Author Topic: RGAS Online sprite editor  (Read 1014 times)

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Offline lachlank

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RGAS Online sprite editor
« on: 07:24, 04 October 17 »
Since I've been at home recovering from a knee reconstruction, I have finally started work on converting my RGAS (Retro Gaming Asset Studio) software to an online platform. Specifically I have been using AngularJS for the front end, with a .Net Web API back-end. I am trying to re-use as much of the existing code as possible, so operations such as generating CPC source code etc will be done at the server rather than in Javascript.


You can try it out here:


http://rgastest.azurewebsites.net


Click on the "Editor" tab, then the plus at left to add a new sprite. You can set width, height, and whether the mask data will be output inline (which allows drawing with a transparent colour). Left click to draw, right click to delete. There are no other drawing operations yet.


From the "Project" tab, you can load and save from browser local storage.


Please try it out and see what you think of the concept. I am specifically interested in whether:
  • Anyone would use such a tool, in preference to the native .exe
  • Whether anyone is interested in contributing (Angular and/or .Net experience required)




[attachimg=1]





Offline mr_lou

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Re: RGAS Online sprite editor
« Reply #1 on: 07:39, 04 October 17 »
Downloading and installing apps will become more and more annoying to people. It will be remembered as "the old days where you had to download an install".
Going online is just much more convenient - assuming you have a working Internet connection of course.

Personally, I prefer being able to do everything offline, because I'm an old geezer. I don't mind an online solution, as long as I can also do everything offline.
If you're using HTML5 technology, you can make sure that it works while being offline too, if only the visitor has visited the site once.

Offline EgoTrip

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Re: RGAS Online sprite editor
« Reply #2 on: 11:07, 04 October 17 »
It looks interesting but I prefer offline tools. Working in browsers is cumbersome.
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Offline mr_lou

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Re: RGAS Online sprite editor
« Reply #3 on: 11:38, 04 October 17 »
It looks interesting but I prefer offline tools. Working in browsers is cumbersome.

And here I thought I was the only old geezer in here.  :)

Offline EgoTrip

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Re: RGAS Online sprite editor
« Reply #4 on: 11:42, 04 October 17 »
And here I thought I was the only old geezer in here.  :)

Speak for yourself.  :'(
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Offline AMSDOS

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Re: RGAS Online sprite editor
« Reply #5 on: 00:10, 05 October 17 »
Very nice, I just used it to draw an 8x8 Helicopter. My only problem now is I don't know which one to use!  :D


[attachimg=1]


[attachimg=2]


The 1st one I did looks cute & bubbly, though the second looks more millitant, the only difference being the leg frames at the base!
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Offline mr_lou

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Re: RGAS Online sprite editor
« Reply #6 on: 17:02, 17 June 18 »
This isn't working anymore?

I've started carrying around my Ericsson MC218 pocket computer again. Mainly for writing texts in a plain text-editor, but also looking to be able to do other things with it.
I was thinking maybe I could design some CPC graphics while on the go, but there aren't many options. Something HTML/Javascript based might work, if I can download it and run it offline.
Otherwise my options are limited.

Offline AMSDOS

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Re: RGAS Online sprite editor
« Reply #7 on: 13:39, 18 June 18 »
This isn't working anymore?

I've started carrying around my Ericsson MC218 pocket computer again. Mainly for writing texts in a plain text-editor, but also looking to be able to do other things with it.
I was thinking maybe I could design some CPC graphics while on the go, but there aren't many options. Something HTML/Javascript based might work, if I can download it and run it offline.
Otherwise my options are limited.


Seems to look fine for me even though I'm in a web browser.  You have to click on the Editor Tab near the top next to the Project tab. From there, there is a small button next to the Palette with a + on it. Click that to view the Editor. For the other tabs Project tab selects what language you want output in, Palette to adjust what colours you want and Source code to generate the data for the language specified in the project tab.
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Offline mr_lou

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Re: RGAS Online sprite editor
« Reply #8 on: 13:51, 18 June 18 »
Seems to look fine for me even though I'm in a web browser.  You have to click on the Editor Tab near the top next to the Project tab. From there, there is a small button next to the Palette with a + on it. Click that to view the Editor. For the other tabs Project tab selects what language you want output in, Palette to adjust what colours you want and Source code to generate the data for the language specified in the project tab.
Aah... I was missing the + button.  :)
Alright. Next step: See if I get get it running on my old MC218 pocket computer. :-)