful. no collision limitations with sprites located in negative coordinates
        command | MUSIC: now accepts a new parameter that allows you to choose between playing the music in a loop or once.
        command | MUSICOFF: no longer exists, has been replaced by an invocation to MUSIC without parameters

    manual: I have updated the manual reflecting the changes in the library and I have included a chapter of first paos at the beginning

    Demos: all demos are collected in a menu and are made with v38

    games: the game "happy monty" is included
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Offline jjaranda13

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Re: 8BP
« Reply #67 on: 16:40, 13 November 19 »
This is the demo menu at 8BP v38. All demos are adapted to run in v38


Offline billamu

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Re: 8BP
« Reply #68 on: 01:39, 14 November 19 »
English Translation:

8BP v38

Choose a demo

1. Simple game with music
2. Simple game with jump and shoot
3. Test sprite collision
4. Test layout with overwrite
5. Test animation inks
6. Test overwrite in Mode 1
7. Test sorting sprites
8. Test mini alphabet
9. Test sprite routing
10. Multi-directional scroll test
11. Pseudo 3D test
12. Test stars
« Last Edit: 01:41, 14 November 19 by billamu »

Online XeNoMoRPH

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Re: 8BP
« Reply #69 on: 08:53, 14 November 19 »
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Offline jjaranda13

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Re: 8BP
« Reply #70 on: 22:13, 15 November 19 »
hi guys


thanks everybody for the warm interest in 8BP


I promise to translate the manual to english very soon. It is important to do it. Thanks for your patience


Online XeNoMoRPH

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Re: 8BP
« Reply #71 on: 22:23, 23 November 19 »
" ...
From AUA we present the FIRST COVER CREATION CONTEST, for which on this occasion we selected the Eridu game: the Space Port of José Javier García Aranda, 8 Power Bits ... "

info here: https://auamstrad.es/retroescena/certamen-portadas-eridu/
« Last Edit: 08:52, 28 November 19 by XeNoMoRPH »
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Offline jjaranda13

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Re: 8BP
« Reply #72 on: 02:02, 25 November 19 »

This is a nice initiative and apart of the chance of participate in the creation of the physical edition, there are good prices:




1 st : Dandanator CPC +  Eridu game
2 nd Eridu game
3 rd: Eridu game


more info at AUA web page https://auamstrad.es/retroescena/certamen-portadas-eridu/
and 8bp http://8bitsdepoder.blogspot.com/2019/11/concurso-de-creacion-de-portada-del.html
« Last Edit: 02:04, 25 November 19 by jjaranda13 »

Online XeNoMoRPH

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Re: 8BP
« Reply #73 on: 08:53, 28 November 19 »
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Re: 8BP
« Reply #74 on: 09:03, 21 February 20 »
new version: V39
Quote
library:8bitsdepoder_v39_001.asm is now included with the following improvements:         
command | COLSPALL, id: now scan from collider id + 1       
command | MUSIC: now accepts a new parameter that allows the sound channel C to be released while the music is playing for use in sound effects with BASIC SOUND
command PRINTSPALL : now first print and then animate, so that the first frame of an explosion will be printed. So far when an animation sequence was assigned, the first frame was not printed because it first animated and then printed         
Now the PRINTSP and PRINTSPALL commands can use images located in any memory area, even outside the space allocated by the 8BP library for sprites.         
Fixed a minibug detected in a specific case of overwriting manual:
I have updated the manual reflecting the changes in the library
Demos: all demos are collected in a menu and made with v39. now there is a new demo to try music and FX at the same time
https://github.com/jjaranda13/8BP

https://youtu.be/SBvkoLRrwo0

https://twitter.com/8bitsdepoder/status/1230914994050674688
« Last Edit: 20:49, 21 February 20 by XeNoMoRPH »
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