Author Topic: 8BP  (Read 8946 times)

0 Members and 1 Guest are viewing this topic.

Offline jjaranda13

  • Dev
  • CPC464
  • *****
  • Posts: 28
  • Country: es
    • 8BP (8 bits de poder)
  • Liked: 80
  • Likes Given: 4
Re: 8BP
« Reply #50 on: 14:04, 24 June 18 »
hi guys

8BP V33 is just now available at https://github.com/jjaranda13/8BP
this new version includes:
- sprite flipping ( allows save RAM )
- overwrite with 1 or 2 bits for backgrounds ( 2 or 4 colour backgrounds)
- pseudo 3d improved with capacity for segments with overwrite
- improved ink rotation command (RINK) with any number of inks to rotate
- 1.400 bytes for music, 8.4KB for graphics, 24.5 KB for Basic
- improved manual

https://www.youtube.com/watch?v=SjnOJOM8qmM


enjoy it!


« Last Edit: 14:24, 24 June 18 by jjaranda13 »

Offline sigh

  • 6128 Plus
  • ******
  • Posts: 1.126
  • Liked: 427
  • Likes Given: 41
Re: 8BP
« Reply #51 on: 15:44, 27 June 18 »
That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?

Offline jjaranda13

  • Dev
  • CPC464
  • *****
  • Posts: 28
  • Country: es
    • 8BP (8 bits de poder)
  • Liked: 80
  • Likes Given: 4
Re: 8BP
« Reply #52 on: 18:01, 27 June 18 »
That's extremely impressive in regards to the pseudo 3D. Is the pseudo 3D compiled?


The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC




Offline sigh

  • 6128 Plus
  • ******
  • Posts: 1.126
  • Liked: 427
  • Likes Given: 41
Re: 8BP
« Reply #53 on: 19:47, 27 June 18 »

The pseudo-3D is not compiled. All my games and demos run using interpreted Locomotive BASIC. They are BASIC programs using 8BP RSX library, but fully pure interpreted BASIC
:o It's not compiled and it already moves that smoothly and fast! Very nice indeed.
Is there any chance creating a compiled version as it would be interesting to see the results?
I think an F-Zero type game would be possible as that particular game focuses on the speed of the road and doesn't have scaling objects (trees,buildings etc).

Offline VincentGR

  • 6128 Plus
  • ******
  • Posts: 1.096
  • Country: gr
    • Parts from the past.
  • Liked: 573
  • Likes Given: 1538
Re: 8BP
« Reply #54 on: 19:54, 27 June 18 »
Fantastic indeed!


Why go with fzero when you can make a 3d river raid  :P

Offline jjaranda13

  • Dev
  • CPC464
  • *****
  • Posts: 28
  • Country: es
    • 8BP (8 bits de poder)
  • Liked: 80
  • Likes Given: 4
Re: 8BP
« Reply #55 on: 20:44, 07 December 18 »
8BP V35 is available and also the new videogame "Space Phantom"



https://www.youtube.com/watch?v=8adNXl3K7qw

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #56 on: 08:41, 08 April 19 »

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #57 on: 07:30, 09 April 19 »

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #58 on: 08:43, 11 May 19 »

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #59 on: 12:13, 15 May 19 »

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #60 on: 07:54, 23 May 19 »

Offline tjohnson

  • Supporter
  • 6128 Plus
  • *
  • Posts: 680
  • Country: gb
    • index.php?action=treasury
  • Liked: 212
  • Likes Given: 135
Re: 8BP
« Reply #61 on: 14:51, 24 May 19 »
That looks quite impressive

Offline Robert_Lee

  • CPC464
  • **
  • Posts: 14
  • Country: es
  • Liked: 1
  • Likes Given: 2
Re: 8BP
« Reply #62 on: 19:48, 15 September 19 »

Thanks for all the work you are doing, José Javier!

All progress in the library is appreciated :)

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #63 on: 09:36, 06 October 19 »
Quote
new v37 version of the 8BP library available. Faster and with the improved COLAY command. In addition, the manual has been completely revised and the chapter on mass logic improved.
« Last Edit: 09:19, 07 October 19 by XeNoMoRPH »

Offline XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 486
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 983
  • Likes Given: 868
Re: 8BP
« Reply #64 on: 17:09, 09 October 19 »

Offline ervin

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.282
  • Country: au
    • index.php?action=treasury
  • Liked: 941
  • Likes Given: 1031
Re: 8BP
« Reply #65 on: 02:46, 10 October 19 »
VERY VERY impressive!!!
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494